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TerraTech Worlds News

Patch Notes for unstable update 0.6.9-unstable.2

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with important bug fixes and a couple of quality of life improvements.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Quality of life improvements[/h3]
  • [p]Having separated out the platform blocks and ramps in the recent update, the player no longer has any ramps, so some ramps are now given to the player towards the end of the onboarding.[/p]
  • [p]Players are now told when no cargo space is available to receive the Bootstrap Power Generator if they happen to fill it up beforehand.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]When a player enters a dedicated server, the dedicated server crashes.[/p]
    • [p]If you attach the Journeyman cab before progressing to the objective, then you must redo the objective to progress.[/p]
      • [p]The game now retroactively recognises the completion of this objective.[/p]
    • [p]When Block Crafting is selected in the game settings, there are multiple mentions of "licensed blocks."[/p]
      • [p]Alternative text messages are now displayed that don't mention "licensed blocks" (non-English text messages need updating).[/p]
    • [p]The "Buy blocks" menu at Traders has overlapping information about the blocks' modifiable properties.[/p]
      • [p]The layout has been tidied up now.[/p]
    • [p]When resource mining with a correct tier resource laser and an insufficient tier resource laser at the same time, a prompt appears telling the player that they need a sufficient tier resource laser.[/p]
      • [p]This prompt is no longer shown if a resource giver is being successfully mined.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.9-unstable.1

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with two key features being the introduction of Resource Harvesting Progression and improvements to the UI/UX. Other quality of life improvements and game balancing tweaks are also included in this update.[/p][p][/p][p]Unfortunately, trying to join a dedicated server crashes the game. We want to get the new content into the players' hands now, so we've decided to go ahead with this known issue, which we'll aim to fix for the next unstable update.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Resource harvesting progression[/h3]
  • [p]The current resource laser that the player gets at the start of the game that can harvest all resources has now been replaced with a set of increasingly better resource lasers that can harvest a new tier of previously unmineable resources as well as those that the previous tier resource laser can harvest. A new tier resource laser also benefits from increased yield, speed and power savings when harvesting lower tier resource givers.[/p]
    • [p]Basic Resource Laser[/p]
      • [p]The starter tool[/p]
      • [p]Lowest power and yield[/p]
      • [p]Can harvest Hematite (Iron), trees and Quartz[/p]
    • [p]Tier 2 Wide Gauge Resource Laser[/p]
      • [p]Available for purchase from the Forest Trader[/p]
      • [p]Slightly improved power and yield[/p]
      • [p]Can harvest Cuprite (Copper), Tantalite (Tantalum) and all lower tier resources[/p]
    • [p]Tier 2 AMP 'Sirocco' Laser[/p]
      • [p]Updated to work as an alternative to the new Tier 2 Wide Gauge Resource Laser[/p]
      • [p]Has similar attributes to the Tier 2 Wide Gauge Resource Laser, but has a longer range for combat[/p]
    • [p]Tier 3 Magma Arc Resource Laser[/p]
      • [p]Available for purchase from the Swamp Trader[/p]
      • [p]Mid tier power and yield[/p]
      • [p]Can harvest Halite (Chlorine), Bauxite (Aluminium) and all lower tier resources[/p]
    • [p]Tier 4 Sunfire Prism Resource Laser[/p]
      • [p]Available for purchase from the Polar Trader[/p]
      • [p]High tier power and yield[/p]
      • [p]Can harvest Wolframite (Titanium), Fluorite (Fluorine) and all lower tier resources[/p]
    • [p]Tier 5 GigaVolt Resonator Resource Laser[/p]
      • [p]Available for purchase from the Desert Trader[/p]
      • [p]Highest-tier power and yield[/p]
      • [p]Can harvest Gold, Kimberlite (Diamonds) and all lower tier resources[/p]
[p][/p][h3]Improvements to UI/UX (work-in-progress)[/h3]
  • [p]The in-game UI/UX has been decluttered and streamlined to provide more screen space when playing the game.[/p]
    • [p]Tech Cargo panel width has been reduced in size[/p]
      • [p]Reduced from 8 cells across to 6 cells.[/p]
      • [p]Cell height of storage containers updated accordingly.[/p]
      • [p]Inventories from previous game saves should auto-arrange to the new layout.[/p]
    • [p]Tech Cargo block info panel now replaced with prompt to see more information via "L Show in Xpedia"[/p]
      • [p]Reactor Load and Mod Props of a block are shown in the space below the Tech Cargo.[/p]
    • [p]Storage panel width has been reduced in size[/p]
      • [p]Reduced from 4 cells across to 3 cells.[/p]
    • [p]Block inventory pagination has been replaced with scrolling.[/p]
    • [p]Reactor Load panel has been reduced in size.[/p]
  • [p]Controls for cloning a block now appear in the button prompt ribbon.[/p]
  • [p]In the storage panel and Blockpedia, buttons have been added to show all Tech blocks, all structure blocks and all resources.[/p]
  • [p]When harvesting a resource giver with a resource laser, the yield is now shown in the form of resource icons and multipliers.[/p]
[p][/p][h3]Blocks[/h3]
  • [p]When blocks are picked up from the ground (not from a structure or Tech), right mouse button now sends them to storage or cargo, if storage isn't available.[/p]
  • [p]The 5 ramps from the Large Platform block variant group have now been moved into a separate Large Ramp group.[/p]
  • [p]The ramp from the Small Platform block variant group has now been moved into a separate Small Ramp group (of 1).[/p]
[p][/p][h3]Game balancing[/h3]
  • [p]Initial enemy Techs are now less likely to flee.[/p]
  • [p]Reduced the toughness and damage of swamp enemies by 25%.[/p]
  • [p]Removed grenade launchers from all regular swamp enemies.[/p]
  • [p]Stack sizes for structure blocks has increased from 25 to 100 across all game modes.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Structure blocks can be duplicated when a block dropped, when one underneath is removed, can be collected by driving into it, but there's also a structure block crate that can also be collected. [/p]
    • [p]Block variant selection doesn't work properly in the Blockpedia.[/p]
    • [p]The Tech Yard hologram doesn't always show.[/p]
[h3]
Known issues[/h3]
  • [p]Attempting to join a dedicated server crashes the game.[/p]
  • [p]The "Blocks to buy" tab of traders contains overlapping text for blocks with modifiable properties.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for Update 0.6.8

[p]Hi there Prospectors,[/p][p][/p][p]Welcome to another update that offers improvements to structure block building, introduces the ability to deploy multiple Techs in Creative Mode and adds more structure block variants, as well as other quality of life improvements.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Improvements to structure blocks attachment[/h3]
  • [p]The algorithm for determining how structure blocks attach to each other has been improved to provide a more intuitive building experience.[/p]
  • [p]It should be easier to build a tile of platform blocks away from you, even though you can't see the Attach Points.[/p]
[p][/p][h3]Tech placement and allegiance switching[/h3]
  • [p]In Creative Mode, you can now place additional Techs in the world via Tech snapshots.[/p]
    • [p]Select a Tech snapshot, click the "Deploy" button and place new Tech in the world.[/p]
  • [p]Techs can be set to be controlled by the player, set to neutral, set as an enemy or packed away.[/p]
  • [p]This allows other players to test drive any Tech that isn't controlled by a player.[/p]
[p][/p][h3]Camera focus on a Tech or structure block enhancements[/h3]
  • [p]An icon is now displayed when attempting to focus the camera on a Tech or structure block that's too far from the player's Tech.[/p]
  • [p]You can now change the block that the camera focuses on, even if you're holding a block on your cursor.[/p]
[p][/p][h3]More Attach Points on blocks[/h3]
  • [p]Bastion Cargo[/p]
    • [p]Added 4 APs to the long sides[/p]
    • [p]Added 1 AP to the square side faces[/p]
    • [p]Added 4 APs to the underside.[/p]
  • [p]Carbon Power Generator[/p]
    • [p]Added 2 APs to the underside[/p]
[p][/p]
  • [p]Small Concrete Foundation[/p]
    • [p]Added 2 APs to each side to have 4 in total per side[/p]
  • [p]Large Concrete Foundation[/p]
    • [p]Added 8 APs to bottom to match top[/p]
    • [p]Added 2 APs on each side for vertical symmetry.[/p]
    • [p]Added 4 APs to centre of top and bottom[/p]
  • [p]Small Platform - Full[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Centre[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Corners[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Cross[/p]
    • [p]Added 8 APs to bottom to match top[/p]
[p][/p][h3]New structure block variants[/h3]
  • [p]The following structure blocks are variants of existing ones, but with a blank underside:[/p]
    • [p]Large Platform - Top Cross[/p]
    • [p]Large Platform - Top Centre[/p]
    • [p]Large Platform - Top Corners[/p]
    • [p]Small Platform - Top[/p]
  • [p]A black band around the block indicates a face with no attach points.[/p]
[p][/p][h3]Structure blocks colour revisions[/h3]
  • [p]Structure machines, which were predominantly yellow with orange detail, are now predominantly orange with yellow detail, to make them more visible against yellow platform blocks.[/p]
[p][/p][h3]UI improvements[/h3]
  • [p]Added block nudge position controls in place of block rotation controls in the bottom ribbon.[/p]
  • [p]Some of the block filter icons have been updated to improve readability.[/p]
  • [p]Structure category icons have been updated to improve readability.[/p]
[p][/p][h3]Colour text for key words in onboarding text (Work-in-progress)[/h3]
  • [p]Colour text is now used to bring key words to the attention of the player in the onboarding text.[/p]
  • [p]This is an ongoing effort for English and for non-English languages.[/p]
[h3][/h3][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Some glyphs in onboarding text for non-English languages were showing incorrect markup text instead of the glyph.[/p]
[p][/p][p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.8-unstable.3

[p]Hi there Prospectors,[/p][p][/p][p]Welcome to another unstable update that offers some minor improvements and a set of bug fixes.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Improvements[/h3]
  • [p]Colour text for keywords has been added for some of the initial onboarding messages for non-English languages.[/p]
  • [p]Added block nudge position controls in place of block rotation controls in the bottom ribbon.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Some glyphs in onboarding text for non-English languages were showing incorrect markup text instead of the glyph.[/p]
    • [p]AMP 'Sirocco' Laser and Front-Mounted AMP-F 'Sirocco' Laser incorrectly had PRD skin instead of COM skin[/p]
    • [p]In Creative Mode, when a deployed Tech is occupied by a client and is then turned into an enemy, it did not respond client side.[/p]
    • [p]In Creative Mode, a deployed Tech which is then set as an enemy did not have player damage enabled by default.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.8-unstable.2

[p]Hi there Prospectors,[/p][p][/p][p]Welcome to another unstable update that offers further improvements to structure block building, more structure platform variants, tweaks to structure block colours, as well as other quality of life improvements.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Improvements to structure blocks attachment[/h3]
  • [p]It should be easier to build a tile of platform blocks away from you, even though you can't see the Attach Points.[/p]
  • [p]This is an ongoing effort to improve the block building process as much as possible and we welcome any feedback that players have.[/p]
    • [p]If a structure block isn't attaching as you'd expect it to, please let us know.[/p]
[p][/p][h3]Camera focus on a Tech or structure block[/h3]
  • [p]You can now change the block that the camera focuses on, even if you're holding a block on your cursor.[/p]
[p][/p][h3]More Attach Points on blocks[/h3]
  • [p]Carbon Power Generator[/p]
    • [p]Added 2 APs to the underside[/p]
  • [p]Large Concrete Foundation[/p]
    • [p]Added 4 APs to centre of top and bottom[/p]
[p][/p][h3]New structure block variants[/h3]
  • [p]The following structure blocks are variants of existing ones, but with a blank underside:[/p]
    • [p]Large Platform - Top Cross[/p]
    • [p]Large Platform - Top Centre[/p]
    • [p]Large Platform - Top Corners[/p]
    • [p]Small Platform - Top[/p]
  • [p]A black band around the block indicates a face with no attach points.[/p]
[p][/p][h3]Improved structure category icons[/h3]
  • [p]Structure category icons have been updated to improve readability.[/p]
[p][/p][h3]Structure blocks colour revisions[/h3]
  • [p]The black parts of structure platform blocks which were lightened in 0.6.8-unstable.1 update have now been reverted to black again.[/p]
  • [p]Structure machines, which were predominantly yellow with orange detail, are now predominantly orange with yellow detail, to make them more visible against yellow platform blocks.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]