Early Access Hotfix 8
[h2]🔧 Hotfix 8 - 11/25/25[/h2][h3]New Features & Updates [/h3]
- [p]Japanese localization is now live![/p]
- [p]It is now easier to distinguish between an AI Zombie Master and a Player Zombie Master in the Join Match popup[/p]
- [p]Added an option to disable the crosshair in the Options menu[/p]
- [p]Added an option to set whether creating a lobby defaults to a Private or Public match[/p]
- [p]Updated the Feral and Radiated zombie VFXs[/p]
- [p]Updated zombie projectile VFXs across various zombies[/p]
- [p]Added hit impact VFX[/p]
- [p]Rebalanced Tier 1 weapon stats[/p]
- [p]Rebalanced Tier 2 and Tier 3 Hunter stats[/p]
- [p]Adjusted Spike Trap production cost[/p]
- [p]Corrected Sledge Turret attack rate[/p]
- [p]Downtown map: general performance optimizations[/p]
- [p]General VFX optimizations across the game[/p]
- [p]Optimized Zombie Possession VFX[/p]
- [p]Improvements on zombie pathing and balancing of key POIs in Cemetery and Farm Maps[/p]
- [p]Fixed various UI issues in the Zombipedia screen[/p]
- [p]Fixed the Ball Buster weapon shooting animation[/p]
- [p]Fixed an issue preventing Profile progress bars from updating[/p]
- [p]Adjusted infection VFX intensity[/p]
- [p]Fixed a bug where the Random Map preview wasn’t displayed in the Lobby Browser[/p]
- [p]Fixed the map loading screen not matching the selected map
Thank you for playing, and as always feel free to leave your comments and suggestions in our Discord Server. We are also currently hosting a Thanksgiving Giveaway for Steam Keys, feel free to join in! :) [/p]