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Operation: Polygon Storm News

Operation: Polygon Storm - Announcement Trailer!

Get ready to unleash chaos on the battlefield in Operation: Polygon Storm! Pick your troops, deploy them wisely, and exploit your opponent's weaknesses. Experiment with a vast arsenal of units and Killstreaks to discover the perfect combo for victory.

[previewyoutube][/previewyoutube]


Welcome to a warzone where everything crumbles and strategy is king.
Wishlist now and prepare for the battlefield!

Major Update 0.9.5

Major Update 0.9.5
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
Reduced game weight.
Replaced old icons of buffs and debuffs of units with new ones.
Added new visual effects.
Fixed the problem where the timer on event supply was not disappearing.
Added a new supply - a medical box.
Reworked game balance.
Implemented an increase in unit cost when upgrading.
Adjusted blast radius for all abilities.
Medics can now raise the dead.
Reworked characteristics of units.
Added priorities for AI ability targets.
Redesigned game UI.
Added hide animation for palettes that cannot be used.
Changed the decal of the ability target.
Added a special icon for the explosion trooper.
Added and corrected game translations.
Mortar now travels faster to the target.
Optimized the game.
Players can now destroy old shelters or turrets if the maximum number is built and create new ones.
Added a new description block to loadout for abilities that spawn units.
Removed unnecessary UI elements.
Added training on group selection mechanics.
Enemies can now use abilities across the entire map.

Bugs:
Turned off VFX smoke at tech in progression and encyclopedia.
Fixed the size of supply colliders.
Fixed shelters on the refinery map.
Fixed a problem with explosion troopers attempting to run inside a unit.
Fixed an issue where the AI ability decal was not visible.
Fixed loadout unit/ability descriptions not returning after hovering on rewards item.
Fixed a bug where units couldn't be ordered to attack targets.
Fixed a bug that could cause the wave sound to play after exiting the menu.
Fixed issues in the tutorial that caused it to stop working.
Fixed an issue causing objects to fall through holes in La Manche and Frozen Lake maps and hang in the air.
Fixed an issue where the cursor couldn't be seen if placed outside of the ability zone.

Major Update 0.9.3

Major Update 0.9.3
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
  • New bosses have been introduced.
  • A new map has been added.
  • A timer has been implemented above the supply.
  • Units and abilities now recharge individually instead of waiting for the entire limit to be purchased.
  • A new ability, the rocket turret, has been included.
  • Turrets are now destructible.
  • Logic has been added to overwrite shelters and turrets.
  • Additional text hints have been incorporated into the tutorials.
  • More animations have been added for the UI.
  • New languages, including Spanish, Portuguese, and German (though not fully translated), have been included.
  • UI improvements have been made.
  • Font enhancements have been implemented.
  • Updates have been made to maps and decals.
  • AI has been improved.
  • Game balance has been adjusted.
  • A new map icon has been added.
  • Grenadier cup count has been increased from 3 to 4.
  • Grenadier accuracy has been adjusted from 1.05 to 1.
  • Officer health has been increased from 65 to 70.
  • Officer count bullet in sleeve has been increased from 8 to 10.
  • Tank accuracy has been improved from 0.8 to 1.
  • Tank reload time has been extended from 5 to 6.
  • Many covers' HP has been boosted by an average of 30%.
  • Heal amounts for Medic and Engineer have been significantly increased.



Bugs:
  • Corrected a bug in infinite mode where units were shooting at the base instead of switching to enemies.
  • Resolved an issue where units could be purchased through the description text block.
  • Fixed a problem where units began firing without turning towards the enemy.
  • Rectified an issue where supply fell under the ground in the tutorials.
  • Fixed a bug where shelters did not produce sound when destroyed.
  • Addressed a problem causing a unit to halt if given a command to run to another point after seeking cover.
  • Fixed a bug related to loading a save.
  • Resolved issues with turret death visual effects.
  • Corrected spawned unit positions in the progression menu.
  • Fixed problems with the main menu layout.
  • Adjusted sniper aim animation.
  • Fixed flame trooper damage.
  • Corrected points spawn supply on maps.
  • Fixed an issue with an invisible unit in a tower.
  • Adjusted explosion trooper explosion radius.
  • Fixed an issue where the entire bottom of the screen was unclickable for unit commands.
  • Resolved an issue where the cursor did not return to its original state after exiting the menu.

Visual Update 0.9.21

Visual Update 0.9.21
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
Visual upgrade of all maps
New Decals for all effects
The camera has gotten smoother
The visual component of the game has been improved
Troopers recharge time 30s > 25s
Heavy Troopers count 2 > 3




Bugs:
Issue on the La Manche when hovering over a hole in a bridge with the ability activated - the mouse would shift upwards.
Issue with getting a hacker as a reward
Issue with the inability to cancel a selected ability
Fixed a problem with inaccurate display of unit reloads
Fixed an issue with the infinitely reload mortar in the tutorials
Fixed an issue in the progression menu when when selecting a new skin for a unit - it is not updated.
Fixed airdrop points on all available maps.
Fixed invisible cursor after win/loss window
Fixed a possible problem with loading saves.

Gameplay Update 0.9.2

Major Update 0.9.2
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
New Ability - Oil Barrel
New Events System - Enemy AI now can cast missiles into your troopers
New Events System - Bosses Alligator on Fallen City
Sound added for events
UI update
New debuff UI
Optimization
VFX update


Bugs:
Issue when Explosive Trooper didn’t spawn
UI fix
Supply fix
Wrong turret death sound