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  3. Patch Notes for update 0.1.6.3

Patch Notes for update 0.1.6.3

Hello all!

Here are the latest Patch Notes for update 0.1.6.3 that's just gone live on TerraTech Worlds’ unstable branch. If you’re not sure how to access this unstable build, here’s how you do that:
  • Launch Steam
  • Right-click on TerraTech Worlds
  • Select "Properties..."
  • Click on "Betas"
  • Next to "Beta Participation", click on the blue dropdown arrow
  • Select "ttw_unstable"
  • Steam should automatically switch to the selected beta branch at this point and list the game in the library left panel as "TerraTech Worlds [ttw_unstable]"
  • To switch back to the default stable version of TerraTech Worlds, repeat the above steps, but select "None" instead of "ttw_unstable"

Important note: Game save files are only compatible with versions of TerraTech Worlds where the version number is the same or greater i.e. a game save from version 0.1.6.1 is not compatible with version 0.1.6.

Now, onto the patch notes:

  • Added a hint for players for when a Fusion Core is powered but not affecting a Tech Yard
  • Fixed an issue wherein Fusion Reactor costs were not updating in the Block Info Panel until the player exited and re-entered Build Mode
  • The Rapid Fire Mount is no longer missing the modifiers (thanks to the community for flagging this!)
  • Reduced ammo cost of Coaxial Cannon to 1 from 2 because it now fires in series


If you have bug reports or feedback you'd like to share, please use our new feedback system to do so! As you can see above, we read and incorporate your feedback.