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Ground of Aces News

Hotfix #4 Patch Notes

[p]Our programmers continued with bug fixing and thanks to them, we have a new hotfix update for you.[/p][p][/p][h2]Hotfix #4 Patch Notes[/h2]
  • [p]Fixed an issue of certain floors not being rebuildable after a bombing[/p]
  • [p]Fixed issue of the siren on a pole not working anymore[/p]
  • [p]Fixed problems of AA guns potential entering a state of not intercepting planes[/p]
  • [p]Fixed game breaking issue of decommissioning a plane and removing the runway in the process.[/p]
  • [p]Investigated and fixed several game breaking issues when saving and loading[/p]
  • [p]Fixed potential issues for planes not starting to or returning from missions[/p]
    • [p]This is a partial fix, we are still investigating other occurrences reported[/p]
  • [p]Plane sounds no longer play when game is paused[/p]
  • [p]Fixed the issue that disabling edge scrolling also disabled mouse wheel press camera rotation[/p]
  • [p]Small balancing for HQ shipment options by popular demand[/p]
    • [p]Added 100 planks to shipment options from HQ[/p]
    • [p]Fuel shipment increased from 10 to 15[/p]
  • [p]Addressed the description of the severity in the small bomber interception mission[/p]
[h2]List of known issues that we are working on:[/h2]
  • [p]Planes parking in the middle of the runway → We are currently testing different solutions to deal with this issue.[/p]
  • [p]Save Game stability → We are currently testing a method of creating the save game that could lead to better stability.[/p]
  • [p]Interruptions through missions results → we are working on an option that lets you decide how you want to be informed about the mission results (full report getting displayed automatically or you click yourself on the notification to see the report)[/p]
  • [p]Camera moving to a wrong position in main menu → we are investigating the issue that some people get a black screen in main menu camera transitions.[/p]
  • [p]Some people reported zombies on their bases →  We currently don't know the cause of this issue, but obviously, we take it very seriously
    [/p]
[p]We have more in our list based on the reports from the in-game feedback tool, Discord discussions and reviews.[/p][p][/p][p]If you have a problem with your save file: Come to our Discord server, we set up an extra channel where you can upload it so it’s easier for our programmers to check the file and find the cause of the issue.[/p][p][/p][h2]AMA LIVESTREAM TOMORROW[/h2][p]We invite you to our AMA LIVESTREAM with the devs of Ground of Aces on Wednesday, 16th of July, at 10am PT / 7pm CEST. (Check your time zone.)

Blindflug CEO Moritz and our QA tester Kevin (who really knows the game from A to Z) will be livestreaming tomorrow on Twitch for a casual, open-end AMA livestream.

You have questions about our game? Join us tomorrow and ask us in the livechat. You will also get a PREVIEW of the NEW AIRPLANE that we are adding this week. 👀

Follow us on TWITCH to get a notification when we go live.

Thank you so much for playing![/p]

Hotfix #3 Patch Notes

[p]Hotfix #3 is here! Thank you again for all your reports. We continue tomorrow on Monday with more fixes. We keep going through the bug reports from the in-game feedback tool and prioritizing the things that we have to fix first. [/p][h2]Hotfix #3 Patch Notes[/h2]
  • [p]Crew will need less sleep per hour and can work more.[/p]
    • [p]Default schedule is 5h sleep instead of 7h[/p]
    • [p]Sleep energy buff raised to from +7 to +10 on good sleep and +2 to +2.5 for bad sleep[/p]
    • [p]We hope this gives everyone more productivity every day.[/p]
  • [p]Fixed issues where save games with multiple unread mission results made new incoming missions freeze up their menus.[/p]
  • [p]Fixed some issues of workstations spawning recipes from other workstations[/p]
  • [p]Fixed issue of large structures leaving behind crates when using the move tool[/p]
  • [p]Fixed issue of used radios being duplicated when using the move tool[/p]
  • [p]Fixed issue with never-ending base attacks of increasing planes[/p]
  • [p]Fixed issues of the Lysander description mentioning it having bombs loaded despite being the night-fighter version[/p]
  • [p]Parking spots have brighter ropes for easier identification[/p]
  • [p]Changed cadence of the survey request popup to (every 1h to 2h after start and +5h after that)[/p]
[h2]List of known issues that we are working on:[/h2]
  • [p]Planes parking in the middle of the runway → We know it's a navigation system issue at triple speed but haven't found a stable solution yet.[/p]
  • [p]The use of radio towers and search lights is not explained clearly yet. We will add new tooltips and infos to the shipment screen.[/p]
  • [p]Save game is corrupted after an interception mission and removing an aircraft[/p]
  • [p]Inconsistency if building walls on occupied floor tiles work[/p]
  • [p]Old mission reports displaying results of new ones[/p]
  • [p]Game frozen on reloading a save game when plane moved off from its parking spot[/p]
[p]And we have more in our backlog list, based on the reports from the in-game feedback tool, Discord discussions and reviews.[/p][p][/p][p]If you have a problem with your save file: Come to our Discord server, we set up an extra channel where you can upload it so it’s easier for our programmers to check the file and find the cause of the issue.[/p][p][/p][p]And we saw people asking about getting more animations in the game, so here some more infos about that:

The reason animations like engine startup, control surface movement, or maintenance aren’t in yet is mainly due to prioritization — stability, bug fixing, and core systems come first during alpha development. Now in Early Access we will have time to focus also on such things.

Aircraft animations like flaps, ailerons, rudders, and elevators are planned. The rigs and movable parts are already in the models, but the technical systems to control them still need to be implemented.

Crew animations like refueling or detailed maintenance weren’t planned for the first version, but are definitely possible. We already have one animation for aircraft maintenance with a wrench, and crew animations in general will be expanded over time.[/p][p][/p][p]Your suggestions help us a lot to plan what to tackle next. Top priority is currently bug fixing. Starting from Monday, part of our team will also work on new features and you can expect also new free content soon. A new plane is already ready... [/p][p][/p][p]Thank you so much for playing![/p]

Hotfix #2 Patch Notes

[p]We have a new hotfix update for you ready. We will continue to work on more hotfixes on Sunday so that we can provide another update as soon as possible.[/p][p]We saw several reports about airplanes being stuck on runways, and this hotfix update addresses several points that could lead to that situation. But not all edge cases are covered yet, so our programmers will continue to work on this with a top priority.[/p][h2]Hotfix #2 Patch Notes[/h2]
  • [p]New warning will tell you if you have more planes than parking spots[/p]
  • [p]Occupied parking spots cannot be manually destroyed by players until planes are relocated[/p]
  • [p]Mission window will now always pop up after mission end (an option to toggle this is planned)[/p]
  • [p]Destroyed resource piles that turned into trash will now be correctly removed from storage zones[/p]
  • [p]Lancaster motor description is added to British English localisation[/p]
  • [p]Rubble clean-up time shortened from 30 to 10 minutes
    [/p]
[h2]List of known issues that we will tackle next:[/h2]
  • [p]Airplanes getting stuck on runway in remaining edge cases[/p]
  • [p]The use of radio towers and search lights is not explained clearly yet. We will add new tooltips and infos to the shipment screen.[/p]
  • [p]Save game is corrupted after an interception mission and removing an aircraft[/p]
  • [p]Inconsistency if building walls on occupied floor tiles work[/p]
  • [p]Old mission reports displaying results of new ones[/p]
  • [p]Crafting workbenches listing meals in the production queue[/p]
  • [p]Game frozen on reloading a save game when plane moved off from its parking spot[/p]
  • [p]Runway tier doesn't update properly when the surface is correct already when expanding [/p]
[p]If you have a problem with your save file: Come to our Discord server, we set up an extra channel where you can upload it so it’s easier for our programmers to check the file and find the cause of the issue.
[/p][p]We continue with checking the bug reports that are coming in via the feedback in-game tool (that’s the best way to inform us about bugs) and we read all of your reviews.
[/p][p]Thank you so much for playing![/p]

The First Early Access Hotfix Update - Patch Notes

[p]Thank you so much for the first reviews, discussion and reports![/p][p][/p][p]We are reading along in all the different channels and collecting the most important points that we can improve in the game next. Our developers immediately started working on resolving issues that were reported, and now we can push out the first hotfix update.[/p][h2]Hotfix #1 Patch Notes[/h2]
  • [p]Addressed multiple issues of save games having problems loading[/p]
  • [p]Fixed issue of metal workbench projects going to other workbenches[/p]
  • [p]Fixed large crate delivery logic, so AA guns also get delivered if unload zone is blocked[/p]
  • [p]Fixed issues with the harvest highlighting when it came to resource pits and wrecks[/p]
  • [p]Increased plane repair, refuel and maintain trigger thresholds from 50% to 80%[/p]
  • [p]Fixed Bofors minimum fire threshold for high speed[/p]
  • [p]Addressed an issue that had crew members walk in place[/p]
[h2]Known issues that we will tackle next:[/h2]
  • [p]The use of radio towers and search lights is not explained clearly yet. We will add new tooltips and infos to the shipment screen.[/p]
  • [p]Save game is corrupted after an interception mission and removing an aircraft[/p]
  • [p]Inconsistency if building walls on occupied floor tiles work[/p]
  • [p]Old mission reports displaying results of new ones[/p]
  • [p]Crafting workbenches listing meals in the production queue[/p]
  • [p]Game frozen on reloading a save game when plane moved off from its parking spot[/p]
[p][/p][p]If you have a problem with your save file: Come to our Discord server, we set up an extra channel where you can upload it so it’s easier for our programmers to check the file and find the cause of the issue.
[/p][p]We keep a constant eye on incoming reports over the weekend.[/p][p][/p][p]Thank you for playing and happy weekend![/p]

Ground of Aces is OUT NOW

GROUND OF ACES OUT NOW
[p][/p][p]Take command of a remote military air base during World War II. Build your own airfield, manage iconic aircraft and oversee your crew’s well-being. Prepare them against air raids and send your pilots on dangerous missions. Survive and help the mighty Royal Air Force win the war![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]MAIN FEATURES OF GROUND OF ACES:[/h2]
  • [p]Engulf yourself in the Second World War: Lead a Royal Air Force airfield during the Battle of Britain, collect iconic World War II aircraft, and defend your base from aerial threats.[/p]
  • [p]A base builder at heart: Design and expand your air base with complete freedom. Your base is laid out by your own choices and thus unique.[/p]
  • [p]A dream for aviation enthusiasts: Take command of a fleet of historically significant aircraft. Carefully select the right planes for each mission, maintain your fleet, and ensure your base is always ready for action.[/p]
  • [p]Your crew’s personal stories: Your crew is more than just numbers—they are individuals shaped by war. Witness their struggles and triumphs, and feel the weight of every loss.[/p]
[p]As this is an Early Access, we will continue with the development of this game together with you. We keep collecting feedback to improve the game further.[/p][p]
Use the in-game feedback tool to send us your reports about bugs and your thoughts about the game.[/p][p]
You can also join us on our Discord server to discuss your feedback with the dev team and other community members: https://discord.gg/MSu8eUkJZG
[/p][p]If you can write in a non-English language, and you want to help with translations, here is the online tool where you can add your own translations: https://crowdin.com/project/ground-of-aces[/p][p]A big thank you to our community members, who already helped us with translations![/p][p][/p][h2]New features added since Alpha 6:[/h2]
  • [p]14 airplanes are now available in the RAF roster![/p]
    • [p]Gloster Gladiator[/p]
    • [p]Hawker Hurricane[/p]
    • [p]Bristol Beaufighter[/p]
    • [p]Supermarine Spitfire[/p]
    • [p]Hawker Typhoon[/p]
    • [p]Bristol Blenheim[/p]
    • [p]Boulton Paul Defiant[/p]
    • [p]Hawker Tempest[/p]
    • [p]Handley Page Hampden[/p]
    • [p]Short Stirling[/p]
    • [p]De Havilland Flamingo[/p]
    • [p]Avro Lancaster[/p]
    • [p]Westland Lysander[/p]
    • [p]Gloster Meteor[/p]
  • [p]Passive task influence through props: Place items on your base and inside of buildings so that they have a positive on the stats of your crew. But be careful, some also have a negative influence. More effects to be determined, we will keep improving and adding new effects.[/p]
    • [p]"Organised Sleep" - Drawers and shelves improve mood while sleeping.[/p]
    • [p]"Extravagant" - Multiple Rugs improve energy while sleeping and chilling.[/p]
    • [p]"Sleep Privacy" - Curtains improve mood while sleeping.[/p]
    • [p]"Safer Sleep" - Sirens and radio improve confidence while sleeping. [/p]
    • [p]"Stinky" - Toilet near sleeping and eating spots has a negative mood while sleeping and eating.[/p]
    • [p]"Warm" - Fireplace improves mood while chilling. [/p]
    • [p]"Supportive" - Posters improve confidence while chilling. [/p]
    • [p]"Relaxing" -  Chairs improve energy while eating and chilling.[/p]
    • [p]"Food placement" - Wooden tables improve mood while eating. [/p]
    • [p]"Tipsy" - Bar counter, barstool, liquor shelf improve mood while eating and chilling.[/p]
    • [p]"Loud" - Jukebox and gramophone bonus is decreased while playing piano or playing guitar.[/p]
  • [p]Complete overhaul and rework of the Crew Management with the new Individual Task Priority System: Decide the work priorities for each NPC.[/p]
  • [p]Jobs: In the Crew Management screen, you can assign specific jobs to your crew members. For this, we added a selection of different job uniforms for the NPCs.[/p]
  • [p]Autosaving![/p]
  • [p]Cheats are now available for anyone who wants to experiment with the same tools that our dev team also uses to test the game. You can activate the cheat button in the Options Menu. After that, a button with a star on it will appear at the bottom on the side of the tool menu bar. (The cheats are listed in the game in English. We will also post them as a Steam Guide.)[/p]
[h2]Many quality-of-life improvements for gameplay and user interface design, like:[/h2]
  • [p]Maximum plane limit increased from 10 to 24[/p]
  • [p]Improved loading screen transition to game[/p]
  • [p]New tutorial screens[/p]
  • [p]Reduced the amount of text that the video tutorials use and improved the popup texts that share tooltips[/p]
  • [p]Improved the sequence of taking of off planes[/p]
  • [p]When you hover over workbench recipes, it highlights the resources in the resource tab[/p]
  • [p]UI in the resource sidebar shows how resource amount changes based on the player’s actions.[/p]
  • [p]Roadmap with planned features updated[/p]
  • [p]We reworked and finetuned the animations for the NPCs and how they hold items[/p]
  • [p]Radio tower model reworked[/p]
  • [p]Siren on pole reworked[/p]
  • [p]New quests about harvest, workbenches, storage zones[/p]
  • [p]Pressing issues notifications improved (e.g. it warns you about “no water” because you need it for cooking and cement resource)[/p]
  • [p]Hangar doors are disabled in this version to avoid issues while building hangars. They will be added when our programmers finish their implementation.[/p]
  • [p]Runway upgrading now tells you the combined resource cost[/p]
  • [p]Balancing of roof and wall HP and damage effects[/p]
  • [p]More airplane sound effects[/p]
  • [p]More different character sound effects[/p]
  • [p]Runway construction now getting blocked on elevation[/p]
[h2]Issues that got fixed since Alpha 6 demo:[/h2]
  • [p]NPC were not correctly facing the tree they werechopping down[/p]
  • [p]When you pushed your mouse forward while clicking to place down a poster, the poster got placed behind the wall[/p]
  • [p]Damage shader on structures were not updating correctly after repair [/p]
  • [p]Plane was considered to be on a mission but was actually grounded (the pilot was outside the plane, working normally) [/p]
  • [p]Bigger planes ignored trees (issues with NavMesh for large planes)[/p]
  • [p]After constructing a new parking spot, every pilot "reparked" the plane onto the same parking spot[/p]
  • [p]In the Pressing Issues list "Not enough beds/chairs" remained if you killed crew members[/p]
  • [p]"Construction blocked" notification didn’t disappear[/p]
  • [p]Planes couldn’t be parked on parking spots that had a plane wreck anymore[/p]
  • [p]Siren didn’t activate early, loading games that were saved during attacks was not possible anymore, forcing the player to restart[/p]
  • [p]Plane sounds were pitched too high on higher speed[/p]
  • [p]Destroyed planes were continuously emitting burn sounds heard globally[/p]
  • [p]Saving and loading while the shipment unloads froze it permanently[/p]
  • [p]Wall decorations were indestructible[/p]
  • [p]It was possible to build wall decorations on walls destroyed by damage and remained when it has been cleared up[/p]
  • [p]Weekly report goals tracked incorrectly[/p]
  • [p]Crew still manned destroyed equipment[/p]
  • [p]It was possible to build regular and hangar roofs interchangeably[/p]
  • [p]Large planes like the Blenheim tried to squeeze through metal fences[/p]
  • [p]Carpets snapped to the ground (below floors) while loading[/p]
  • [p]MG sound during air raids was too loud[/p]
  • [p]Structures disappeared when drawn over with a different structure piece twice[/p]
  • [p]Runways didn't level up if the surface was already the correct type and the material selection was used last[/p]
  • [p]Having destroyed planes when loading the game retriggered explosion[/p]
[h2]Do you want to support the development and get something extra as a thank-you? Get the Supporter Pack![/h2][p]With your extra contribution, you’re helping shape the future of the game — and we’ve prepared a set of exclusive goodies from our development backlog to show our gratitude.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]