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Ground of Aces News

Hotfix #16 Patch Notes

[h2]Improvements & Bugfixes[/h2]
  • [p]Exploding Ammo Piles:[/p]
    • [p]Ammo piles will now explode in a 5-width radius when they get destroyed.[/p]
    • [p]Beware: This can cause chain reactions. 💥💥💥[/p]
  • [p]Fixed an issue where building large floors could cause massive lag spikes.[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are fixing an issue where alarm sirens would still ring if boxed and moved during an attack.[/p]
  • [p]We are working on animations that show when people get XP and rank up their stats.[/p]
  • [p]We are fixing issues where bushes on the ground should be scheduled for deconstruction when you build a floor.[/p]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p]

Hotfix #15 Patch Notes

[p]We have another batch of hotfixes for you.[/p][p][/p][h2]Improvements & Bugfixes[/h2]
  • [p]Fixes of bugs that affected the training objects[/p]
  • [p]Improvement of Scramble button visibility[/p]
  • [p]Siren SFX fixes[/p]
  • [p]Right-click prioritization fix (when used on built object)[/p]
  • [p]Crew members will not automatically eat again after loading a leisure time save[/p]
  • [p]Fixed planes not returning after loading a save when the scramble happened during saving[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicone users not being able to load late game maps anymore.[/p]
[p][/p][p]We continue with more bug fixes, so expect more smaller updates coming the next few days.[/p][p][/p][p]Thank you for your reports and feedback![/p]

Hotfix #14 Patch Notes

[p]Today we have a small hotfix batch for you because we focused on getting a specific problem fixed asap that appeared after the previous update that led to lag spikes when switching from leisure to work.[/p][h2]Improvements & Bugfixes[/h2]
  • [p]We have implemented a fix for games becoming unplayable when players own many training objects on their bases and the day phase changed to work phase.[/p]
  • [p]Added the Czech localization back into the game, which was not enabled anymore after a previous update.[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We have several reports of sirens not stopping to ring. We haven't been able to reproduce when it happens exactly. If you have steps for reproduction, write to us in the Steam forum or on Discord please.[/p]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicone users not being able to load late game maps anymore.[/p]
  • [p]We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.[/p]
[p]We continue with more bug fixes, so expect more hotfix updates.[/p][p][/p][p]Thank you for your reports and feedbacks![/p][p][/p]

Hotfix #13 Patch Notes

[h2]Improvements & Bugfixes[/h2]
  • [p]Fixed an issue where enemy planes damaged during Scramble would heal up again for the attack on the base[/p]
  • [p]Fixed an issue of the camera rotation getting stuck when playing on Perranporth. [/p]
  • [p]Made a hotfix that reduces the strain on energy when training[/p]
    • [p]This is a temporary fix to prevent exhaustion of air crew until more controls over training scheduling are built in[/p]
  • [p]Reduced the amount of Heinkel bombers being launched by enemy attacks. They will now appear on later attack severities[/p]
  • [p]Reduced enemy plane HP by 10% to buff the own forces during Scramble.[/p]
  • [p]Fixed an issue of the bonus modifiers to planes not always being correct in the mission window[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We have several reports of sirens not stopping to ring. We haven't been able to reproduce when it happens exactly. If you have steps for reproduction, write to us in the Steam forum or on Discord please.[/p]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicone users not being able to load late game maps anymore.[/p]
  • [p]We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.[/p]
[p][/p][p]We are currently watching the incoming reports from the report tool very closely to react to needed hotfixes.[/p]

Hotfix #12 Patch Notes

[p]Thank you for your bug reports from the in-game feedback tool, our Discord, and the Steam forum! Here are the changes of this hotfix update:[/p][h2]Improvements & Bugfixes[/h2]
  • [p]Fixed an issue of the Scramble option not being served[/p]
    • [p]The issue was that the alarm rang right on the attack when the window of Scramble was over. Now it is always 1h before the attack.[/p]
  • [p]Air crew members will now train with the same priority as their initial stats[/p]
    • [p]This means gunners will always prioritize training on their shooting stat if possible, and so on.[/p]
  • [p]Fixed an issue of the low ammo warning popping off when scheduling an ammo refill through the details window of a plane.[/p]
  • [p]Added a summary of the overall stat bonuses and ammo penalties of a plane crew to the mission planning window[/p]
  • [p]Bunker wall decorations are now snapped to the correct place.[/p]
  • [p]Fixed some minor issues that the streamer mode music would only play once.[/p]
  • [p]Mission start button is now no longer obscured by the plane formation UI.[/p]
  • [p]Changed that the Advanced Bombing Simulator now can only be built indoors.[/p]
  • [p]Training objects in the shipment menu now have their correct tooltips.[/p]
  • [p]Fixed navmesh obstacles for some training objects that had them missing.[/p]
  • [p]Fixed a performance problem of games starting to stutter every few seconds late in the game.[/p]
  • [p]Added custom visuals for destroyed training objects. [/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We are currently aware of an issue that damage to enemy planes during scramble gets negated on the actual attack. We are currently fixing this.[/p]
  • [p]We have several reports of people having their camera rotation stuck on Perranporth when the camera target gets under the floor height. We are currently trying to address this issue.[/p]
  • [p]It seems constant training is exhausting air crew pretty badly right now. We are looking into finding short- and long-term solutions to this.[/p]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p]
  • [p]We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.[/p]
  • [p]We are currently watching the incoming reports from the report tool very closely to react to needed hotfixes.[/p]
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