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Dev Diary: Roadmap Update - What's coming next for TerraTech Worlds



Hello Prospectors!

It’s time once again to take a look at what’s coming up in the world of TerraTech Worlds - and this time, we’re excited to share a major update to our public roadmap. This roadmap lays out our next two big releases: one landing this Summer and the other arriving in Autumn 2025. Both are packed with improvements, new content, and long-requested features shaped by your feedback.



Let’s dig into the details!

[h2]🌞 The Summer Update[/h2]
Estimated Release: Summer 2025

This update delivers a polished version of the Balanced game mode - our core survival experience in TerraTech Worlds. It wraps up the full gameplay progression for both the Polar and Desert continents, completes the Bastion builds on each continent with big multi-stage boss battles, and introduces a massive list of balancing and quality-of-life improvements.

[h3]Here's what’s coming:[/h3]

❄️ Polar and Desert Continent Progression
  • Complete progression and objectives for both continents
  • New Bastion (mega) structures - with powerful fusion core rewards
  • Enhanced, multi-stage boss fights with varying boss behaviours

🛠️ Full Balancing Pass
  • A comprehensive rebalance across all systems, including: ammo, reactor limits, harvesting, economy, etc.
  • More generous (less grindy) gameplay and rewards
  • Greater clarity on progression rewards and next steps

🎯 Improved Objective & UI Clarity
  • Clearer early-game guidance and better teaching of underexplained features (like seam mining and hot swapping)
  • Danger level indicators for enemy Techs and smarter weapon feedback

🏗️ Structure and Base Building Updates
  • All structure blocks renamed with clear, helpful descriptions
  • Visual indicators for power surges/trips with quick reset controls
  • Reduced structure health to make enemy bases more fun to tear down

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[h2]🍂 The Autumn Update[/h2]
Estimated Release: Autumn 2025

This is the big one - TerraTech Worlds 1.0. This update brings Creative Mode, meaningful Classic Mode progression, and a more intuitive onboarding experience for new players. It’s the moment we bring all our game modes into harmony.

[h3]Here’s what’s included:[/h3]

🧪 Creative Mode
  • True sandbox gameplay with no objectives, everything unlocked, infinite resources, and full freedom
  • Toggleable cheats like god mode and flying
  • Spawn enemies, customise the world, and build without limits

⚙️ Classic Mode Crafting Progression
  • Scavenge a block, license it once, then craft as many as you like using harvested resources
  • A full loop built around block acquisition, inspired by the original TerraTech

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[h2]Why this Roadmap?[/h2]
Our aim is simple: to serve all TerraTech players.

The Summer Update focuses on refining and completing the Balanced game mode experience, based on months of player feedback. The 1.0 Update ensures Classic mode and Creative mode players are equally supported, giving everyone the tools and freedom to play the way they want.

Whether you’re here for open-ended sandbox building, progression-based survival, or something in between, we’re building TerraTech Worlds to support you.

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We’ll continue to share more detailed breakdowns of each feature as we get closer to release. In the meantime, we’d love to hear your thoughts, ideas and feedback. Join us over on the TerraTech Worlds Discord and be part of shaping the future of the game.

Until next time, Prospectors!
- The TerraTech Worlds Team