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7 Days Blood Moons News

Early Access Hotfix 12

[h2]đź”§ Hotfix 12 - 12/04/25[/h2][h3]New Features & Updates [/h3]
  • [p]New Merit Badges have been added![/p]
    • [p]Mobile Pharmacy – Generates a Health Pack every 90 seconds[/p]
    • [p]Cheap Shot – Up to a 15% chance to not consume ammo when shooting (possible with empty magazines)[/p]
    • [p]Vengeance – Up to +50% damage for each Survivor in Downed or Dead state (resets when they are revived)[/p]
    • [p]Don’t Make Me Angry – Up to +40% damage when Health is at 40% or lower[/p]
    • [p]Just a Flesh Wound – Up to -30% damage taken when Health is at 40% or lower[/p]
  • [p]Players can now sort available lobbies using three filters:[/p]
    • [p]Region (default)[/p]
    • [p]Availability — based on the number of players in the lobby[/p]
    • [p]Alphanumeric — by lobby name[/p]
  • [p]Added V2 of Airdrop feedback: you now know who looted the Airdrop or if a zombie destroyed the package[/p]
  • [p]Corrected the low-health/bleeding red VFX[/p]
  • [p]Updated Campground map music[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where a player could not join a lobby after being invited[/p]
  • [p]Fixed an issue where the Gut Bomb zombie explosion disabled other zombie abilities[/p]
  • [p]Fixed an issue where players could not claim their unclaimed rewards[/p]
  • [p]Fixed an issue where the Zombie Master did not receive Blood Dust after losing a match[/p]
  • [p]Fixed an issue preventing players from shooting through fences[/p]
  • [p]Fixed an issue where Carhop Carla appeared in the loadout even when not yet unlocked[/p]
  • [p]Patched an exploit where pressing F twice while reviving allowed the player to move/attack during revival[/p]
  • [p]Fixed a synchronization error with the bleed-out timer
    [/p]
[h3]Balancing[/h3]
  • [p]Various level design improvements in the Campground map[/p]
  • [p]Loot placement has been reworked across all maps

    [/p]

Early Access Hotfix 11

[h2]đź”§ Hotfix 11 - 12/02/25[/h2][h3]New Features & Updates [/h3]
  • [p]Improved Zombie AI for a smoother and more engaging gameplay experience[/p]
  • [p]The lobby now displays the region where the majority of players in that lobby are located[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where ammo count was not displayed when picking up a Hero Box weapon[/p]
  • [p]Fixed an exploit where spamming R and scrolling the mouse wheel caused certain guns to reload instantly[/p]
  • [p]Readjusted the low-health / bleeding red VFX to be less intrusive[/p]
  • [p]Fixed a connectivity issue where duplicate lobbies could appear after spamming the refresh button[/p]
  • [p]Fixed reconnection issues after being disconnected[/p]
  • [p]Fixed the timer on the “Unkillable” Merit Badge[/p]
  • [p]Fixed an issue where players at maximum level saw XP gained as 0 instead of being correctly labelled as Max Level[/p]
[p]Leave your comments and suggestions in our Discord Server if ever you have ideas!
See you on the battlefield, survivors. [/p]

Early Access Hotfix 10

[h2]đź”§ Hotfix 10 - 11/28/25[/h2][h3]New Features & Updates [/h3]
  • [p]5 new Merit Badges have been added![/p]
    • [p]Finders Keepers: You have up to 45% chance to get a second Crafting Resource every time you obtain one [/p]
    • [p]Hip Hip Hooray: Shots fired from the hip deal up to +45% damage [/p]
    • [p]Expert Forager: The group gains up to +30% Building Resource when you loot (round up) [/p]
    • [p]Bullseye: Shots fired when aiming down (scope or iron sight) deal up to +45% damage [/p]
    • [p]Unkillable: Your Bleedout timer is up to +90% longer[/p]
[h3]Optimization[/h3]
  • [p]Your fellow Survivors’ colors now appear on your compass, making it easier to locate teammates[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Scoreboard could appear empty
    [/p]
[p]As always, thank you for playing, and feel free to leave your comments and suggestions in our Discord Server. We are also currently hosting a Thanksgiving Giveaway for Steam Keys, join in for a chance to win a key for a friend, survivors.

See you on the battlefield. [/p]

Early Access Hotfix 9

[h2]đź”§ Hotfix 9 - 11/27/25[/h2][h3]New Features & Updates [/h3]
  • [p] A new map is now available! Say hello to the Campground ⛺️[/p]
  • [p]Zombie AI is now much more effective at getting into enclosed block spaces[/p]
  • [p]Zombies are now smarter: they can crawl through holes on the ground, and will attack a block on the ground to get in, beware![/p]
[h3]Balancing[/h3]
  • [p]Balancing improvements in 1 VS AI matches[/p]
  • [p]Rebalanced the Sledge Turret attack animation[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the situation in which, at the end of a match players were pushed into a private lobby[/p]
  • [p]Fixed instance in which players appeared to be moved out from the lobby at the end of a match[/p]
  • [p]Fixed the intensity of the bleeding VFX[/p][p][/p]

Early Access Hotfix 8

[h2]đź”§ Hotfix 8 - 11/25/25[/h2][h3]New Features & Updates [/h3]
  • [p]Japanese localization is now live![/p]
  • [p]It is now easier to distinguish between an AI Zombie Master and a Player Zombie Master in the Join Match popup[/p]
  • [p]Added an option to disable the crosshair in the Options menu[/p]
  • [p]Added an option to set whether creating a lobby defaults to a Private or Public match[/p]
  • [p]Updated the Feral and Radiated zombie VFXs[/p]
  • [p]Updated zombie projectile VFXs across various zombies[/p]
  • [p]Added hit impact VFX[/p]
[h3]Balancing[/h3]
  • [p]Rebalanced Tier 1 weapon stats[/p]
  • [p]Rebalanced Tier 2 and Tier 3 Hunter stats[/p]
  • [p]Adjusted Spike Trap production cost[/p]
  • [p]Corrected Sledge Turret attack rate[/p]
[h3]Optimization[/h3]
  • [p]Downtown map: general performance optimizations[/p]
  • [p]General VFX optimizations across the game[/p]
  • [p]Optimized Zombie Possession VFX[/p]
  • [p]Improvements on zombie pathing and balancing of key POIs in Cemetery and Farm Maps[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed various UI issues in the Zombipedia screen[/p]
  • [p]Fixed the Ball Buster weapon shooting animation[/p]
  • [p]Fixed an issue preventing Profile progress bars from updating[/p]
  • [p]Adjusted infection VFX intensity[/p]
  • [p]Fixed a bug where the Random Map preview wasn’t displayed in the Lobby Browser[/p]
  • [p]Fixed the map loading screen not matching the selected map

    Thank you for playing, and as always feel free to leave your comments and suggestions in our Discord Server. We are also currently hosting a Thanksgiving Giveaway for Steam Keys, feel free to join in! :) [/p]