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  3. Early Access Hotfix 6

Early Access Hotfix 6

[h2]🔧 Hotfix 6 - 11/18/25[/h2][h3]New Features[/h3]
  • [p]ːsteamhappyː New map is now available!
    Say hello to our brand new Western Map. [/p]
[h3]General Improvements[/h3]
  • [p]General improvements to Matchmaking stability [/p]
  • [p]Updated Cemetery map music[/p]
  • [p]Updated Role Selection Rules:[/p]
    • [p]If no AI Zombie Master is present and at least one human Zombie Master is available, a Zombie Master player will be selected[/p]
    • [p]If no Zombie Master player is present, a random Survivor will be selected as Zombie Master for the match[/p]
    [p][/p]
[h3]Balancing[/h3]
  • [p]Rebalanced weapon stats[/p]
  • [p]Rebalanced Survivor skills[/p]
  • [p]Zombie Master now earns more Crafting Resources for downing or killing Survivors[/p]
  • [p]Token costs for the Zombie Master have been reduced by 50%[/p]
  • [p]Adjusted Spear range[/p]
  • [p]Reduced the invulnerability window after the Zombie Master takes control of a zombie[/p]
  • [p]Wreckers now deal increased damage to wall blocks[/p]
  • [p]Increased Health Points of ranged zombies[/p]
  • [p]Downtown Map: Level design changes to improve balance between Survivors and the Zombie Master[/p]
  • [p]Downtown Map: Zombies can no longer climb onto the Theater sign[/p][p] [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed incorrect XP calculation when using traps against the AI Zombie Master[/p]
  • [p]Fixed various localization issues[/p]
  • [p]Fixed the AI Zombie Master not appearing in the lobby player list[/p]
  • [p]Fixed Widowmaker secondary attack, now applies the bleed effect[/p]
  • [p]Fixed an issue where a player and a zombie AI could join a lobby at the same time
    [/p]
[p]Also...For those lucky few who saw... congratulations. Don't say a word! For those who didn't, don't spoil yourselves ːsteammockingː[/p]