Patch Notes for unstable update 0.6.9-unstable.1
[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with two key features being the introduction of Resource Harvesting Progression and improvements to the UI/UX. Other quality of life improvements and game balancing tweaks are also included in this update.[/p][p][/p][p]Unfortunately, trying to join a dedicated server crashes the game. We want to get the new content into the players' hands now, so we've decided to go ahead with this known issue, which we'll aim to fix for the next unstable update.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][p][/p][h3]Resource harvesting progression[/h3]
Known issues[/h3]
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[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
- [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
- [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
- [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
- [p]Your game will now update, and you will be playing on the unstable branch.[/p]
- [p]Join our discord server and select the unstable role via the #role-opt-in! channel. This will add you to the secret unstable channel where you can discuss your feedback/spoilers.[/p]
- [p]The current resource laser that the player gets at the start of the game that can harvest all resources has now been replaced with a set of increasingly better resource lasers that can harvest a new tier of previously unmineable resources as well as those that the previous tier resource laser can harvest. A new tier resource laser also benefits from increased yield, speed and power savings when harvesting lower tier resource givers.[/p]
- [p]Basic Resource Laser[/p]
- [p]The starter tool[/p]
- [p]Lowest power and yield[/p]
- [p]Can harvest Hematite (Iron), trees and Quartz[/p]
- [p]Tier 2 Wide Gauge Resource Laser[/p]
- [p]Available for purchase from the Forest Trader[/p]
- [p]Slightly improved power and yield[/p]
- [p]Can harvest Cuprite (Copper), Tantalite (Tantalum) and all lower tier resources[/p]
- [p]Tier 2 AMP 'Sirocco' Laser[/p]
- [p]Updated to work as an alternative to the new Tier 2 Wide Gauge Resource Laser[/p]
- [p]Has similar attributes to the Tier 2 Wide Gauge Resource Laser, but has a longer range for combat[/p]
- [p]Tier 3 Magma Arc Resource Laser[/p]
- [p]Available for purchase from the Swamp Trader[/p]
- [p]Mid tier power and yield[/p]
- [p]Can harvest Halite (Chlorine), Bauxite (Aluminium) and all lower tier resources[/p]
- [p]Tier 4 Sunfire Prism Resource Laser[/p]
- [p]Available for purchase from the Polar Trader[/p]
- [p]High tier power and yield[/p]
- [p]Can harvest Wolframite (Titanium), Fluorite (Fluorine) and all lower tier resources[/p]
- [p]Tier 5 GigaVolt Resonator Resource Laser[/p]
- [p]Available for purchase from the Desert Trader[/p]
- [p]Highest-tier power and yield[/p]
- [p]Can harvest Gold, Kimberlite (Diamonds) and all lower tier resources[/p]
- [p]Basic Resource Laser[/p]
- [p]The in-game UI/UX has been decluttered and streamlined to provide more screen space when playing the game.[/p]
- [p]Tech Cargo panel width has been reduced in size[/p]
- [p]Reduced from 8 cells across to 6 cells.[/p]
- [p]Cell height of storage containers updated accordingly.[/p]
- [p]Inventories from previous game saves should auto-arrange to the new layout.[/p]
- [p]Tech Cargo block info panel now replaced with prompt to see more information via "L Show in Xpedia"[/p]
- [p]Reactor Load and Mod Props of a block are shown in the space below the Tech Cargo.[/p]
- [p]Storage panel width has been reduced in size[/p]
- [p]Reduced from 4 cells across to 3 cells.[/p]
- [p]Block inventory pagination has been replaced with scrolling.[/p]
- [p]Reactor Load panel has been reduced in size.[/p]
- [p]Tech Cargo panel width has been reduced in size[/p]
- [p]Controls for cloning a block now appear in the button prompt ribbon.[/p]
- [p]In the storage panel and Blockpedia, buttons have been added to show all Tech blocks, all structure blocks and all resources.[/p]
- [p]When harvesting a resource giver with a resource laser, the yield is now shown in the form of resource icons and multipliers.[/p]
- [p]When blocks are picked up from the ground (not from a structure or Tech), right mouse button now sends them to storage or cargo, if storage isn't available.[/p]
- [p]The 5 ramps from the Large Platform block variant group have now been moved into a separate Large Ramp group.[/p]
- [p]The ramp from the Small Platform block variant group has now been moved into a separate Small Ramp group (of 1).[/p]
- [p]Initial enemy Techs are now less likely to flee.[/p]
- [p]Reduced the toughness and damage of swamp enemies by 25%.[/p]
- [p]Removed grenade launchers from all regular swamp enemies.[/p]
- [p]Stack sizes for structure blocks has increased from 25 to 100 across all game modes.[/p]
- [p]The following bugs should now be fixed in this update:[/p]
- [p]Structure blocks can be duplicated when a block dropped, when one underneath is removed, can be collected by driving into it, but there's also a structure block crate that can also be collected. [/p]
- [p]Block variant selection doesn't work properly in the Blockpedia.[/p]
- [p]The Tech Yard hologram doesn't always show.[/p]
Known issues[/h3]
- [p]Attempting to join a dedicated server crashes the game.[/p]
- [p]The "Blocks to buy" tab of traders contains overlapping text for blocks with modifiable properties.[/p]
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