1. TerraTech Worlds
  2. News

TerraTech Worlds News

Patch Notes for unstable update 0.6.10-unstable.1

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with a significant overhaul to improve the flight model and boats. We've made quite a lot of changes here that we're pretty confident will offer a much better experience when building and flying planes or sailing boats. Your existing plane and boat Techs may be markedly improved or possibly worse because of the changes that have been made and may need refining.[/p][p]We've added some example planes, boats and amphibious planes to Creative Mode for you to try out. There are also some new blocks in this update to allow greater flexibility when placing the position of your plane wings for example to finesse your Tech builds.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop wadown list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Flight improvements[/h3]
  • [p]The flight controls have been improved to provide better controls for flying aircraft Techs; allowing the plane to pitch, roll and yaw in a more intuitive manner.[/p]
    • [p]When flying, the camera moves to frame the Tech centrally.[/p]
    • [p]Added yaw controls on mouse and keyboard (Q/E).[/p]
    • [p]Disabled the auto-trim, which was forcing planes to fly level regardless of controls.[/p]
    • [p]Disabled mid-air steering for winged Techs.[/p]
    • [p]Gliding with no propulsion has also been improved.[/p]
  • [p]A flight blocks filter button has been added to the Tech block inventory to show all flight blocks.[/p]
  • [p]Some example planes can be found in Creative Mode; behind the starting position is a take-off and landing strip with 4 different sized planes to switch to and try out.[/p]
[p][/p][h3]Boat improvements[/h3]
  • [p]Boat travel has been improved to allow greater control of building and steering boats on water.[/p]
    • [p]Introduced a greater difference in the power of different propeller blocks.[/p]
    • [p]Rudders provide a greater ability to steer.[/p]
    • [p]Buoyancy values for blocks have been refined.[/p]
  • [p]A boat blocks filter button has been added to the Tech block inventory to show all boat blocks.[/p]
  • [p]Some example boats and amphibious planes can be found in Creative Mode if you continue past the take-off and landing strip to a jetty by the sea.[/p]
[p][/p][h3]New flight and boat blocks[/h3]
  • [p]SEA Relentless Duck Cab[/p]
  • [p]SKY Two Hull[/p]
  • [p]Sky Three Hull[/p]
  • [p]Small Double Bubble Wheel[/p]
  • [p]Large Double Bubble Wheel[/p]
  • [p]Spat Bubble Wheel[/p]
  • [p]Connector Spat Bubble Wheel[/p]
[p][/p][h3]Quality of life improvements[/h3]
  • [p]The HALO Relocator has been separated out from the Tech block group of Speedometer, Altimeter and Anemometer.[/p]
  • [p]A tooltip has been added to the bottom ribbon for toggling the display of the physics visualiser when in build mode.[/p]
  • [p]The objectives screen now has a scrollable panel instead of the older style pagination.[/p]
  • [p]An option has been added to the game options to "Only Show Hints Once."[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]When picking up a stack of blocks from your Tech Yard Storage, returning them via Right Mouse Button duplicates the amount that get returned.[/p]
    • [p]If you attach the Journeyman cab before progressing to the objective, then you must redo the objective to progress.[/p]
      • [p]The game now retroactively recognises the completion of this objective.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for Update 0.6.9 - Hotfix 1

[p]Hi there prospectors,[/p][p][/p][p]Following up on the recent 0.6.9 release, here's a hotfix update, fixing a major crash bug and a minor UI issue.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Picking up a scavenged enemy Tech block from the ground and clicking Right Mouse Button to send the block to storage crashes the game.[/p]
      • [p]The block now gets sent correctly to storage.[/p]
    • [p]Opening the cargo and hovering over a block with modifiable properties, when pressing Tab, the modifiable properties incorrectly stays on screen[/p]
      • [p]The modifiable properties info disappears correctly when Tab is pressed to close the cargo panel.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for Update 0.6.9

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another update with two key features being the introduction of Resource Harvesting Progression and improvements to the UI/UX. Other quality of life improvements and game balancing tweaks are also included in this update.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Resource harvesting progression[/h3]
  • [p]The current resource laser that the player gets at the start of the game that can harvest all resources has now been replaced with a set of increasingly better resource lasers that can harvest a new tier of previously unmineable resources as well as those that the previous tier resource laser can harvest. A new tier resource laser also benefits from increased yield, speed and power savings when harvesting lower tier resource givers.[/p]
    • [p]Basic Resource Laser[/p]
      • [p]The starter tool[/p]
      • [p]Lowest power and yield[/p]
      • [p]Can harvest Hematite (Iron), trees and Quartz[/p]
    • [p]Tier 2 Wide Gauge Resource Laser[/p]
      • [p]Available for purchase from the Forest Trader[/p]
      • [p]Slightly improved power and yield[/p]
      • [p]Can harvest Cuprite (Copper), Tantalite (Tantalum) and all lower tier resources[/p]
    • [p]Tier 2 AMP 'Sirocco' Laser[/p]
      • [p]Updated to work as an alternative to the new Tier 2 Wide Gauge Resource Laser[/p]
      • [p]Has similar attributes to the Tier 2 Wide Gauge Resource Laser, but has a longer range for combat[/p]
    • [p]Tier 3 Magma Arc Resource Laser[/p]
      • [p]Available for purchase from the Swamp Trader[/p]
      • [p]Mid tier power and yield[/p]
      • [p]Can harvest Halite (Chlorine), Bauxite (Aluminium) and all lower tier resources[/p]
    • [p]Tier 4 Sunfire Prism Resource Laser[/p]
      • [p]Available for purchase from the Polar Trader[/p]
      • [p]High tier power and yield[/p]
      • [p]Can harvest Wolframite (Titanium), Fluorite (Fluorine) and all lower tier resources[/p]
    • [p]Tier 5 GigaVolt Resonator Resource Laser[/p]
      • [p]Available for purchase from the Desert Trader[/p]
      • [p]Highest-tier power and yield[/p]
      • [p]Can harvest Gold, Kimberlite (Diamonds) and all lower tier resources[/p]
[p][/p][h3]Improvements to UI/UX (work-in-progress)[/h3]
  • [p]The in-game UI/UX has been decluttered and streamlined to provide more screen space when playing the game.[/p]
    • [p]Tech Cargo panel width has been reduced in size[/p]
      • [p]Reduced from 8 cells across to 6 cells.[/p]
      • [p]Cell height of storage containers updated accordingly.[/p]
      • [p]Inventories from previous game saves should auto-arrange to the new layout.[/p]
    • [p]Tech Cargo block info panel now replaced with prompt to see more information via "L Show in Xpedia"[/p]
      • [p]Reactor Load and Mod Props of a block are shown in the space below the Tech Cargo.[/p]
    • [p]Storage panel width has been reduced in size[/p]
      • [p]Reduced from 4 cells across to 3 cells.[/p]
    • [p]Block inventory pagination has been replaced with scrolling.[/p]
    • [p]Reactor Load panel has been reduced in size.[/p]
  • [p]Controls for cloning a block now appear in the button prompt ribbon.[/p]
  • [p]In the storage panel and Blockpedia, buttons have been added to show all Tech blocks, all structure blocks and all resources.[/p]
  • [p]When harvesting a resource giver with a resource laser, the yield is now shown in the form of resource icons and multipliers.[/p]
[p][/p][h3]Blocks[/h3]
  • [p]When blocks are picked up from the ground (not from a structure or Tech), right mouse button now sends them to storage or cargo, if storage isn't available.[/p]
  • [p]The 5 ramps from the Large Platform block variant group have now been moved into a separate Large Ramp group.[/p]
    • [p]Some ramps are now given to the player towards the end of the onboarding.[/p]
  • [p]The ramp from the Small Platform block variant group has now been moved into a separate Small Ramp group (of 1).[/p]
[p][/p][h3]Quality of life improvements[/h3]
  • [p]Players are now told when no cargo space is available to receive the Bootstrap Power Generator if they happen to fill it up beforehand.[/p]
[h3][/h3][p][/p][h3]Game balancing[/h3]
  • [p]Initial enemy Techs are now less likely to flee.[/p]
  • [p]Reduced the toughness and damage of swamp enemies by 25%.[/p]
  • [p]Removed grenade launchers from all regular swamp enemies.[/p]
  • [p]Stack sizes for structure blocks has increased from 25 to 100 across all game modes.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Structure blocks can be duplicated when a block dropped, when one underneath is removed, can be collected by driving into it, but there's also a structure block crate that can also be collected. [/p]
    • [p]Block variant selection doesn't work properly in the Blockpedia.[/p]
    • [p]The Tech Yard hologram doesn't always show.[/p]
    • [p]If you attach the Journeyman cab before progressing to the objective, then you must redo the objective to progress.[/p]
      • [p]The game now retroactively recognises the completion of this objective.[/p]
    • [p]When Block Crafting is selected in the game settings, there are multiple mentions of "licensed blocks."[/p]
      • [p]Alternative text messages are now displayed that don't mention "licensed blocks."[/p]
[h3][/h3][p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.9-unstable.2

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with important bug fixes and a couple of quality of life improvements.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Quality of life improvements[/h3]
  • [p]Having separated out the platform blocks and ramps in the recent update, the player no longer has any ramps, so some ramps are now given to the player towards the end of the onboarding.[/p]
  • [p]Players are now told when no cargo space is available to receive the Bootstrap Power Generator if they happen to fill it up beforehand.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]When a player enters a dedicated server, the dedicated server crashes.[/p]
    • [p]If you attach the Journeyman cab before progressing to the objective, then you must redo the objective to progress.[/p]
      • [p]The game now retroactively recognises the completion of this objective.[/p]
    • [p]When Block Crafting is selected in the game settings, there are multiple mentions of "licensed blocks."[/p]
      • [p]Alternative text messages are now displayed that don't mention "licensed blocks" (non-English text messages need updating).[/p]
    • [p]The "Buy blocks" menu at Traders has overlapping information about the blocks' modifiable properties.[/p]
      • [p]The layout has been tidied up now.[/p]
    • [p]When resource mining with a correct tier resource laser and an insufficient tier resource laser at the same time, a prompt appears telling the player that they need a sufficient tier resource laser.[/p]
      • [p]This prompt is no longer shown if a resource giver is being successfully mined.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.9-unstable.1

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with two key features being the introduction of Resource Harvesting Progression and improvements to the UI/UX. Other quality of life improvements and game balancing tweaks are also included in this update.[/p][p][/p][p]Unfortunately, trying to join a dedicated server crashes the game. We want to get the new content into the players' hands now, so we've decided to go ahead with this known issue, which we'll aim to fix for the next unstable update.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Resource harvesting progression[/h3]
  • [p]The current resource laser that the player gets at the start of the game that can harvest all resources has now been replaced with a set of increasingly better resource lasers that can harvest a new tier of previously unmineable resources as well as those that the previous tier resource laser can harvest. A new tier resource laser also benefits from increased yield, speed and power savings when harvesting lower tier resource givers.[/p]
    • [p]Basic Resource Laser[/p]
      • [p]The starter tool[/p]
      • [p]Lowest power and yield[/p]
      • [p]Can harvest Hematite (Iron), trees and Quartz[/p]
    • [p]Tier 2 Wide Gauge Resource Laser[/p]
      • [p]Available for purchase from the Forest Trader[/p]
      • [p]Slightly improved power and yield[/p]
      • [p]Can harvest Cuprite (Copper), Tantalite (Tantalum) and all lower tier resources[/p]
    • [p]Tier 2 AMP 'Sirocco' Laser[/p]
      • [p]Updated to work as an alternative to the new Tier 2 Wide Gauge Resource Laser[/p]
      • [p]Has similar attributes to the Tier 2 Wide Gauge Resource Laser, but has a longer range for combat[/p]
    • [p]Tier 3 Magma Arc Resource Laser[/p]
      • [p]Available for purchase from the Swamp Trader[/p]
      • [p]Mid tier power and yield[/p]
      • [p]Can harvest Halite (Chlorine), Bauxite (Aluminium) and all lower tier resources[/p]
    • [p]Tier 4 Sunfire Prism Resource Laser[/p]
      • [p]Available for purchase from the Polar Trader[/p]
      • [p]High tier power and yield[/p]
      • [p]Can harvest Wolframite (Titanium), Fluorite (Fluorine) and all lower tier resources[/p]
    • [p]Tier 5 GigaVolt Resonator Resource Laser[/p]
      • [p]Available for purchase from the Desert Trader[/p]
      • [p]Highest-tier power and yield[/p]
      • [p]Can harvest Gold, Kimberlite (Diamonds) and all lower tier resources[/p]
[p][/p][h3]Improvements to UI/UX (work-in-progress)[/h3]
  • [p]The in-game UI/UX has been decluttered and streamlined to provide more screen space when playing the game.[/p]
    • [p]Tech Cargo panel width has been reduced in size[/p]
      • [p]Reduced from 8 cells across to 6 cells.[/p]
      • [p]Cell height of storage containers updated accordingly.[/p]
      • [p]Inventories from previous game saves should auto-arrange to the new layout.[/p]
    • [p]Tech Cargo block info panel now replaced with prompt to see more information via "L Show in Xpedia"[/p]
      • [p]Reactor Load and Mod Props of a block are shown in the space below the Tech Cargo.[/p]
    • [p]Storage panel width has been reduced in size[/p]
      • [p]Reduced from 4 cells across to 3 cells.[/p]
    • [p]Block inventory pagination has been replaced with scrolling.[/p]
    • [p]Reactor Load panel has been reduced in size.[/p]
  • [p]Controls for cloning a block now appear in the button prompt ribbon.[/p]
  • [p]In the storage panel and Blockpedia, buttons have been added to show all Tech blocks, all structure blocks and all resources.[/p]
  • [p]When harvesting a resource giver with a resource laser, the yield is now shown in the form of resource icons and multipliers.[/p]
[p][/p][h3]Blocks[/h3]
  • [p]When blocks are picked up from the ground (not from a structure or Tech), right mouse button now sends them to storage or cargo, if storage isn't available.[/p]
  • [p]The 5 ramps from the Large Platform block variant group have now been moved into a separate Large Ramp group.[/p]
  • [p]The ramp from the Small Platform block variant group has now been moved into a separate Small Ramp group (of 1).[/p]
[p][/p][h3]Game balancing[/h3]
  • [p]Initial enemy Techs are now less likely to flee.[/p]
  • [p]Reduced the toughness and damage of swamp enemies by 25%.[/p]
  • [p]Removed grenade launchers from all regular swamp enemies.[/p]
  • [p]Stack sizes for structure blocks has increased from 25 to 100 across all game modes.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Structure blocks can be duplicated when a block dropped, when one underneath is removed, can be collected by driving into it, but there's also a structure block crate that can also be collected. [/p]
    • [p]Block variant selection doesn't work properly in the Blockpedia.[/p]
    • [p]The Tech Yard hologram doesn't always show.[/p]
[h3]
Known issues[/h3]
  • [p]Attempting to join a dedicated server crashes the game.[/p]
  • [p]The "Blocks to buy" tab of traders contains overlapping text for blocks with modifiable properties.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]