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State of the Roadmap

Greetings, folks! This is just a little progress update, tellin' ya where we're at, and what's left on our Roadmap.



Earlier this month, we released Version 0.4, our largest update yet. New Defenses, new Axons, Survival Co-op, a massive Campaign update, and more. Basically, everything listed in Q1 2024 above.

As for our next update, unless we split it in half, it should contain everything listed in Q2 2024 above, and more! We're also working on more Tutorials, more Music, more Achievements, and balance as per usual. Speaking of which...

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[h2]Update on Balance Updates[/h2]
With our latest additions to the Defense Roster, even after multiple hotfixes, it would appear some our new Defenses still need some tuning. So of course, we're working to address that. Other points include reducing spammability of certain Defenses, and... counters against Shields.

Of every mechanic in the game, Shields is the hardest counter. You either have stuff that can remove it easily... or half your defense gets negated and you die. We're looking into adjusting this so it's still something you have to look out for and plan around, just not to as insane a degree.

Beyond that, we're adjusting a bunch of Techs to be less abusable (ie, conditionals that are too easy to proc), and buffing ones that are hard to use.

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In a nutshell, we're still on track to hit our Roadmap goals. Next week or so, we'll finally show off a long awaited teaser of our map editor, so look forward to that!

This looks totally balanced.