Patch Notes For Update 0.1.4 (4th April 2024)
Hi all!
Here are the latest Patch Notes for update 0.1.4 that's just gone live on TerraTech Worlds:
[h2]Bug Fixes[/h2]
- The ‘Restore Grid Power’ button no longer overruns other UI elements
- Fixed a crash that occurs when the last save is deleted from the ‘Load Game’ menu
- Fixed a crash that occurs when moving your cab after a respawn
- Fixed a crash that can occasionally happen when getting stacks of the corrosive debuff in the swamp.
- Fixed a crash in multiplayer where the host and the client desync when floating/near water.
- Names in credits no longer wrap around incorrectly
- Fixed a crash that occurs when the automatic return of a structure block is blocked
- Objectives now count as completed if performed retroactively
- Fixed a crash that occurs when a Tech with flags and antenna is flying
- Fragmenter now outputs all items at once instead of one by one, ensuring it no longer gets blocked despite there being enough space to continue fragmenting
- Fixed a crash that occurs when joining a game where someone is holding a fragment in a tractor beam
- Crafting machine inputs filled with resources no longer swap places when the player moves away
- Crafting machine inputs are no longer slot-specific
- Resource Laser SFX is no longer delayed
- Fixed a crash that occurs when players are in their inventory
- Fixed a crash that occurs when players try to rotate a dragging resource with the gamepad
- Small Axle block can now be scavenged from enemy techs
- Audio should no longer crash around the swamp biome using resource lasers
[h2]Balancing Updates[/h2]
[h3]Reactor Costs[/h3]
- Reduced all reactor costs of all blocks by either 20% to 30% or one point, whichever is greater.
[h3]Combat[/h3]
- Increased the kickback and knockback for all weapons that fire projectiles (basically everything except the Resource Laser and the Sirocco).
- Increased the fuse time for the Meteor Cannon (increasing its range).
- Reduced the spread for the Meteor Canon and the Aftershock Rifle (making them more accurate).
- All weapons now re-fire continuously when their fire button is held, rather than having to be fired semi-auto style.
- Enemies now take pauses whilst firing and have reduced accuracy to stop them from being too overwhelming.
- The time taken to use a restore charge (repair) has been reduced from 1.5 seconds to 0.75 seconds.
[h3]Crafting[/h3]
- Reduced the Debris to Carbon recipe in the Refinery down from 60 Debris for 9 Carbon to 10 Debris for 2 Carbon.
- Reduced the Debris to Carbon recipe time to craft from 3 seconds to 1 second.
- The Fragmenter’s yield multiplier has been increased from 1.5 to 2.
- The tick transfer speed of the Conduits has been sped up from 1 to 0.25.
- Reduced the crafting costs/ingredients for both the Medium and Large Silos, both now only require Aluminium and Carbon (or refined variants thereof).
[h3]Cargo/Inventories[/h3]
- Stack sizes of all raw resources increased from 30 to 60.
- Reduced the cargo slot sizes of some blocks and structures (some blocks and structures that were 2x2, now only take up 1x1 in the cargo, silos or crates).
[h3]Objectives[/h3]
- Added several new resource delivery and defeat enemy objectives.
- Increased the rewards for completing all delivery missions in the resource objective track, they now offer between 100 to 1000 BB per objective.
- Added a new objective to remind players about claiming rewards for completed objectives to obtain the required block licence ahead of the ‘craft a small battery’ objective.
- Added a new objective to help players gather Chlorine ahead of the ‘craft a small battery block’ objective.
- The C.R.A.B. Cab is now unlocked from the eighth 'Destroy Enemy Techs' mission in the 'Security' objectives tab.
Thanks all: please feel free to leave a comment below or head over to the Steam Discussions page to talk about this latest update!