Death of a Wish - Updates 3/20/24
Hello all!
There's just a few small hotfixes that I wanted to highlight that have made it into the build since Monday:
Not too much but there's some important things in there that I hope improve the experience!
Don't forget to leave a review if you've played the game; we're only 6 away from the 50 review "Very Positive" threshold!
Thanks again!
- Colin
There's just a few small hotfixes that I wanted to highlight that have made it into the build since Monday:
- Fixed an out of bounds/possible sequence break in the "City Ruins" area.
- Increased the PIERCE afflict of RAPID's projectiles.
- [Track 2] Adjusted aspects of the Crusader Engine Uriel boss fight that might help those who are struggling with it.
- More work has been done to help distinguish enemy attack signals and tells, and reduce audio/visual clutter when fighting alongside a companion.
- Changed the initial Sin/Punishment descriptors to help reveal a little more of what they dictate (it might not just be what they initially say...)
Not too much but there's some important things in there that I hope improve the experience!
Don't forget to leave a review if you've played the game; we're only 6 away from the 50 review "Very Positive" threshold!
Thanks again!
- Colin