0.4 Preview - Survival Co-op
It's been a little quiet, but we've been hard at work cracking away at Version 0.4, which is set to be our biggest patch yet! So big, in fact, we're splitting our Patch Preview into several parts. In our first part today, we're taking a look at Survival Co-op!
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[h2]New Map, New Setup[/h2]
This looks slightly familiar...
This is a 2 Player mode where each player starts in their own area on opposite ends of the map. However, whatever goes through your maze ends up in your partner's maze, and vice versa. You get to pick up each other's slack!
Otherwise, it plays very much like normal Survival, just in Co-op form. You each pick up your own Defenses and Techs, use Expands, and so on. And like Co-op, you can send each other Credits and Powers, and you can use Adds, Recycles, and Blockers on either side.
Your Meta Tech Upgrades carry over from regular Survival, so if you've already maxed out your trees; fret not, you won't have to grind again for Co-op. You'll even be able to carry a new player!
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[h2]Q&A Dev Stream[/h2]
Want to see more in action? Tune in next week on Friday, February 9th, for a Dev Stream. There, developers Taencred (the balance lead) and WindStrike (that's me!) will attempt to play Co-op Survival and see how far they can get. We encourage you to join the stream and ask whatever questions you have.
You may even see a new tower or so in action then!
When you pause at just the right moment...
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That's it for this week's preview. Our next written preview will be arriving later this month to cover the Campaign Update. Look forward to it!
Version 0.4 is set to release in March. When we get closer, we'll announce the exact release date of it.
[hr][/hr]
[h2]New Map, New Setup[/h2]

This is a 2 Player mode where each player starts in their own area on opposite ends of the map. However, whatever goes through your maze ends up in your partner's maze, and vice versa. You get to pick up each other's slack!
Otherwise, it plays very much like normal Survival, just in Co-op form. You each pick up your own Defenses and Techs, use Expands, and so on. And like Co-op, you can send each other Credits and Powers, and you can use Adds, Recycles, and Blockers on either side.
Your Meta Tech Upgrades carry over from regular Survival, so if you've already maxed out your trees; fret not, you won't have to grind again for Co-op. You'll even be able to carry a new player!
[hr][/hr]
[h2]Q&A Dev Stream[/h2]
Want to see more in action? Tune in next week on Friday, February 9th, for a Dev Stream. There, developers Taencred (the balance lead) and WindStrike (that's me!) will attempt to play Co-op Survival and see how far they can get. We encourage you to join the stream and ask whatever questions you have.
You may even see a new tower or so in action then!

[hr][/hr]
That's it for this week's preview. Our next written preview will be arriving later this month to cover the Campaign Update. Look forward to it!
Version 0.4 is set to release in March. When we get closer, we'll announce the exact release date of it.