Version 0.4.2 & 0.4.3 Hotfix
[h2]Fixes[/h2]
[h2]Balance[/h2]
Lastly, more Codex entries in the Campaign have been filled in.
As a result of these changes, all Leaderboards have been reset.
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[h2]Version 0.4.3 Fixes[/h2]
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That's it for Versions 0.4.2 & 0.4.3! We still have a few lingering issues to tackle for a potential 0.4.4:
And that's it! We're almost done cleaning up Version 0.4. In the meantime, we're quietly hacking away at the next big version. Expect a teaser for it within the next month!
RIP this bugged, OP setup.
- Fixed Survival going beyond Wave 120
- Fixed an interaction between Siphon Cannon U3 & Gravity Generator U2 resulting in dealing waaaay more damage than intended.
-- This interaction with Colossus was resulting in serious lag spikes. That should no longer occur. - Fixed a range detection issue with Siphon Cannon U3, also resulting in it dealing more damage than intended.
- Fixed Target Marker refreshing its duration if multiple are placed in a row (meaning you no longer get super stacked damage explosions).
- Fixed Temporal Mine's AoE Teleport being able to teleport Bosses or Axons with Temporal Mine immunity.
- Fixed Disruptor's attack rate debuff lingering even if the Disruptor itself dies
- Fixed Gravity Generator U2 visually showing a slowing field around itself (it only slows around connected towers)
- Fixed Portable Generator sometimes not displaying its green dots
- Fixed Electron Launcher's orb sometimes getting stuck
- Fixed a NullRef error that can occur after finishing Missions 23 and/or 24
- Fixed an error that could freeze the game by right-clicking a portal in Co-op
- Fixed an error that could occur by placing a Tower
- Fixed Same Tower Cost Reduction
- Fixed Tutorial 5 giving you EMP Mine instead of the intended Inertia Blaster
[h2]Balance[/h2]
- Purger:
-- HP reduced from 120 to 110
-- Cleanse ability cooldown increased from 7s to 8s
-- In Survival, removed many instances where Purger was both Armored & Shielded. This should help reduce its effectiveness as a hard counter to the debuff dependent builds out there. - Guardian Boss (Survival):
-- HP increased by 25% per stage
-- Movespeed reduced by 50%
-- This change was made to adjust the Guardian Boss to fill more of a supportive role.
Lastly, more Codex entries in the Campaign have been filled in.
As a result of these changes, all Leaderboards have been reset.
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[h2]Version 0.4.3 Fixes[/h2]
- Fixed Gravity Generator with the Global Upgrade dealing 4 damage per frame instead of per second. Any Leaderboard entry making use of this abuse has been nuked, which is basically the top entries in Survival.
- Fixed Nuclear Blockers Tech not dealing damage.
- Fixed Astrosys' Build on Empty Tile Tech not removing the Survival Fill-in Tile
- Fixed Esc not working on the Codex screen
- Made some minor tweaks to dialogue and tooltips
- Replay UI has been updated:
-- All controls have been moved to the right side
-- You can now see the player's UI and techs properly
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That's it for Versions 0.4.2 & 0.4.3! We still have a few lingering issues to tackle for a potential 0.4.4:
- There's a rare occurrence in Co-op Survival where the game can crash. We're looking into it.
- There's also an error in Survival where hovering over "Next Expand" can freeze the game. Only happens if you're far enough into the game. Supposedly Wave 99+
- The Nuclear Blockers tech (the one that gives your Blockers a 3x3 DoT) is currently not working.
- Various typos and awkward wording in tooltips around the place.
- Ambience cutting out when there's too many sounds going on.
- Possibly some nerfs to certain Campaign missions.
And that's it! We're almost done cleaning up Version 0.4. In the meantime, we're quietly hacking away at the next big version. Expect a teaser for it within the next month!
