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  3. Patch Notes For Update 0.1.4 (4th April 2024)

Patch Notes For Update 0.1.4 (4th April 2024)



Hi all!

Here are the latest Patch Notes for update 0.1.4 that's just gone live on TerraTech Worlds:

[h2]Bug Fixes[/h2]
  • The ‘Restore Grid Power’ button no longer overruns other UI elements
  • Fixed a crash that occurs when the last save is deleted from the ‘Load Game’ menu
  • Fixed a crash that occurs when moving your cab after a respawn
  • Fixed a crash that can occasionally happen when getting stacks of the corrosive debuff in the swamp.
  • Fixed a crash in multiplayer where the host and the client desync when floating/near water.
  • Names in credits no longer wrap around incorrectly
  • Fixed a crash that occurs when the automatic return of a structure block is blocked
  • Objectives now count as completed if performed retroactively
  • Fixed a crash that occurs when a Tech with flags and antenna is flying
  • Fragmenter now outputs all items at once instead of one by one, ensuring it no longer gets blocked despite there being enough space to continue fragmenting
  • Fixed a crash that occurs when joining a game where someone is holding a fragment in a tractor beam
  • Crafting machine inputs filled with resources no longer swap places when the player moves away
  • Crafting machine inputs are no longer slot-specific
  • Resource Laser SFX is no longer delayed
  • Fixed a crash that occurs when players are in their inventory
  • Fixed a crash that occurs when players try to rotate a dragging resource with the gamepad
  • Small Axle block can now be scavenged from enemy techs
  • Audio should no longer crash around the swamp biome using resource lasers

[h2]Balancing Updates[/h2]

[h3]Reactor Costs[/h3]
  • Reduced all reactor costs of all blocks by either 20% to 30% or one point, whichever is greater.

[h3]Combat[/h3]
  • Increased the kickback and knockback for all weapons that fire projectiles (basically everything except the Resource Laser and the Sirocco).
  • Increased the fuse time for the Meteor Cannon (increasing its range).
  • Reduced the spread for the Meteor Canon and the Aftershock Rifle (making them more accurate).
  • All weapons now re-fire continuously when their fire button is held, rather than having to be fired semi-auto style.
  • Enemies now take pauses whilst firing and have reduced accuracy to stop them from being too overwhelming.
  • The time taken to use a restore charge (repair) has been reduced from 1.5 seconds to 0.75 seconds.

[h3]Crafting[/h3]
  • Reduced the Debris to Carbon recipe in the Refinery down from 60 Debris for 9 Carbon to 10 Debris for 2 Carbon.
  • Reduced the Debris to Carbon recipe time to craft from 3 seconds to 1 second.
  • The Fragmenter’s yield multiplier has been increased from 1.5 to 2.
  • The tick transfer speed of the Conduits has been sped up from 1 to 0.25.
  • Reduced the crafting costs/ingredients for both the Medium and Large Silos, both now only require Aluminium and Carbon (or refined variants thereof).

[h3]Cargo/Inventories[/h3]
  • Stack sizes of all raw resources increased from 30 to 60.
  • Reduced the cargo slot sizes of some blocks and structures (some blocks and structures that were 2x2, now only take up 1x1 in the cargo, silos or crates).

[h3]Objectives[/h3]
  • Added several new resource delivery and defeat enemy objectives.
  • Increased the rewards for completing all delivery missions in the resource objective track, they now offer between 100 to 1000 BB per objective.
  • Added a new objective to remind players about claiming rewards for completed objectives to obtain the required block licence ahead of the ‘craft a small battery’ objective.
  • Added a new objective to help players gather Chlorine ahead of the ‘craft a small battery block’ objective.
  • The C.R.A.B. Cab is now unlocked from the eighth 'Destroy Enemy Techs' mission in the 'Security' objectives tab.

Thanks all: please feel free to leave a comment below or head over to the Steam Discussions page to talk about this latest update!