1. Axon TD: Uprising
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Axon TD: Uprising News

Version 0.1.2

General:
  • Your speed setting no longer resets between waves.
  • Tower Credit and upgrade costs are now listed in the Codex.
  • The Main Menu has received some performance optimizations.


Survival:
  • You can now see how many waves are left until you get an Expand.


Audio:
  • All sounds now have different priorities, making sure that the right sounds are playing at the right times.
  • Optimization for audio events.


Fixes:
  • Fixed Nuclear Tower Tech buffing other Nuclears.
  • Fixed an issue where multiple DoT effects applying on a boss would create multiple bosses on stage transition.
  • Fixed an issue where the tower range indicator wouldn't reset after hovering over a tile next to a Command Link and then an invalid tile.
  • Fixed an issue where the checkmark in the Survival upgrades wouldn't get removed properly.
  • Fixed some inconsistencies with upgrade tooltips.
  • Fixed an issue where the the text in Tutorial 5 incorrectly claimed that Plasma towers penetrated Armor, as opposed to dealing more damage to it.
  • Fixed an issue where the "Play" button wasn't properly blocked off in the handheld parts of the tutorials.
  • Fixed an issue where the "Increase Starting Lives" upgrade in Survival had the "Starting ADDs" icon.
  • Fixed an error with restarting replays that have checkpoints loaded.
  • Fixed an issue with Replicator and Carriers spawning something too close to a checkpoint/destination.
  • Fixed an issue where if you pressed Shift + C with the chat focused in Coop, it'd still open the log.
  • Fixed some tooltip errors for Sentinel and Amplify.

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Heads up, we'll be posting the Roadmap up soon, just give it a few more days!

Version 0.1.1

General:
The timescale is now a toggle between 3 different speeds, x1, x2 and x3. Also slightly adjusted the UI for it.

Campaign:
Nerfed the last mission of chapter 2 a little bit.

Fixes:
  • Fixed the last wave of Survival only awarding 1 score per killed Axon.
  • Fixed the checkpoint being saved after clearing a Survival run.
  • Fixed Gravity Generator U2 causing damage-over-time effect towers to deal ridiculous damage.
  • Fixed a glitch that allowed you to have 3 Overloads equipped.
  • Fixed being able to build traps and mines on Blockers.
  • Fixed an issue where the UI wouldn't scale properly at 1680x1050.
  • Fixed a couple of issues with the audio and music stuttering or breaking.
  • Fixed some Astrosys towers being in the wrong order in the tower upgrade section of the Campaign.
  • Fixed an issue with how Tech points progressed the Tech Tree in the Campaign
  • Fixed the Camera shake and VFX not working when leaking.
  • Fixed a few instances where the text would get cut off when selecting some of the Axons.

We're in Tiny Teams 2023!

Axon TD: Uprising is a part of Tiny Teams 2023!



For those of you that don't know, Tiny Teams is an annual event hosted by Yogscast that focuses on games made by, well, tiny teams. It runs from August 3rd to 10th this year, and our game will be featured in it! You can find more information about it here: https://store.steampowered.com/sale/tinyteamsfestival2023


Look forward to Yogscast streaming Axon TD: Uprising on Saturday, August 5th! Our stream will be between 6:00am EST / 11:00am BST and 9:00am EST / 2:00pm BST.

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And if you haven't played it yet, Axon TD: Uprising released onto Steam Early Access just yesterday. Check it out here!

https://store.steampowered.com/app/2296550/Axon_TD_Uprising__Tower_Defense/

Axon TD Early Access Release

Axon TD: Uprising is out now in Early Access! Try it out now!

https://store.steampowered.com/app/2296550/Axon_TD_Uprising__Tower_Defense/

Choose from an arsenal of 32 Towers & Traps and extend the path by adding Tiles directly to the map itself. Expand to islands and create an impenetrable defense as hoards of Axons try to break through your maze!

Conquer the 15 Mission Campaign, top the Leaderboards across 12 Quickplay Levels, take on the Roguelite Survival Mode, and coordinate with other players across 9 Co-op Levels! On top of that, we've got 34 Achievements out the gate.

Check out our trailer below!

[previewyoutube][/previewyoutube]

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Also, we are part of Tiny Teams 2023! We'll be dropping a post tomorrow with more details.

We'll be releasing a Roadmap towards the end of next week, detailing what you should expect in content releases and update frequency. In the meantime, play our game and let us know what you think by leaving a review!

And if you want a place to discuss it further, join our Discord:

Version 0.1 - Last patch before Early Access!

These is the last internal patch before Early Access Release on August 2nd. Afterwards, all of these patch notes will be for the public build, because at that point, the game will actually be, well... publicly available.

Anywho, read on for the full notes!

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General:
  • Added drag-select! You can now hold and drag with your left mouse button to select multiple towers at once. This doesn't work for upgrading, but it works for manual-targeting.
  • Added AMD FSR and Anti-aliasing to the Graphics options.
  • There's now logos next to each tower, indicating which manufacturers they belong to, both in Loadout and in-game.
  • You can now view replays from older versions, but it'll give you a warning that it might not correctly display the result.
  • Co-op achievements have been separated out from the Quickplay section in the Achievements menu.
  • The damage value shown in the Damage Graph is now preserved when applying an upgrade to a deployment.
  • Swapped the image for the Tutorial in the main menu.
  • Renamed some of our Axons:
    -- Runner is now Scout.
    -- Debuff Cleanser is now Purger.
    -- Splitter Lord is now Scarab Lord.
    -- Splitter is now Scarab.
    -- Splitterling is now Beetle.
    -- Supply Squadron is now Linked Squadron.
    -- Big Cloakin' Monster is now Warden Boss.
    -- Speedy Supply is now Medivac.
  • Various updates to the Codex.


Campaign:
  • All cutscenes are now fully available and have the right pacing! Grab some popcorn.
  • There's now a fancy little visual when you unlock a new level in the Campaign.
  • A bunch of dialogues have been added and updated.


Quickplay:
  • Adjusted every map in Quickplay, in general to become slightly easier.


Survival:
  • Islands wave list updated quite significantly. Overall made a bit harder, except for wave 30, which was made a bit easier.
  • Removed the "Place upon Blockers" Techs from the Survival pool, since it's now very abusable with Blockers getting refunded.


Co-op:
  • Rush Mode has been added to Co-op.
  • All the maps have seen various tweaks to remove redundant techs, reduce difficulty spikes, and in some cases map adjustments.
  • You can now Invite your Steam friends to a lobby.


Audio:
  • Added Boss Sounds on stage transitions and death.
  • Added sounds for clearing and losing a level.
  • Adjusted the sound for rotating a rotator.
  • Adjusted the Reaper, Missile Launcher and Seeker Drone sounds.


Visuals:
  • Updated Plasma Cannon, Plasmathrower, Network, Frag Hammer, Seeker Drone and Cloaker VFX.
  • Added VFX for Replicator, Overcharge Tank.
  • Reduced the brightness of Blast Cannon, Cryo Beam, Missile Launcher and Orbital Cannon
  • Added an indicator for where the Radiation Vent debuff runs out.
    -- Note: This does not account for speed boosts or slows, just a standard movespeed of 1.2
  • Updated Boss visuals.
  • Adjusted the icons for upgrade and tech points in the Campaign.
  • Added more custom icons for various Techs.
  • Various additional minor VFX tweaks across the entire game.


General Balance:
  • Life score multiplier is now capped at 1.5x at 150 lives.


Axon Balance:
  • Reduced Replicator HP from 160 to 150.
  • Increased Replicant spawn cooldown from 6 seconds to 7.5 (the initial reduction was due to a bug where it wouldn't spawn for a while, so this is just a revert now that it's fixed).
  • Booster HP increased from 80 to 90.
  • Infector AoE increased from 2 to 3.
  • Infector duration reduced from 5 to 4.
  • Connector Squadron life per leak reduced from 5 to 4.
  • Adjusted Scoring for a couple of Axons:
    -- Booster score increased from 3 to 6.
    -- Berserker score reduced from 5 to 3.
    -- Teleporter score increased from 6 to 8.
    -- Scarab Lord score increased from 1 to 4.
    -- Scarab score increased from 1 to 2.


Towers Balance:
  • Pulseray U2 cooldown increased from 1.2 to 1.3.
  • Link Blaster U3 damage increased from 12 to 14.
  • Plasma Cannon cooldown reduced from 1.8 to 1.7.
  • Command Link U1 Power cost increased from 25 to 30.
  • Inertia Blaster U1 and U2 Power costs increased from 25 to 30.


Tech Balance:
  • "+1 Recycle when placing a tower within 3 range of the Exit" range increased from 2 to 3.
  • "Gain Free Rerolls" now happens every 3 waves, up from 2.
  • "+3 Lives when using an Overload" reduced to +2.


Fixes:
  • Fixed an issue where jumping to a wave in replays would get you stuck.
  • Fixed an issue where loading a checkpoint after unlocking an Island in Survival 2 would lock you out of using the Island.
  • Fixed an issue where Gatling EMP was causing a sound bug when speeding up the wave.
  • Fixed an issue where post processing wasn't enabled in multiple scenes and the VFX would look off as a result.
  • Fixed an issue where not all towers kept firing after you had lost.
  • Fixed an issue where you could scroll endlessly in the campaign overworld map.
  • Fixed the "Gain an ADD when you have no ADDs" Tech not working in Survival, as well as it not granting an ADD on the first wave you grab it if you have no ADDs(this is intended to be a consistent behavior across all Techs).
  • Fixed "Blockers Generate Credits when Axons Pass" Tech not resetting in wave breaks.
  • Fixed the Plasma Vent Tower Tech not working.
  • Fixed various issues with Gravity Generator U2, causing random EMP shockwaves, reducing ranges and applying slows on attacks.
  • Fixed being able to use Hyper Charge on Gravity Generator.
  • Fixed Orbital Cannon U3 cooldown not updating with its ability.
  • Fixed an issue in the Campaign upgrade screen where the towers had the wrong names.
  • Fixed an issue where an activated pre-placed tower in the campaign would get its inactive indicator back after loading a checkpoint.
  • Fixed the "Practice Makes Perfect" and "Perfectionist" achievements not working.
  • Fixed the 'Esc' key not consistently going back in all menus.
  • Fixed a bunch of tooltip typos.

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One more day till release! In the meantime, check out our launch trailer below!

[previewyoutube][/previewyoutube]