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TRAUMA Broken Paradise News

TRAUMA Broken Paradise – Hotfix 3.2.1

[h2]TRAUMA Broken Paradise – Hotfix 3.2.1[/h2]

TRAUMA 3.2.1: - Fixed settings conflict between different devices by adding a dedicated SettingsData file for Windows and Linux - Improvements on HUD buttons

Update 3.2.0 - Patch Notes

Update 3.2.0 - Patch Notes

• Improved Steam Deck and Linux compatibility
• Added support for AMD FSR 3 and Intel XeSS
• Added a new Graphics Presets option in the settings menu
• Ray Tracing is now properly checked and no longer executes on every level unnecessarily
• Added Steam Deck hardware identification:
– When launching the game on a Steam Deck, the game will now notify the player
• Performance optimizations for all Linux-based devices and Windows
• Fixed an issue where the game failed to start properly on some Steam Deck units
• Fixed UI scaling and layout issues on different monitor resolutions

TRAUMA Broken Paradise – Hotfix 3.1.1

[h2]TRAUMA Broken Paradise – Hotfix 3.1.1[/h2]

Linux

Fixed an issue where the native Linux build was not working properly.

Graphics / Upscaling

Updated the DLSS 4 plugin from version 8.3.0 to 8.4.0.

UI

Fixed an issue where the Keybindings menu was not opening correctly on some hardware.

Fixed an issue where it was not possible to change the difficulty in the Settings menu on some hardware.

Update 3.1.0 - Patch Notes

[h2]TRAUMA Broken Paradise - Update 3.1.0[/h2]

Changes
- Added an Endings Guide to the Main Menu.
- The Endings Guide shows the number of endings achieved.
- Added an interaction icon in the Memory Lapse fog.

Hotfix 3.0.1 Notes

[h2]🩸 TRAUMA – Hotfix 3.0.1 Notes 🩸[/h2]

• Fixed an issue with the Old Camera on certain UltraWide monitors. • Fixed riddle bag text hints not displaying the correct highlight color in some localizations. • Fixed an issue where mouse and gamepad sensitivity was too high while using the Old Camera Mode. • Removed controller and Old Camera tutorials from the Inventory Notes, since these features are now deprecated. • Fixed an issue where the game would remain paused after closing the map when opened from the inventory. • Adjusted several camera angles in the OldHouse. • Fixed an issue where the enemy would sometimes stop moving for no reason.