Early Access Hot Fix 1
[h3]🔧 Day 3 Hot Fixes - 11/06/25[/h3]
And some more...[/h3]
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- [p]Tutorials are now enabled[/p]
- [p]Reworked zombie abilities descriptions[/p]
- [p]Resolved loot issues when playing solo[/p]
- [p]Fixed an issue where a survivor couldn't revive another if the down one is partly sunk in the ground[/p]
- [p]Offline Match XP is now validated on the server[/p]
- [p]Fixed invisible survivor issue occurring after death[/p]
- [p]Fixed issue of zombie falling through the ground when taking control of it[/p]
- [p]Fixed issue with Blood Dust rewards for survivors[/p]
And some more...[/h3]
- [p]Resolved an issue where certain Lobby button sound effects were missing[/p]
- [p]Added a red dot to aim down iron sight[/p]
- [p]Fixed a problem when placing spiked traps on roof[/p]
- [p]Fixed issue with Spike Traps showing blue (okay) when they can't be placed[/p]
- [p]Fixed missing background music during reward and loading credits screens[/p]
- [p]Implemented World Music System v2[/p]
- [p]When playing with less than 4 survivors, reduced number of ammo containers but increased starting ammo to compensate[/p]
- [p]Various fixes to localization (Perk descriptions, progression lost text, anti-cheat, copyright 3rd parties, status indication in lobby, etc.)[/p]
- [p]Make toolbelt icons reflect the equipped weapon[/p]
- [p]Reduce the maximum number of zombies on the map at the same time to solve a desync issue[/p]
- [p]Fixed issue with scoreboard, which appeared empty sometimes[/p]
- [p]Fixed issue where player could not progress past the Victory screen[/p]
- [p]Fixed invisible zombie issue[/p]
- [p]Resolved the issue of resources that didn't persist after game restart when received in a Solo vs AI Zombie Master match[/p]
- [p]Fixed the Blood Moon point counter issue that got stuck sometimes[/p]
- [p]Fixed the issue where the Zombie Master couldn't place Tokens in matches after leaving a Custom match[/p]
- [p]Updated visuals for the Pimp male outfit[/p]
- [p]Decrease the damage bonus given to survivors when playing solo VS an AI Zombie Master[/p]
- [p]Fixed an issue with the ready button in the Lobby[/p]
- [p]Fixed issue with some block types clipping into each other[/p]
- [p]Added fadeout of local sounds at the end of match[/p]
- [p]Fix (News): Updated image retrieval to use the Epic backend through RFS[/p]
- [p]Improved scrolling area in Commander View[/p]
- [p]Improved HUD visibility for Medkit area[/p]
- [p]Fixed status icon displayed on other survivors[/p]
- [p]Fix health text in spectator mode being split on two lines[/p]
- [p]Fixed compile error on addressables[/p]
- [p]Resolved desync issue after two consecutive matches[/p]
- [p]Fixed exception spam but putting the proper condition[/p]
- [p]Fix keybinding validation for common category[/p]
- [p]Fix some zombie camera issues[/p]
- [p]Fix issues when inviting or joining lobby after match[/p]
- [p]Various fixes in keybinding screen[/p]
- [p]Are you still reading..?[/p]
- [p]Changed slightly position of voice icon[/p]
- [p]Fixed spacing issue in some Merit Badges descriptions[/p]
- [p]Resolved various sound effects issues in the Lobby[/p]
- [p]Various stability fixes[/p]
- [p]Fixed looting sound that kept playing after looting a container[/p]
- [p]Fixed invite button not present in Quickplay lobby[/p]
- [p]Fix for the ground floor appearing entirely white sometimes[/p]
- [p]Added popup when a lobby doesn't exist anymore[/p]
- [p]Fixed pixel ratio issues in some menus[/p]
- [p]Add missing error popup while inviting through discord[/p]
- [p]Various localization fixes[/p]
- [p]Added Lobby status indicator[/p]
- [p]Ghost blocks of ladders can be stacked, but others types cannot be stacked until the base is built[/p]
- [p]Fixed issue with menu animation in Workbench menu[/p]
- [p]Added logo and copyright info about: Edgegap, Discord SDK, Playfab and Imagemagick[/p]
- [p]Added a search feature to the Discord friend list[/p]
- [p]Fixed issue where a player could appear Ready in a Custom lobby when he wasn't[/p]
- [p]Fixed art clipping issues on a ramp in Downtown[/p]
- [p]Updated Credits[/p]
[/p]