Version 0.0.3
Even though the game isn't officially out yet, we'll be posting our internal patch notes here. Also, for anyone with an early demo, you'll be able to see changelogs finally.
General
- Quickplay now has 2 additional modes. These do not affect your score.
-- Random Mode allows you to go into a level with a randomized loadout.
-- Rush Mode is not yet implemented.
-- God Mode starts you with 10000 Credits and 5000 Power.
- Quickplay now starts the game with 1 Sell.
- Survival now starts the game with 2 Sells.
- The game now remembers between sessions whether you left the Damage Graph On or Off.
- The game will now remember which submenu in Quickplay you were on when coming back to it.
- Bosses are now highlighted on the field.
- Replicant(Replicator spawn) now has a Model!
- A couple of new Perks have been added:
-- Axons take 1 damage for every 10 tiles it travels.
-- Gain 5 credits for every 20 length of the path at the end of a wave.
-- Gain 1 power for every 20 length of the path at the end of a wave.
-- Gain 1 free reroll every 2 waves.
VFX
- Added a visual for Axons under the effect of Damage Amplification.
- Damage numbers on Axons under the effect of Damage Amplification now appear red.
- There is now a temporary visual for Breaking Armor.
- Temporal Mine VFX added.
- EMP Mine VFX added.
- Flame Vent now has a continuous visual.
- Inertia Blaster projectile has been updated.
- Mass Driver Charge-up VFX has been updated.
- World Engine now has a charge-up visual.
- Network visuals have been updated.
- Radiation Vent visuals have been updated.
- Gravity Driver visuals have been updated.
- Plasmathrower visuals have been updated.
- Gravity Field now has a debuff visual.
- Seeker Drone is now yellow.
SFX
- Gatling EMP now has audio(unsure if implemented in build).
- Flame Vent now has audio(unsure if implemented in build).
Balance
Axons
- Replicator now spawns Replicants every 6 seconds, down from 7.5.
- Protector shields no longer stack their damage mitigation.
Towers, Mines & Traps
- Missile Launcher U2 no longer has a stun cooldown.
- Network damage gain per second reduced from 2 to 1.5.
- Gravity Trap U1 now stuns closer to the center of the trap.
- Plasma Mine has been reworked into EMP Mine!
-- Now applies an EMP in 3 AoE for 4 seconds when triggered. Only triggers on Axons with abilities.
-- Costs 50 Credits.
-- U1 increases the number of charges.
-- U2 Only triggers on Armored Axons. Breaks Armor in addition to its normal effect. Increases AoE to 3.
-- U3 Deals 10% of the Axons Max HP as damage when triggered.
- Orbital Cannon:
-- Damage increased from 20 to 24.
-- U1 Damage remains at 20.
-- U2 Damage increased from 27 to 30.
Perks
- End of Wave Sells Perk now gives 1 Sell every 2 waves, as opposed to a Sell every wave.
- Extend the Path to gain Credits Perk now gives 30 Credits, up from 18.
Smart Targeting;
- Sniper:
-- Base tower & U2 now prioritizes Armor by default.
- Seeker Drone:
-- Now ignores Armored Axons by default.
-- U1 ignores Armor unless the Axon is below 50% HP.
-- U2 will prioritize Armor lower.
-- U3 prioritizes Armor.
Maps
- Relic wave 12 nerfed a little bit.
- The area around the first checkpoint on Quarantine Zone has been adjusted slightly.
Bug Fixes
- Fixed Network tower not dealing damage while Axons were stunned.
- Fixed a typo in the Sniper U2 tooltip.
- Fixed Stasis Wave being removed by Debuff Cleanser.
- Fixed Inertia Blaster damage cap not accounting for the base damage.
- Fixed Network U1 being able to surpass its damage cap.
- Fixed an issue where the Mines gain one extra charge Perk didn't apply a cooldown to the last charge, and also didn't display the charges correctly on the wave it was picked up.
- Fixed an issue where the No Adjacent Towers damage bonus didn't apply to the current damage, but rather the base damage.
- Fixed being able to load a checkpoint to re-roll which Overloads you were given in the End of Wave rewards in Survival.
- Fixed an issue where the Boss in Survival would respawn after loading a checkpoint.
- Fixed an issue where the corpse of the Boss in Survival would come back to haunt you after loading a checkpoint.
- Fixed an issue with the animation of the Boss in Survival on wave 30.
- Fixed an issue where Axons would jump over the Boss in Survival.
[hr][/hr]
Note, balance updates will be less frequent from here on out. Maybe once every 2-3 weeks, as opposed to constant small updates.
General
- Quickplay now has 2 additional modes. These do not affect your score.
-- Random Mode allows you to go into a level with a randomized loadout.
-- Rush Mode is not yet implemented.
-- God Mode starts you with 10000 Credits and 5000 Power.
- Quickplay now starts the game with 1 Sell.
- Survival now starts the game with 2 Sells.
- The game now remembers between sessions whether you left the Damage Graph On or Off.
- The game will now remember which submenu in Quickplay you were on when coming back to it.
- Bosses are now highlighted on the field.
- Replicant(Replicator spawn) now has a Model!
- A couple of new Perks have been added:
-- Axons take 1 damage for every 10 tiles it travels.
-- Gain 5 credits for every 20 length of the path at the end of a wave.
-- Gain 1 power for every 20 length of the path at the end of a wave.
-- Gain 1 free reroll every 2 waves.
VFX
- Added a visual for Axons under the effect of Damage Amplification.
- Damage numbers on Axons under the effect of Damage Amplification now appear red.
- There is now a temporary visual for Breaking Armor.
- Temporal Mine VFX added.
- EMP Mine VFX added.
- Flame Vent now has a continuous visual.
- Inertia Blaster projectile has been updated.
- Mass Driver Charge-up VFX has been updated.
- World Engine now has a charge-up visual.
- Network visuals have been updated.
- Radiation Vent visuals have been updated.
- Gravity Driver visuals have been updated.
- Plasmathrower visuals have been updated.
- Gravity Field now has a debuff visual.
- Seeker Drone is now yellow.
SFX
- Gatling EMP now has audio(unsure if implemented in build).
- Flame Vent now has audio(unsure if implemented in build).
Balance
Axons
- Replicator now spawns Replicants every 6 seconds, down from 7.5.
- Protector shields no longer stack their damage mitigation.
Towers, Mines & Traps
- Missile Launcher U2 no longer has a stun cooldown.
- Network damage gain per second reduced from 2 to 1.5.
- Gravity Trap U1 now stuns closer to the center of the trap.
- Plasma Mine has been reworked into EMP Mine!
-- Now applies an EMP in 3 AoE for 4 seconds when triggered. Only triggers on Axons with abilities.
-- Costs 50 Credits.
-- U1 increases the number of charges.
-- U2 Only triggers on Armored Axons. Breaks Armor in addition to its normal effect. Increases AoE to 3.
-- U3 Deals 10% of the Axons Max HP as damage when triggered.
- Orbital Cannon:
-- Damage increased from 20 to 24.
-- U1 Damage remains at 20.
-- U2 Damage increased from 27 to 30.
Perks
- End of Wave Sells Perk now gives 1 Sell every 2 waves, as opposed to a Sell every wave.
- Extend the Path to gain Credits Perk now gives 30 Credits, up from 18.
Smart Targeting;
- Sniper:
-- Base tower & U2 now prioritizes Armor by default.
- Seeker Drone:
-- Now ignores Armored Axons by default.
-- U1 ignores Armor unless the Axon is below 50% HP.
-- U2 will prioritize Armor lower.
-- U3 prioritizes Armor.
Maps
- Relic wave 12 nerfed a little bit.
- The area around the first checkpoint on Quarantine Zone has been adjusted slightly.
Bug Fixes
- Fixed Network tower not dealing damage while Axons were stunned.
- Fixed a typo in the Sniper U2 tooltip.
- Fixed Stasis Wave being removed by Debuff Cleanser.
- Fixed Inertia Blaster damage cap not accounting for the base damage.
- Fixed Network U1 being able to surpass its damage cap.
- Fixed an issue where the Mines gain one extra charge Perk didn't apply a cooldown to the last charge, and also didn't display the charges correctly on the wave it was picked up.
- Fixed an issue where the No Adjacent Towers damage bonus didn't apply to the current damage, but rather the base damage.
- Fixed being able to load a checkpoint to re-roll which Overloads you were given in the End of Wave rewards in Survival.
- Fixed an issue where the Boss in Survival would respawn after loading a checkpoint.
- Fixed an issue where the corpse of the Boss in Survival would come back to haunt you after loading a checkpoint.
- Fixed an issue with the animation of the Boss in Survival on wave 30.
- Fixed an issue where Axons would jump over the Boss in Survival.
[hr][/hr]
Note, balance updates will be less frequent from here on out. Maybe once every 2-3 weeks, as opposed to constant small updates.