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7 Days Blood Moons News

Early Access Hotfix 11

[h2]đź”§ Hotfix 11 - 12/02/25[/h2][h3]New Features & Updates [/h3]
  • [p]Improved Zombie AI for a smoother and more engaging gameplay experience[/p]
  • [p]The lobby now displays the region where the majority of players in that lobby are located[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where ammo count was not displayed when picking up a Hero Box weapon[/p]
  • [p]Fixed an exploit where spamming R and scrolling the mouse wheel caused certain guns to reload instantly[/p]
  • [p]Readjusted the low-health / bleeding red VFX to be less intrusive[/p]
  • [p]Fixed a connectivity issue where duplicate lobbies could appear after spamming the refresh button[/p]
  • [p]Fixed reconnection issues after being disconnected[/p]
  • [p]Fixed the timer on the “Unkillable” Merit Badge[/p]
  • [p]Fixed an issue where players at maximum level saw XP gained as 0 instead of being correctly labelled as Max Level[/p]
[p]Leave your comments and suggestions in our Discord Server if ever you have ideas!
See you on the battlefield, survivors. [/p]

Early Access Hotfix 10

[h2]đź”§ Hotfix 10 - 11/28/25[/h2][h3]New Features & Updates [/h3]
  • [p]5 new Merit Badges have been added![/p]
    • [p]Finders Keepers: You have up to 45% chance to get a second Crafting Resource every time you obtain one [/p]
    • [p]Hip Hip Hooray: Shots fired from the hip deal up to +45% damage [/p]
    • [p]Expert Forager: The group gains up to +30% Building Resource when you loot (round up) [/p]
    • [p]Bullseye: Shots fired when aiming down (scope or iron sight) deal up to +45% damage [/p]
    • [p]Unkillable: Your Bleedout timer is up to +90% longer[/p]
[h3]Optimization[/h3]
  • [p]Your fellow Survivors’ colors now appear on your compass, making it easier to locate teammates[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Scoreboard could appear empty
    [/p]
[p]As always, thank you for playing, and feel free to leave your comments and suggestions in our Discord Server. We are also currently hosting a Thanksgiving Giveaway for Steam Keys, join in for a chance to win a key for a friend, survivors.

See you on the battlefield. [/p]

Early Access Hotfix 9

[h2]đź”§ Hotfix 9 - 11/27/25[/h2][h3]New Features & Updates [/h3]
  • [p] A new map is now available! Say hello to the Campground ⛺️[/p]
  • [p]Zombie AI is now much more effective at getting into enclosed block spaces[/p]
  • [p]Zombies are now smarter: they can crawl through holes on the ground, and will attack a block on the ground to get in, beware![/p]
[h3]Balancing[/h3]
  • [p]Balancing improvements in 1 VS AI matches[/p]
  • [p]Rebalanced the Sledge Turret attack animation[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the situation in which, at the end of a match players were pushed into a private lobby[/p]
  • [p]Fixed instance in which players appeared to be moved out from the lobby at the end of a match[/p]
  • [p]Fixed the intensity of the bleeding VFX[/p][p][/p]

Early Access Hotfix 8

[h2]đź”§ Hotfix 8 - 11/25/25[/h2][h3]New Features & Updates [/h3]
  • [p]Japanese localization is now live![/p]
  • [p]It is now easier to distinguish between an AI Zombie Master and a Player Zombie Master in the Join Match popup[/p]
  • [p]Added an option to disable the crosshair in the Options menu[/p]
  • [p]Added an option to set whether creating a lobby defaults to a Private or Public match[/p]
  • [p]Updated the Feral and Radiated zombie VFXs[/p]
  • [p]Updated zombie projectile VFXs across various zombies[/p]
  • [p]Added hit impact VFX[/p]
[h3]Balancing[/h3]
  • [p]Rebalanced Tier 1 weapon stats[/p]
  • [p]Rebalanced Tier 2 and Tier 3 Hunter stats[/p]
  • [p]Adjusted Spike Trap production cost[/p]
  • [p]Corrected Sledge Turret attack rate[/p]
[h3]Optimization[/h3]
  • [p]Downtown map: general performance optimizations[/p]
  • [p]General VFX optimizations across the game[/p]
  • [p]Optimized Zombie Possession VFX[/p]
  • [p]Improvements on zombie pathing and balancing of key POIs in Cemetery and Farm Maps[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed various UI issues in the Zombipedia screen[/p]
  • [p]Fixed the Ball Buster weapon shooting animation[/p]
  • [p]Fixed an issue preventing Profile progress bars from updating[/p]
  • [p]Adjusted infection VFX intensity[/p]
  • [p]Fixed a bug where the Random Map preview wasn’t displayed in the Lobby Browser[/p]
  • [p]Fixed the map loading screen not matching the selected map

    Thank you for playing, and as always feel free to leave your comments and suggestions in our Discord Server. We are also currently hosting a Thanksgiving Giveaway for Steam Keys, feel free to join in! :) [/p]

Early Access Hotfix 7

[h2]đź”§ Hotfix 7 - 11/21/25[/h2][h3]New Features & Updates [/h3]
  • [p]The lobby browser now displays each lobby owner's region[/p]
  • [p]Each player's ping is now visible when opening the pause menu[/p]
  • [p]Other Survivors' icons now appear on the map compass for better team awareness [/p]
[h3]Balancing[/h3]
  • [p]Adjusted the amount of XP required to level up [/p]
  • [p]The display of XPs and XP gauges for next level have been standarized[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed missing VFX when hitting a Zombie Master–controlled zombie with a melee weapon[/p]
  • [p]Fixed incorrect barrel explosion VFX[/p]
  • [p]Fixed the “Unclaimed Reward” popup appearing when returning to the game[/p]
  • [p]Fixed an issue where certain players were unable to claim their reward at the end of a match[/p]