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Patch Notes for unstable update 0.6.2-unstable.5

Hi there prospectors,

Here is another unstable update with some more improvements and bug fixes.

Originally posted by author
⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.

In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.

To play the unstable:
  • Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list. Now select "Betas" and then select the "Beta Participation" drop down box. Select the "ttw_unstable - work-in-progress version" from the drop down list. Your game will now update, and you will be playing on the unstable branch.
To send us your feedback and join the community: Remember to always back up your save games before switching to the unstable branch.

[h2]UI[/h2]
  • Blocks will be sent straight to Tech Yard storage when picked up (classic mode only).
  • Reduced repetition of the following warning hint messages from infinite to a maximum of 10 repeats:
    • "Your reactor is nearing its capacity. Overloading the reactor will make your Tech non-operational."
    • "Your Tech has been heavily damaged. Press to use a Repair Charge."
    • "Repair at Tech Yard or Respawn from build mode."
    • "...This gun needs ammunition. Press {X} to fire it."
    • "...Out of {X}. One or more of your blocks require a consumable resource to activate."

[h2]Game Balancing[/h2]
  • Added battery blocks for sale at the traders:
    • The Forest Trader sells 3x Small Batteries
    • The Swamp Trader sells 3x Medium Batteries
    • The Polar Trader sells 3x Large Batteries
  • Set all needleberry plants to target the player and outlaw Techs, when the player is nearby.
  • Added some obstacles to act as cover in the Gargoyle (forest boss) arena and reduced Gargoyle's aiming skill.

[h2]Bug Fixes[/h2]
  • Fixed a crash when you hotswapped with a powered Flatbed.
  • Updated scanner descriptions - Removed misleading endings for all scanner descriptions to avoid confusion over what they scan for.
  • Fixed an issue where collected blocks weren't being converted to their base variant when being picked up.
  • Fixed an issue where the enemy respawn rate on planet settings wasn’t reducing their spawn amounts.
  • Fixed an issue where the hot swap radial menu was still active during combat mode even when players are not able to hot swap.
  • Fixed an issue where the client gets stuck after Basic Fabricator onboarding objectives in multiplayer classic mode if the host skips the onboarding first.