Realpolitiks 3 | Patch is Live! | First Content Update Coming Soon!
Greetings, fellow leaders!
We have just released a new patch, to make your path to world domination in Realpolitiks 3: Earth and Beyond even more enjoyable! As usual, we have fixed a lot of bugs that you've reported and added various quality of life improvements that you've requested. You'll find the full list of changes below. But before we get to that, we have one more piece of good news:
[h3]The "Fire and Brimstone" Content Update is coming soon![/h3]
That's right, the first big Early Access update is in the final phases of testing, and we are doing our best to deliver it to you before the holidays. So we wonder, World Leaders, have you been naughty? Because this year, Santa will not bring you coals, but NUKES!
The upcoming update will feature many more bugfixes, tweaks and improvements, but the three flagship new features will be:
To be clear, those will come in the next update - we just couldn't wait and wanted to share the exciting news with you. The patch we have released just now improves the game in the following ways:
[h3]Current Patch Change Log[/h3]
Thank you for joining us on our Early Access journey, and helping us to improve the gameplay experience - if you encounter any issues or bugs, or just want to share your thoughts or suggestions, contact us either through the Realpolitiks HQ Discord, here on Steam or by email to [email protected].
If you are reporting a bug, be sure to describe the problem in detail, and include your save file and log file, which you can find here: C:\Users\%username%\AppData\LocalLow\Jujubee\RP3
(Simply archive all the contents of the folder and upload it to gdrive, wetransfer or any other file sharing service, and send us the link).
https://store.steampowered.com/app/2298690/Realpolitiks_3_Earth_and_Beyond/
We have just released a new patch, to make your path to world domination in Realpolitiks 3: Earth and Beyond even more enjoyable! As usual, we have fixed a lot of bugs that you've reported and added various quality of life improvements that you've requested. You'll find the full list of changes below. But before we get to that, we have one more piece of good news:
[h3]The "Fire and Brimstone" Content Update is coming soon![/h3]
That's right, the first big Early Access update is in the final phases of testing, and we are doing our best to deliver it to you before the holidays. So we wonder, World Leaders, have you been naughty? Because this year, Santa will not bring you coals, but NUKES!
The upcoming update will feature many more bugfixes, tweaks and improvements, but the three flagship new features will be:
- Nuclear Weapon Mechanics: Manage, deploy, and respond to nuclear threats, introducing a new level of strategy to international conflicts.
- DEFCON System: Track global tension levels and make decisions that impact your nation’s readiness for war or peace.
- Environmental Policies: Implement eco-friendly projects, manage pollution, and tackle global climate challenges to maintain a sustainable future.
To be clear, those will come in the next update - we just couldn't wait and wanted to share the exciting news with you. The patch we have released just now improves the game in the following ways:
[h3]Current Patch Change Log[/h3]
- Changed map refresh system, which should improve performance
- Optimization improvements (officer recruitment processing)
- Added tooltips to units in the Selected Army Window
- Adjusted the bloc selection buttons in the Country Selection Window to clarify which game modes allow for their change
- Removed HDI being categorized as a monetary income in the Economy Overview
- Fixed sorting of costs as positive and negative in the Economy Overview
- Resolved localization issues for names of bloc maintenance cost modifiers
- Enhanced display of cost modifier types
- Improved cost modifier icons
- Fixed a bug that required double-clicking to open a window if another panel (e.g., single army panel) was previously open in the side panel
- Fixed unnecessary hiding of certain side panel windows when another window was opened
- Fixed display of modifiers per province, by population, and by GDP percentage
- Adjusted effect sections in cost pop-ups to hide when there are no effects, preventing displaying empty sections that looked like loading errors
- Switched the view of research institution modifiers
- Fixed assigning the owner country to space provinces
- Fixed an issue that caused airbases to increase unit capacity even after being destroyed
- Countries with low economic strength (1-3) will now start the game with additional Money and AP
- AI will now be more likely to gain territorial claims on provinces of its neighbors
- Fixed population not being subtracted from country when Population Growth value was negative
- Fixed population amount not being fully subtracted from a country upon migration to another country
Thank you for joining us on our Early Access journey, and helping us to improve the gameplay experience - if you encounter any issues or bugs, or just want to share your thoughts or suggestions, contact us either through the Realpolitiks HQ Discord, here on Steam or by email to [email protected].
If you are reporting a bug, be sure to describe the problem in detail, and include your save file and log file, which you can find here: C:\Users\%username%\AppData\LocalLow\Jujubee\RP3
(Simply archive all the contents of the folder and upload it to gdrive, wetransfer or any other file sharing service, and send us the link).
https://store.steampowered.com/app/2298690/Realpolitiks_3_Earth_and_Beyond/