1. Axon TD: Uprising
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  3. Version 0.4.2 & 0.4.3 Hotfix

Version 0.4.2 & 0.4.3 Hotfix

[h2]Fixes[/h2]
  • Fixed Survival going beyond Wave 120
  • Fixed an interaction between Siphon Cannon U3 & Gravity Generator U2 resulting in dealing waaaay more damage than intended.
    -- This interaction with Colossus was resulting in serious lag spikes. That should no longer occur.
  • Fixed a range detection issue with Siphon Cannon U3, also resulting in it dealing more damage than intended.
  • Fixed Target Marker refreshing its duration if multiple are placed in a row (meaning you no longer get super stacked damage explosions).
  • Fixed Temporal Mine's AoE Teleport being able to teleport Bosses or Axons with Temporal Mine immunity.
  • Fixed Disruptor's attack rate debuff lingering even if the Disruptor itself dies
  • Fixed Gravity Generator U2 visually showing a slowing field around itself (it only slows around connected towers)
  • Fixed Portable Generator sometimes not displaying its green dots
  • Fixed Electron Launcher's orb sometimes getting stuck
  • Fixed a NullRef error that can occur after finishing Missions 23 and/or 24
  • Fixed an error that could freeze the game by right-clicking a portal in Co-op
  • Fixed an error that could occur by placing a Tower
  • Fixed Same Tower Cost Reduction
  • Fixed Tutorial 5 giving you EMP Mine instead of the intended Inertia Blaster


[h2]Balance[/h2]
  • Purger:
    -- HP reduced from 120 to 110
    -- Cleanse ability cooldown increased from 7s to 8s
    -- In Survival, removed many instances where Purger was both Armored & Shielded. This should help reduce its effectiveness as a hard counter to the debuff dependent builds out there.
  • Guardian Boss (Survival):
    -- HP increased by 25% per stage
    -- Movespeed reduced by 50%
    -- This change was made to adjust the Guardian Boss to fill more of a supportive role.

Lastly, more Codex entries in the Campaign have been filled in.

As a result of these changes, all Leaderboards have been reset.

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[h2]Version 0.4.3 Fixes[/h2]
  • Fixed Gravity Generator with the Global Upgrade dealing 4 damage per frame instead of per second. Any Leaderboard entry making use of this abuse has been nuked, which is basically the top entries in Survival.
  • Fixed Nuclear Blockers Tech not dealing damage.
  • Fixed Astrosys' Build on Empty Tile Tech not removing the Survival Fill-in Tile
  • Fixed Esc not working on the Codex screen
  • Made some minor tweaks to dialogue and tooltips
  • Replay UI has been updated:
    -- All controls have been moved to the right side
    -- You can now see the player's UI and techs properly

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That's it for Versions 0.4.2 & 0.4.3! We still have a few lingering issues to tackle for a potential 0.4.4:
  • There's a rare occurrence in Co-op Survival where the game can crash. We're looking into it.
  • There's also an error in Survival where hovering over "Next Expand" can freeze the game. Only happens if you're far enough into the game. Supposedly Wave 99+
  • The Nuclear Blockers tech (the one that gives your Blockers a 3x3 DoT) is currently not working.
  • Various typos and awkward wording in tooltips around the place.
  • Ambience cutting out when there's too many sounds going on.
  • Possibly some nerfs to certain Campaign missions.

And that's it! We're almost done cleaning up Version 0.4. In the meantime, we're quietly hacking away at the next big version. Expect a teaser for it within the next month!

RIP this bugged, OP setup.