1. Rack and Slay
  2. News

Rack and Slay News

Patch 1.13

Hey! Time for another bunch of improvements! The biggest deal here is a rework of how runs are saved which results in way smaller save file sizes (up to a 100x reduction in my testing on high-level endless runs) and much (up to 10x) faster loading times. The new system has been tested with a wide variety of old and new save files, but of course please let me know if you encounter any issues. Thank you!
[h2]Patch notes (v1.13)[/h2]
  • Accessibility: You can now hold the aiming mouse button during a turn to fast-forward. No need to use the keyboard anymore.
  • Changes: These should primarily keep high-level endless mode or infinite-money craziness at bay and not affect "normal" runs all that much.
    • Duplicator can’t be duplicated by Duplicators anymore.
    • Duplicator now “only” triggers up to 50 times a level.
    • Sleepies can’t spawn more Sleepies on defeat (even if the run modifier is active).
  • Optimization:
    • Drastically reduced run save file size when holding a large number of items.
    • Drastically reduced loading times when holding a large number of items.
    • More visual effect optimizations.
  • Fixes:
    • Fixed Veteran Spelunker sometimes removing too few obstacles.
    • Fixed remaining item uses sometimes not showing.

Patch 1.12

Hey! Here's another set of improvements for endless mode (which might also help with some particularly broken pre-endless runs). As always, thanks for the feedback and support! :)

[h2]Patch notes (v1.12)[/h2]
  • If you have more than 10 item picks, you are now able to randomly roll your remaining ones and immediately leave the shop. (Especially useful for high-level endless runs.)
  • Fixed Wild Bomb bombs sometimes moving too slowly.
  • Fixed out-of-bounds enemies sometimes not getting cleaned up (which could result in turns or levels not ending properly).
  • Optimized lots of explosions being handled simultaneously.
  • Optimized memory footprint when holdings lots of items.

A favourite coffee-break game Rack and Slay now Steam Deck Verified plus a big update

Rack and Slay is a dungeon crawler where you're a billiard ball, and you've got to shoot yourself across every dungeon level to pot all the other very angry balls. It's good fun and now it's even better.

Read the full article here: https://www.gamingonlinux.com/2024/06/a-favourite-coffee-break-game-rack-and-slay-now-steam-deck-verified-plus-a-big-update

Rack and Slay joins the Steam Summer Sale!



Hey there! The time since Rack and Slay launched has been a blast! The game received more than 230 reviews, has had countless awesome creators making videos and streams and so many invested players providing feedback, suggestions, creating guides etc. I'm super happy with the reception so far!



Just this week I released the first big content update introducing a new endless mode (that goes pretty wild sometimes), a new enemy, a new item, new run modifiers, a big round of balancing and more. I'm still very much in love with the game and dedicated to improving it!

So if you've been on the fence about it so far, Summer Sale is a chance to jump in at a discount!

As a reminder, here's what you get in the full version:
  • 112 game-changing items, with 50+ of them unlockable through playing any mode.
  • 20 difficulty levels to unlock in packs (no need to go 1-by-1 if you're that good).
  • The full 10-level Crawl Mode for your good old ~30-minute roguelike runs.
  • The shorter Delve Mode with half the levels, but double the item drafts.
  • The one-level Raid Mode with random items for a quick burst of fun.
  • Daily Mode featuring a unique set of game-changing run modifiers every day.
  • Wild Mode for random (and sometimes extra crazy) sets of modifiers.
  • The option to take victorious runs to Endless Mode and break the game.
  • A set of Challenge Runs featuring drastically different gameplay variants.
  • A full Item Compendium to track unlocks and collect badges.


Thank you so much for the amazing support! It means the world! ❤️

P.S. It's an entirely different beast but my previous game WikiArena where Wikipedia articles battle it out over which one's longer or more popular is also on sale! Maybe take a peek! :)

Patch 1.11

Managed to squeeze in a couple small features while dealing with endless mode shenanigans! :)

[h2]Patch notes (v1.11)[/h2]
  • Added a counter for how many Daily Runs you won.
  • Added advanced option to show an overlay "shoot" button. This should be especially useful for touchscreen players since the game is now playble by using "left click", i.e. tap, only (if you also activate the "swap mouse buttons" option).
  • Capped the gold gain of a few items (Balatro style? 🃏).
    • This applies to It’s Over Nineteen (on the plus side it now grants 5% shot power before the gold bonus though), Rich Collector and Banker. In the right situations they still provide by far the best “gold per trigger” value and especially multiple copies can still go crazy, but they don’t completely spin out of control quite as easily in endless mode anymore.
  • Fixed Magnet collecting pick-ups during the shop phase.
  • Minor fixes and UI adjustments to better handle large numbers.
  • Capped some visual effects for better performance (especially in endless mode).