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7 Days Blood Moons News

Early Access Hotfix 15

[h2]🔧 Hotfix 15 - 12/17/25[/h2][h3]New Features & Updates [/h3]
  • [p] Improved overall tutorial flow
    [/p]
[h3]Optimization[/h3]
  • [p]Rebalanced XP progression for both Survivors and the Zombie Master, progression is now faster! [/p]
  • [p]Reduced the amount of resources required to craft weapons and tokens[/p]
  • [p]Stabilized matchmaking
    [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where looting Human Remains did not display the items obtained[/p]
  • [p]Fixed an issue where explosions could damage indestructible blocks[/p]
  • [p]Fixed a mismatch between the Level 1 Door model in-game and in the Constructible Handbook[/p]
  • [p]Fixed an issue where the Airdrop plane did not move in multiplayer matches[/p]
  • [p]Fixed missing highlight for the last three zombies alive during the night[/p]
  • [p]Fixed Carhop Carla’s Special Attack not dealing damage to players[/p]
  • [p]Fixed floating blocks on the Campground map[/p]
  • [p]Fixed an issue where the Zombie Master could run while crouching after attacking[/p]
  • [p]Fixed an issue where zombies did not consume stamina[/p]
  • [p]Fixed an issue where stat bars disappeared when selecting a zombie in the Zombipedia[/p]
  • [p]Fixed an issue preventing players from muting others while in lobbies[/p]
  • [p]Fixed an issue where Survivor infection could visually drop health to zero without killing the player[/p]
[h3][/h3]

Free Demo Release

[p]Our free demo for 7 Days Blood Moons is now live, and we’re excited to share a slice of what we’ve been building.[/p][p][/p][p]Since our Early Access launch, we’ve been listening closely to the community and improving the game step by step. This demo is a chance for new players to jump in and experience the latest version of our asymmetrical 4v1 survival format, set in the world of 7 Days to Die. It’s also an opportunity for us to learn even more from your feedback as we continue shaping the full game.[/p][p] [/p][p]The demo gives a clear feel for the tension and teamwork at the heart of Blood Moons. Whether you play as a survivor trying to push through the night or the Zombie Master disrupting everything from the shadows, we hope the experience leaves you wanting to go deeper.[/p][p] [/p][p]If you enjoy your time with the demo, you can get the full game during the Steam Winter Fest to enjoy the discounted price during a limited time! Your support genuinely helps a small team like ours push further![/p][p] 
🎁Play the demo for free and prove you can make it through the Blood Moons.
Complete the demo before January 5th, 2026 for a chance to win full access to the game. More information on our Discord server 👉 https://discord.gg/xZ3U76kFR8
[/p][p]Thank you for giving us a shot![/p]

Early Access Hotfix 14

[h2]🔧 Hotfix 14 - 12/10/25[/h2][h3]New Features & Updates [/h3]
  • [p]The lobby now displays the region where it is hosted, allowing players to easily identify hosting locations[/p]
  • [p]Updated the description of the Mobile Pharmacy merit badge[/p]
  • [p]Readjusted the contrast of the Rodeo Clown Academy minimap[/p]
[h3]Optimization[/h3]
  • [p]General layout improvements in the Campground and Northern Research Center maps[/p]
  • [p]Repositioned certain loot locations in the Northern Research Center map[/p]
[h3]Bug Fixes[/h3]
  • [p] General optimization of Critical Health and Infected shaders[/p]
[h3]Balancing[/h3]
  • [p]Fixed a UI issue where the Zombie Master command buttons appeared at inconsistent sizes and had overlapping fonts[/p]
  • [p]Fixed an issue where player counts in Public Match Details were not formatted correctly[/p]
  • [p]Fixed an issue where a player could become unable to loot or interact until death if another player looted the same object simultaneously[/p]
  • [p]Fixed multiple texture issues across several maps[/p]
  • [p]Fixed an issue where ghost traps appeared in the Northern Research Center map[/p]
  • [p]Fixed a localization error when looting an Airdrop[/p]
  • [p]Fixed an issue preventing the Zombie Master from looting their crafting chest[/p]

Early Access Hotfix 13

[h2]🔧 Hotfix 13 - 12/05/25[/h2][h3]New Features & Updates [/h3][p]Rumours were right... [/p]
  • [p]New Tier 3 Zombie: The Rodeo Clown is now available[/p]
  • [p]New Map: Northern Research Center is now playable[/p]
[h3]Optimization[/h3]
  • [p]Improved AI pathing in the Hydroponic Farm Research Station[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where healing another Survivor with a Medkit did not remove status effects[/p][p][/p]

Early Access Hotfix 12

[h2]🔧 Hotfix 12 - 12/04/25[/h2][h3]New Features & Updates [/h3]
  • [p]New Merit Badges have been added![/p]
    • [p]Mobile Pharmacy – Generates a Health Pack every 90 seconds[/p]
    • [p]Cheap Shot – Up to a 15% chance to not consume ammo when shooting (possible with empty magazines)[/p]
    • [p]Vengeance – Up to +50% damage for each Survivor in Downed or Dead state (resets when they are revived)[/p]
    • [p]Don’t Make Me Angry – Up to +40% damage when Health is at 40% or lower[/p]
    • [p]Just a Flesh Wound – Up to -30% damage taken when Health is at 40% or lower[/p]
  • [p]Players can now sort available lobbies using three filters:[/p]
    • [p]Region (default)[/p]
    • [p]Availability — based on the number of players in the lobby[/p]
    • [p]Alphanumeric — by lobby name[/p]
  • [p]Added V2 of Airdrop feedback: you now know who looted the Airdrop or if a zombie destroyed the package[/p]
  • [p]Corrected the low-health/bleeding red VFX[/p]
  • [p]Updated Campground map music[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where a player could not join a lobby after being invited[/p]
  • [p]Fixed an issue where the Gut Bomb zombie explosion disabled other zombie abilities[/p]
  • [p]Fixed an issue where players could not claim their unclaimed rewards[/p]
  • [p]Fixed an issue where the Zombie Master did not receive Blood Dust after losing a match[/p]
  • [p]Fixed an issue preventing players from shooting through fences[/p]
  • [p]Fixed an issue where Carhop Carla appeared in the loadout even when not yet unlocked[/p]
  • [p]Patched an exploit where pressing F twice while reviving allowed the player to move/attack during revival[/p]
  • [p]Fixed a synchronization error with the bleed-out timer
    [/p]
[h3]Balancing[/h3]
  • [p]Various level design improvements in the Campground map[/p]
  • [p]Loot placement has been reworked across all maps

    [/p]