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Devoid Prototype News

Regarding Unity Price Changes

[h3]Greetings Voiders,[/h3]

As many of you may already know, Unity has announced a runtime fee for all games made in the engine.
There is still much uncertainty as to what the final outcome will be and we are keeping an ear to the ground with regards this unfortunate situation,

This changes nothing for Devoid Prototype and we will continue to develop and support the game as planned doing our best to stick to our roadmap and will announce any changes and/or delays so its business as usual for us.

As a final note, some time is being spent looking at Unreal, Godot and Construct 3 for some of our other projects.

We have around 10 years experience in Unity so we really do hope they come to their senses and propose a new pricing model that will work for both them and us.

As always, thank you very much for all your great feedback and loyal support!

See you all in the void.
Safe Travels

0.7.10 Patch

[h3]Greetings Voiders,[/h3]

Please report any bugs on the Official Devoid Prototype Discord.
Its also a great place to tell us what you like, dislike and would like to see in the Void.

[h3]Fixes in 0.7.10[/h3]
  • Project item progress bars overlapping on the right side of Project Menu.
  • If one player saves in split-screen while other is docked the Flight HUD gets enabled.
  • Training Menu loses focus if all skills have been learned.
  • Reworked Delivery Mission.
  • Miscellaneous fixes and improvements to UI.
  • Various fixes to AI behavior and collision avoidance.
  • Ship hull value not correctly saved when warping.
  • Faction standings are not being added to player 2 correctly.

[h3]Changes in 0.7.10[/h3]
  • Added “Show Buttons” toggle to settings menu to show/hide on screen controls.
  • Added color to mission waypoints on star map.
  • New missions now take 15-30 minutes to become available.
  • Target Box info text scales by distance.
  • Added unlock confirmation and popup to Prototypes menu.
  • Added dynamic camera Field of View based on ship speed.
  • Moved Logbook to Map Gui (radial->right->Logbook).
  • Added Ship info panel to ISM Gui (radial->left->Ship Info).
  • Select mission waypoint on set mission active.
  • Select next closest patrol waypoint when current waypoint is hit.
  • Removed ability to sell to market directly from Cargo Hold, items now must be in ship inventory to be sold.
  • Players can now dock with Operations Decks without clearance given the door is open.
  • AI Dock Spawn is now staggered.
  • Better UX in Skills menu.
  • Docking and services now refused at hostile bases/outposts and they will attack on sight.
  • Crate drop rates are now random and mutated by Outlaw Ally Perk – Increased crate drop rate.
  • Tweaked all AI spawn rates.

[h3]In Progress 0.7.10+[/h3]
  • Improvements to graphics, lighting, and colors.
  • New Codex Entries.
  • General improvements to AI.


We appreciate all your feedback and support!
Safe Travels.

September 2023 Roadmap

Greetings Voiders,

We are happy to release our first roadmap for Devoid Prototype, this should give you all an idea of what we are working on and where we are headed.

We will be releasing a new roadmap in the first week or two of every month so be sure check back and see what there is to look forward to!



We appreciate all your feedback and support!

Safe Travels

Key Binding System Announcement

[h3]Greetings Voiders,[/h3]

We have heard you and are happy to announce that we are working on a comprehensive key rebinding system for the game!

This is quite a lot of work as we'd like it to be comprehensive and need to make sure that the GUI reflects your custom keys, it may take some time, that being said, it is currently at the top of our priority list.

We estimate that we will release the Key Binding update in 3-6 weeks and will communicate progress and delays.

We will also still be working on bugs and such as usual and any unknowns that may emerge during this time.

Thank you for all your feedback and support!

Safe Travels

16:10 Hotfix

Greetings Voiders,

This is just a quick hotfix that should resolve any issues that some of you have been having when trying to run the game on monitors with a 16:10 aspect ratio.

We have also changed the game window mode from Exclusive Fullscreen to Borderless Full Screen and changed the default resolution from 1920x1080 to 1280x720.

As always, thank you for all your feedback and support!

Safe Travels