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  3. Our biggest update yet is almost here!

Our biggest update yet is almost here!

[h2]Everholm – Major Update 2.0 (Coming around Mid-February)[/h2][p][/p][p]We’re excited to announce that Everholm Update 2.0 is coming right around mid-February, and it’s our biggest update yet.[/p][p]This update focuses on polish, quality of life, and narrative depth. We’ve addressed many long-standing issues, improved overall flow, and refined systems that players previously found unclear or limiting.[/p][p][/p][h3]A Major NPC Overhaul[/h3][p][/p][carousel][/carousel][p][/p][p]One of the biggest changes in Update 2.0 is a complete NPC interaction overhaul:[/p]
  • [p]A much larger dialogue box[/p]
  • [p]Large NPC profile portraits[/p]
  • [p]Branching dialogue options [/p]
[p]Deeper personal stories connected to Melanie and Everholm[/p][p]Conversations should now feel more engaging, readable, and meaningful.
[/p][h3]Everholm Archive[/h3][p][/p][carousel][/carousel][p]The Everholm Archive is now a central part of the story, adding more depth, mystery, and context to the world. This update ties together narrative threads that were previously easy to miss, creating a more cohesive experience overall.[/p][p]⸻[/p][h3]What’s New in Update 2.0

Quality of Life[/h3]
  • [p]UI reworked for improved readability and larger text[/p]
  • [p]Cutscenes are now skippable[/p]
  • [p]Inventory stacks can be split anywhere[/p]
  • [p]Artisan goods are now edible[/p]
  • [p]NPC gifting rebalanced[/p]
  • [p]Disliked items removed[/p]
  • [p]Each NPC now has only one loved item[/p]
  • [p]Reduced luck influence on farming
    [/p]
[h3]Broom Improvements[/h3]
  • [p]Broom can now fly over any terrain or obstacles[/p]
  • [p]Broom can be summoned anywhere[/p]
  • [p]New broom mini-game added
    [/p]
[h3]Gameplay & Systems[/h3]
  • [p]Boss fight reworked and adjusted[/p]
  • [p]Underworld biome loot has been reworked so drops are tied to specific depth levels, allowing certain items to appear only as you progress deeper.[/p]
  • [p]Grass patches added ( to make the farm look nicer )[/p]
  • [p]Place items on carpets and tables[/p]
  • [p]Sit on some chairs[/p]
  • [p]New item bundles added[/p]
  • [p]Trash cans added[/p]
  • [p]120 new items + machines
    [/p]
[h3]Content & Features[/h3]
  • [p]The Tree of Everholm[/p]
  • [p]Everholm Archive introduced[/p]
  • [p]New non-fetch quests[/p]
  • [p]Expanded story content[/p]
  • [p]New items[/p]
  • [p]One new secret
    [/p]
[h3]Dialogue & Presentation[/h3]
  • [p]New dialogues and branching dialogue options[/p]
  • [p]NPC emotions added[/p]
  • [p]Dialogue box visuals updated
    [/p]
[h3]Shops[/h3]
  • [p]New shop added: Dominique Lost & Found
    [/p]
[h3]Localization[/h3]
  • [p]Full Chinese localization added[/p]
[p]⸻

While Update 2.0 is a major step forward, we still see plenty of room to grow and this update lays the groundwork for future content!
[/p][p]Thank you for your continued support!
We can’t wait for you to experience Everholm Update 2.0. 💜[/p]