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Devoid Prototype News

16:10 Screen Resolution Support Added

[h3]Greetings Voiders,[/h3]

We are happy to announce that we have added support for monitors with a 16:10 aspect ratio and added 2 new resolutions to choose from in the settings menu - 1920x1200 and 1280x800.

Here's a screenshot of what the menu looks like at 1920x1200:


If there are any other aspect ratio's or screen resolutions that you'd like us to add please let us know in This Discussion Thread in the Community Hub or connect with us on the Official Devoid Prototype Discord.

We have also seen that a lot of you would like a way to rebind keys and, we are working towards making this happen in the not too distant future, it requires quite a lot of work though and we would like to get our controller layouts feature in first as this will help mitigate any problems that may arise from the default keybindings until we can complete a comprehensive rebinding system.

We will be releasing our first roadmap for the game in the next 2 weeks to give you all a clearer picture of what we are currently working on beyond the scope of our usual 'in progress' list and so that you can see what there is to look forward to as we progress towards our full release.

Then of course this update also includes the usual changes and bug fixes:

[h3]Bug Fixes in 0.7.9[/h3]
  • Yarinet Base missing market items.
  • Yarinet Yard missing market items.
  • Plasma turret not showing up in Equipment list.
  • Chemical Battery not displaying correctly in Equipment list.
  • Bounty mission would break the game in weird and wonderful ways in medium and high risk star systems.
  • Various minor fixes on the GUI.

[h3]Changes in 0.7.9[/h3]
  • Added support for 16:10 Aspect ratio – 1920x1200, 1280x800.
  • Various minor changes to ship mobility values.

[h3]In Progress 0.7.9+[/h3]
  • Player ships are sometimes positioned incorrectly after warping. (testing)
  • Some cases of missing market item icons. (seems to be fixed)
  • Some rare cases of save corruption. (saves can be repaired, seems to be fixed)
  • Improvements to graphics, lighting, and colors.
  • Additional Codex Entries.
  • General improvements to AI.


As always, we appreciate all your feedback and support!
Safe Travels

0.7.8 Patch

Greetings Voiders,

Please report any bugs on the Official Devoid Prototype Discord.
Its also a great place to tell us what you like, dislike and would like to see in the Void.

Bug Fixes in 0.7.8
  • Target Gui arrow is visible on the vanity camera.
  • Ship inventory not respecting size when transferring from Cargo Hold.
  • Fixed skill description for ‘Overcharge’ skill.
Changes in 0.7.8
  • Removed Thermal Blasters Mk1 from Equipment Fabricate menu as it is still in development.
  • Codex Entry added: “Gameplay Tips -> Vanity Camera”.
  • Tweaked AI difficulty. (Based on Star System Threat Level).
In Progress 0.7.8+
  • Improvements to graphics, lighting, and colors. (would appreciate your feedback)
  • Additional Codex Entries.
  • Some rare cases of save corruption. (saves can be repaired, last occurrence in 0.7.6)
  • Some cases of missing market item icons. (having trouble reproducing)


We appreciate all your feedback and support!
Safe Travels.

0.7.7 Patch

Greetings Voiders,

Please report any bugs on the Official Devoid Prototype Discord.
Be sure to check the bugs-list channel for known bugs before posting.

Bug Fixes in 0.7.7
  • Contact Gui does not initialize properly.
  • Skill learned popup loses focus.
  • Orbital scan progress does not show 0% reset when losing vector.


Changes in 0.7.7
  • Market and resource rebalancing.
  • Increased Travel AI spawn rates.
  • Orbital Scan mission reworked.


In Progress 0.7.7+
  • Some market item icons are missing sometimes.
  • Some rare cases of save corruption.
  • Improvements to graphics, lighting, and colors.
  • More Codex Entries.


We appreciate all your feedback and support!
Safe Travels.

0.7.6 Patch

Bug Fixes in 0.7.6
  • Button audio on ISM mission buttons not playing.
  • Market items sold shows vendor amount instead of sold amount.
  • Music tracks are not cycled correctly during gameplay.
  • Fixed various mistakes in game text, primarily in Codex.
  • Parts & Goods fabricated stat counters not tallying.
  • Gamepad loses focus in various places on the Contacts menu.
  • Faction Standing VC fab costs not being calculated.


Changes in 0.7.6
  • Added “Skill Learned” popup to Training menu.
  • Made some minor graphical adjustments.


In Progress 0.7.6+
  • Market and resource rebalancing.
  • Some market item icons are missing sometimes.
  • Some rare cases of save corruption.
  • Improvements to graphics, lighting, and colors.
  • More Codex entries.


Check the official Devoid Prototype Discord for more info.

0.7.5 Patch

Bug Fixes in 0.7.5
  • Planet scan vectors still spawn inside some planets. – fixed
  • Travel AI’s not spawning in some systems. – fixed
  • Various planet rotations are incorrect. – fixed


Changes in 0.7.5
  • All base light shadows set to ‘low’. (optimization)


In Progress 0.7.5+
  • Market and resource rebalancing.
  • Some market item icons are missing sometimes.
  • Some rare cases of save corruption.