Early Access Hotfix 12
[h2]đź”§ Hotfix 12 - 12/04/25[/h2][h3]New Features & Updates [/h3]
- [p]New Merit Badges have been added![/p]
- [p]Mobile Pharmacy – Generates a Health Pack every 90 seconds[/p]
- [p]Cheap Shot – Up to a 15% chance to not consume ammo when shooting (possible with empty magazines)[/p]
- [p]Vengeance – Up to +50% damage for each Survivor in Downed or Dead state (resets when they are revived)[/p]
- [p]Don’t Make Me Angry – Up to +40% damage when Health is at 40% or lower[/p]
- [p]Just a Flesh Wound – Up to -30% damage taken when Health is at 40% or lower[/p]
- [p]Players can now sort available lobbies using three filters:[/p]
- [p]Region (default)[/p]
- [p]Availability — based on the number of players in the lobby[/p]
- [p]Alphanumeric — by lobby name[/p]
- [p]Added V2 of Airdrop feedback: you now know who looted the Airdrop or if a zombie destroyed the package[/p]
- [p]Corrected the low-health/bleeding red VFX[/p]
- [p]Updated Campground map music[/p]
- [p]Fixed an issue where a player could not join a lobby after being invited[/p]
- [p]Fixed an issue where the Gut Bomb zombie explosion disabled other zombie abilities[/p]
- [p]Fixed an issue where players could not claim their unclaimed rewards[/p]
- [p]Fixed an issue where the Zombie Master did not receive Blood Dust after losing a match[/p]
- [p]Fixed an issue preventing players from shooting through fences[/p]
- [p]Fixed an issue where Carhop Carla appeared in the loadout even when not yet unlocked[/p]
- [p]Patched an exploit where pressing F twice while reviving allowed the player to move/attack during revival[/p]
- [p]Fixed a synchronization error with the bleed-out timer
[/p]
- [p]Various level design improvements in the Campground map[/p]
- [p]Loot placement has been reworked across all maps
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