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The Devourer: Hunted Souls News

Apology to our VR players!

Hello Investigators!

First, we would like to say thank you to anyone who has tried out the demo and the Early Access release! Also thank you so much for leaving a review on Steam, it helps a lot! We are really happy that a majority of you guys enjoy our game!

As some of you might know, communication with our players is really really important to us and we have some things to say:

We would like to apologize to our VR players as the Steam store page was set up incorrectly telling you VR is fully supported - the VR version is currently only experimental and may work fine for some people, but it is in development and still in early stages! The store page was NOT meant to display it like that! So that is totally our fault and we again apologize for that.

Meanwhile, we have the following proposals to our VR players that bought the game for ONLY the VR version:
  • We don't think it is fair to you and we humbly ask you to refund the game until VR is in a playable state
  • OR as an alternative, we would be ABSOLUTELY thankful if you could join our Discord server and join us as Beta testers, together we can improve VR much better!


Thank you for reading, we WILL deliver better in the future!

Happy Halloween!

Your team at ZTEK Studio

Small changes for Chapter 1 and fixes

The Devourer: Hunted Souls - Patch Notes (Version 0.4.1.2) Date: October, 28th 2023, 7pm CEST

Bugfixes
- Fixed a bug where you could get stuck in the cave after loading a save, these saves should be able to continue
- Potential fix for Master volume not loading the correct value after a restart
- Potential fix for microphone input selection not saving

Gameplay changes
- Changed the feedback of the piano puzzle, it should be clearer now that it has been solved

Known issues
- The proximity voice chat seems to not work for everyone
- Speech recognition seems to not work for everyone
- Some people still experience crashes, this might be fixed after a planned Unreal Engine 5.3 update
- Flashlights can have a weird rotation sometimes, quick fix for now is to switch items that resets the rotation
- Sometimes items can get stuck in your hip inventory without being in your inventory making it unusable
- Character hair can get crazy due to hair physics
- Imprecise collisions especially on the landscape

VR known issues
- VR needs some general gameplay improvements
- Some VR characters are missing abilities
- VR tutorial does not include how to use the abilities

Further fixes for Chapter 1

The Devourer: Hunted Souls - Patch Notes (Version 0.4.1.1) Date: October, 27th 2023, 7pm CEST

Bugfixes
- Fixed a bug where hide & seek game saves would break after loading, the same saves should work now
- Fixed a bug that made it hard to interact with Lisa's diary
- Potential fix for bug where the door to Chapter 1 didn't open up

Gameplay changes:
- VR player's default setting to sprint is to toggle sprint now instead of holding the button

Quick fix for Chapter 1

The Devourer: Hunted Souls - Release Notes (Version 0.4.1) Date: October, 26th 2023

Bugfixes:
- Fixed a bug where an AI in Chapter 1 could not move due to missing navigation data

The Devourer: Hunted Souls Early Access v0.4.0 Release Notes

Thank you for your continued support and feedback during the demo! We’re excited to read your reviews, this is the start of something much greater! :) Please visit our community forums to discuss the latest updates and share your thoughts on The Devourer: Hunted Souls. Join our Discord to directly contact us and our community! Happy exploring and Happy Halloween!

The Devourer: Hunted Souls - Release Notes (Version 0.4.0) Date: October, 26th 2023

New Features

  • Introducing Story Chapter 1 with new items, locations, puzzles, story elements and more to explore!
  • Added different start to game and changed some locations for demo players to have something new!
  • Added new gadget: the Paranormal Radar
  • Added new functionality to EMF Type Reader: Multilingual Speech Recognition
  • Added the possibility to respawn certain items if you lose them
  • Added a group inventory on the clipboard for shared items
  • Added DLSS 3
  • Added FSR 2.2
  • Added Steam Achievements
  • Added option to remap keys on keyboard
  • Added Bodycam intensity slider
  • Added VHS effect checkbox
  • Added option to turn off chromatic aberration
  • Added option to disable bloom
  • Added chromatic aberration intensity slider
  • Added voice chat device input selection
  • Added renaming save files
  • Added option to “untoggle” Sprint in VR
  • Added a "shared notes" section to the task clipboard


Gameplay Improvements

  • Jumping out of crouching is enabled now
  • Interacting with an item when your hands are free makes to take the item directly into your hand now
  • Interacting in VR is more convenient now
  • Less intense head bob, the other one was really strong making people mostly feel nauseous
  • Climbing ladders is now a possibility
  • When multiple interactable elements were in your line of sight you interacted with them all - now items have higher priority making interactions much more convenient
  • VR players have lines that show where they point at now
  • VR players have smaller item slots now, preventing them from interacting with their items unwillingly


General Changes

  • Changed AI damage and speeds (depending on difficulty)
  • AI behaviour balancing changes (depending on difficulty)
  • Stamina affects your sprinting speed now, the more you sprint at once, the slower you become over time
  • New Tutorial
  • Shannon’s ability cooldown has been incereased
  • Tau’s ability sprint speed has been reduced
  • Task clipboard has pages now
  • Characters will heal over time if you’re lower than half your health (except on Devourer Mode difficulty)
  • Changed character movement in general, more realistic acceleration and jump heights
  • Bug Fixes
  • Fixed a bug that made Shannon’s ability useless
  • Fixed a bug that still made language selection not work after a restart
  • Fixed a bug that made some items get stuck in your hands making them unusable
  • Fixed a bug that disabled camera movement after using an interactable
  • Fixed a bug that looped the ambient of the death area on everyone after one person was sent there
  • Fixed a bug that caused timeouts and sent people to the lobby
  • Fixed a bug that made your character mesh stay invisible when you were interacting with stuff and entities catch you
  • Fixed a bug where VR players didn’t actually crouch
  • Removed ingame chat due to it causing bugs, will come back later


Known Issues:

  • Lobbies of different regions can’t be seen: To fix this, change the Download Region in your Steam settings to your friend’s, use Steam’s invitation system or the invitation system inside the game
  • Clients disconnecting cause the whole lobby to close
  • Rarely, Save Games become corrupted and disappear
  • Introduction Video/Audio might get out of sync
  • Introduction Video and credits video can lag / not play
  • Items can be stuck in your hip inventory without being accessible
  • Character hair sometimes go crazy
  • Some abilities don't work in VR yet
  • Sometimes, notes are not shown on clients
  • Landscape collisions are sometimes not accurate