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7 Days Blood Moons News

Early Access Hotfix 3

[h2]🔧 Hotfix 3 - 11/10/25[/h2][h3]Fixes [/h3]
  • [p]Players in a custom lobby will now return to the same lobby after a match!![/p]
  • [p]Error "Login Failed" may be caused by mishandled exceptions in HttpClient. (Potential fix for connectivity issues in some countries, including Brazil)[/p]
  • [p]Matchmaking Timer is visible in the lobby for Quickplay Matches.[/p]
  • [p]Weapon details no longer persist after exiting the menu from the Workbench.[/p]
[h3][/h3][p]
[/p]

Early Access Hotfix 2

[h2]🔧 Day 5 Hotfixes - 11/08/25[/h2][h3]Fixes [/h3]
  • [p]Tutorial messages don't remain visible on screen anymore[/p]
  • [p]Tab button prompt is now visible from the Merit Badge selection pop-up[/p]
  • [p]Chemistry — Tooltip bug when appearing on top of the Zombiepedia has been fixed[/p]
  • [p]Shop — Recommended bundles are now visible[/p]
  • [p]Wretched Nurse AI behaviour fixed[/p]
  • [p]Modified keybinds are now saved[/p]
[h3]
Misc[/h3]
  • [p]Zombie Master Perk “Second Chance” temporary disabled while we investigate the issue[/p]
  • [p]Clarified XP need for next level on the results screen[/p]
  • [p]Timer before starting a match is now 45 seconds[/p]
[p]
[/p]

Early Access Hot Fix 1

[h3]🔧 Day 3 Hot Fixes - 11/06/25[/h3]
  • [p]Tutorials are now enabled[/p]
  • [p]Reworked zombie abilities descriptions[/p]
  • [p]Resolved loot issues when playing solo[/p]
  • [p]Fixed an issue where a survivor couldn't revive another if the down one is partly sunk in the ground[/p]
  • [p]Offline Match XP is now validated on the server[/p]
  • [p]Fixed invisible survivor issue occurring after death[/p]
  • [p]Fixed issue of zombie falling through the ground when taking control of it[/p]
  • [p]Fixed issue with Blood Dust rewards for survivors[/p]
[h3]
And some more...[/h3]
  • [p]Resolved an issue where certain Lobby button sound effects were missing[/p]
  • [p]Added a red dot to aim down iron sight[/p]
  • [p]Fixed a problem when placing spiked traps on roof[/p]
  • [p]Fixed issue with Spike Traps showing blue (okay) when they can't be placed[/p]
  • [p]Fixed missing background music during reward and loading credits screens[/p]
  • [p]Implemented World Music System v2[/p]
  • [p]When playing with less than 4 survivors, reduced number of ammo containers but increased starting ammo to compensate[/p]
  • [p]Various fixes to localization (Perk descriptions, progression lost text, anti-cheat, copyright 3rd parties, status indication in lobby, etc.)[/p]
  • [p]Make toolbelt icons reflect the equipped weapon[/p]
  • [p]Reduce the maximum number of zombies on the map at the same time to solve a desync issue[/p]
  • [p]Fixed issue with scoreboard, which appeared empty sometimes[/p]
  • [p]Fixed issue where player could not progress past the Victory screen[/p]
  • [p]Fixed invisible zombie issue[/p]
  • [p]Resolved the issue of resources that didn't persist after game restart when received in a Solo vs AI Zombie Master match[/p]
  • [p]Fixed the Blood Moon point counter issue that got stuck sometimes[/p]
  • [p]Fixed the issue where the Zombie Master couldn't place Tokens in matches after leaving a Custom match[/p]
  • [p]Updated visuals for the Pimp male outfit[/p]
  • [p]Decrease the damage bonus given to survivors when playing solo VS an AI Zombie Master[/p]
  • [p]Fixed an issue with the ready button in the Lobby[/p]
  • [p]Fixed issue with some block types clipping into each other[/p]
  • [p]Added fadeout of local sounds at the end of match[/p]
  • [p]Fix (News): Updated image retrieval to use the Epic backend through RFS[/p]
  • [p]Improved scrolling area in Commander View[/p]
  • [p]Improved HUD visibility for Medkit area[/p]
  • [p]Fixed status icon displayed on other survivors[/p]
  • [p]Fix health text in spectator mode being split on two lines[/p]
  • [p]Fixed compile error on addressables[/p]
  • [p]Resolved desync issue after two consecutive matches[/p]
  • [p]Fixed exception spam but putting the proper condition[/p]
  • [p]Fix keybinding validation for common category[/p]
  • [p]Fix some zombie camera issues[/p]
  • [p]Fix issues when inviting or joining lobby after match[/p]
  • [p]Various fixes in keybinding screen[/p]
  • [p]Are you still reading..?[/p]
  • [p]Changed slightly position of voice icon[/p]
  • [p]Fixed spacing issue in some Merit Badges descriptions[/p]
  • [p]Resolved various sound effects issues in the Lobby[/p]
  • [p]Various stability fixes[/p]
  • [p]Fixed looting sound that kept playing after looting a container[/p]
  • [p]Fixed invite button not present in Quickplay lobby[/p]
  • [p]Fix for the ground floor appearing entirely white sometimes[/p]
  • [p]Added popup when a lobby doesn't exist anymore[/p]
  • [p]Fixed pixel ratio issues in some menus[/p]
  • [p]Add missing error popup while inviting through discord[/p]
  • [p]Various localization fixes[/p]
  • [p]Added Lobby status indicator[/p]
  • [p]Ghost blocks of ladders can be stacked, but others types cannot be stacked until the base is built[/p]
  • [p]Fixed issue with menu animation in Workbench menu[/p]
  • [p]Added logo and copyright info about:  Edgegap, Discord SDK, Playfab and Imagemagick[/p]
  • [p]Added a search feature to the Discord friend list[/p]
  • [p]Fixed issue where a player could appear Ready in a Custom lobby when he wasn't[/p]
  • [p]Fixed art clipping issues on a ramp in Downtown[/p]
  • [p]Updated Credits[/p]
[p][/p][p]Congratulations, you made it to the end! Here is a 1000 Blood Stones code for your continuous support and perseverance: 7DBM1STPATCHGIFT ːsteammockingː[/p][p]
[/p]

7 Days Blood Moons Early Access Release!

[p]Survivors, the wait is over. Today marks a major milestone for everyone at iLLOGIKA and The Fun Pimps as 7 Days Blood Moons officially enters Early Access. [/p][p][/p][p]This project has been years in the making, shaped by passion, creativity, and a shared drive to deliver something special. Every challenge, test, and breakthrough led us here, and we’re proud to finally share it with you.[/p][p][/p][p]Early Access is just the beginning. The world of 7 Days Blood Moons will continue to grow and evolve with your help as we refine gameplay, add new content, and strengthen the survivor and zombie experience.[/p][p][/p][p]We can’t wait to see the moments you create, the strategies you discover, and the chaos that unfolds when the Blood Moon rises.[/p][p][/p][p]It’s time to gear up, build your defenses, and face the night.[/p][p]The horde is waiting.

Watch the Early Access Launch Trailer below and join the fight today. [/p][p]- 7 Days Blood Moons Dev Team[/p][previewyoutube][/previewyoutube][p][/p]

FINAL DEV STREAM BEFORE EARLY ACCESS RELEASE

[h2][/h2][p]
This is it, survivors — join us tomorrow for our last dev stream before 7 Days Blood Moons launches! 🩸[/p][p]The team will be playing the game live while sharing final updates, behind-the-scenes stories, and answer your burning questions. ːsteamhappyː[/p][p]🕒 When: Tomorrow, October 29th at 10PM EST
📍 Where: [dynamiclink][/dynamiclink][/p][p][/p][p]Don’t miss your last chance to hang out with the devs before the Blood Moons rise. ⚔️

For those who haven't joined us yet on our Official Discord Server, click here now, we have giveaways underway and events planned for launch! ːsteammockingː[/p][p] [/p][p][/p]