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GB BASIC News

v1.5 Is Available Now

This release introduces support for custom kernels, allowing users to replace the default game runtime for their projects. The editor now supports installing and selecting custom kernels. Added new syntax to support more flexible actor control. It also includes many other improvements and bug fixes to the runtime, compiler, and usability. A new "Scroll Shooting" kernel and a starter kit which takes use of it were also added. Added new tutorials chapters and content. There are also other updates to the examples and documents.

Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.5.txt

v1.4 Is Available Now

This release introduces support for SGB features. It also includes a number of quality of life improvements, for instance, direct preview for map, scene, and actor assets with one-click. The memory related statements have been updated to support getting bank and address of assets, inline data sequence. Added new tutorials chapters and content. There are also some other improvements and bug fixes.

Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.4.txt

v1.3 Is Available Now

This release introduces support for importing and managing external ROMs, providing greater flexibility for developers working with existing game assets. There are two new sprite properties available `BANK_PROP` and `OBJPAL_PROP` which enhanced coding flexibility for CGB sprites. Now emotes support 8x8px-per-tile based sprites. Fixed some known bugs, improved usability and compatibility. Added new tutorials chapters and content.

Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.3.txt

v1.2 Is Available Now

This release introduces a public Tutorials platform, which provides a learning environment that is easier to read and practice with than the built-in documentation. Currently, about one-third of the content is complete, with subsequent content to be updated gradually. You can find the entry point by clicking the main menu, then clicking Help. Additionally, this update enhances the syntax's adaptability and convenience for different coding styles and fixes some bugs in the runtime, compiler and asset pipeline, and the editors. This version also adds a new "Minimal" starter kit for quickly building your game framework.

Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.2.txt

Back to School Games Celebration 2025

Class is back in session and so is the fun! ✨

Join us for the Back to School Games Celebration, a limited-time event celebrating the start of the new school year.

Running from August 25th - (1pm ET / 10AM PT) to September 1st - (1pm ET / 10AM PT)

Event link: https://store.steampowered.com/curator/44695353/sale/BacktoSchoolGamesCelebration2025