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TerraTech Worlds News

Patch Notes for unstable update 0.7-unstable.1

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update that has one major addition and a handful of significant game balancing changes and quality of life improvements. There have been several mentions that the game is called TerraTech Worlds, but Nibiru is the only world present in the game so far. Please welcome planet number 2, Phaeton, which is now available to play once the tutorial has been completed on Nibiru. We've also introduced fast travel so you can teleport between discovered traders and Bastion S.E.E.D.s.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop wadown list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]A new planet, Phaeton[/h3]
  • [p]When the tutorial on Nibiru has been completed, it unlocks a second planet, Phaeton, which can then be selected when starting a new game, as there is no initial onboarding on Phaeton.[/p]
  • [p]Phaeton has different topology compared to Nibiru, with greater land mass and less sea.[/p]
  • [p]The game progression on Phaeton is more freeform, compared to Nibiru.[/p]
[p][/p][h3]Game balancing changes[/h3]
  • [p]The recipe for a Tech Yard has been reduced to Iron x10 + Organics x10.[/p]
  • [p]All Tech Yard modules, the Basic Fabricator, the Block Crafter and the Carbon Power Generator have had their recipe costs reduced by half.[/p]
  • [p]Scavengeable Tech Yards and Tech Yard modules have been added to enemy bases.[/p]
  • [p]The Tractor Beam is now available to buy in the Swamp, Polar and Desert traders.[/p]
  • [p]The flight height limit has been increased from 300m to 500m.[/p]
[p][/p][h3]Quality of life improvements[/h3]
  • [p]Game objectives are now grouped by biomes in the Prospector Portal.[/p]
  • [p]Once you have discovered the Forest Trader, you can then teleport between any discovered Traders and Bastion S.E.E.D.s.[/p]
  • [p]Blockpedia links have been added from within Blockpedia pages.[/p]
    • [p]e.g. for a structure block or a resource, if there's a crafting structure and resource ingredients in its info panel, you can mouse over them and press L to jump to their entry in the Blockpedia.[/p]
  • [p]In the Blockpedia, resources are now considered discovered when they're a recipe input for a discovered structure.[/p]
  • [p]When loading Tech snapshots, the panel now uses a scrolling page instead of the older pagination.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Mining Fluorine only produces debris.[/p]
      • [p]Fluorine is now produced when mining with tier 4 and above resource lasers.[/p]
[p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for Update 0.6.10 - Hotfix 1

[p]Hi there prospectors,[/p][p][/p][p]We've fixed a widely reported issue caused when the player buys the Wide Gauge Resource Laser before being told to do so, causing the objective to not be completable. We had a fix for this queued up as part of our next planned unstable update, but felt this fix was important enough to be worthy of a hotfix update, so here it is.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Bug fixes[/h3]
  • [p]When buying a Wide Gauge Resource Laser ahead of the objective to buy it has been set, the game now recognises that the player has it and the objective completes and moves onto the next one.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for Update 0.6.10

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another update with a significant overhaul to improve the flight model and boats. We've made quite a lot of changes here that we're pretty confident will offer a much better experience when building and flying planes or sailing boats. Your existing plane and boat Techs may be markedly improved or possibly worse because of the changes that have been made and may need refining.[/p][p][/p][p]We've added some example planes, boats and amphibious planes to Creative Mode for you to try out. There are also some new blocks in this update to allow greater flexibility when placing the position of your plane wings for example to finesse your Tech builds.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Flight improvements[/h3]
  • [p]The flight controls have been improved to provide better controls for flying aircraft Techs; allowing the plane to pitch, roll and yaw in a more intuitive manner.[/p]
    • [p]When flying, the camera moves to frame the Tech centrally.[/p]
    • [p]Added yaw controls on mouse and keyboard (Q/E).[/p]
      • [p]Yaw keys are now remappable.[/p]
    • [p]Disabled the auto-trim, which was forcing planes to fly level regardless of controls.[/p]
    • [p]Disabled mid-air steering for winged Techs.[/p]
    • [p]Gliding with no propulsion has also been improved.[/p]
  • [p]Flight propellers have increased in power, making it possible to build helicopters and easier to build planes.[/p]
    • [p]Wren Propeller: 160 kph[/p]
    • [p]Falcon Propeller: 200 kph[/p]
    • [p]Albatross Big Propeller: 160 kph[/p]
    • [p]Porco Booster: 300 kph[/p]
  • [p]Flight boosters are more effective in water, making it easier to take off from water now.[/p]
  • [p]Gum Stabiliser Wheel no longer jitters around when taking the weight of the plane or when the plane is flying.[/p]
  • [p]A flight blocks filter button has been added to the Tech block inventory to show all flight blocks.[/p]
  • [p]Some example planes can be found in Creative Mode; behind the starting position is a take-off and landing strip with 4 different sized planes to switch to and try out.[/p]
[p][/p][h3]Boat improvements[/h3]
  • [p]Boat travel has been improved to allow greater control of building and steering boats on water.[/p]
    • [p]Introduced a greater difference in the power of different propeller blocks.[/p]
    • [p]Rudders provide a greater ability to steer.[/p]
    • [p]Buoyancy values for blocks have been refined.[/p]
  • [p]Boat propellers are now tripled in power, with the exception of the lowest rudder and propeller, which is 1.5 as powerful.[/p]
  • [p]A boat blocks filter button has been added to the Tech block inventory to show all boat blocks.[/p]
  • [p]Some example boats and amphibious planes can be found in Creative Mode if you continue past the take-off and landing strip to a jetty by the sea.[/p]
[p][/p][h3]New flight and boat blocks[/h3]
  • [p]SEA Relentless Duck Cab[/p]
  • [p]SKY Two Hull[/p]
  • [p]Sky Three Hull[/p]
  • [p]Small Double Bubble Wheel[/p]
  • [p]Large Double Bubble Wheel[/p]
  • [p]Spat Bubble Wheel[/p]
  • [p]Connector Spat Bubble Wheel[/p]
[p][/p][h3]Quality of life improvements[/h3]
  • [p]The HALO Relocator has been separated out from the Tech block group of Speedometer, Altimeter and Anemometer.[/p]
  • [p]A tooltip has been added to the bottom ribbon for toggling the display of the physics visualiser when in build mode.[/p]
  • [p]The objectives screen now has a scrollable panel instead of the older style pagination.[/p]
  • [p]An option has been added to the game options to "Only Show Hints Once."[/p]
  • [p]Allow respawn in Creative and Classic modes.[/p]
[p][/p][h3]Localisation[/h3]
  • [p]Portuguese language support has been added.[/p]
    • [p]The current in-game translations are work-in-progress.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]When picking up a stack of blocks from your Tech Yard Storage, returning them via Right Mouse Button duplicates the amount that get returned.[/p]
    • [p]If you attach the Journeyman cab before progressing to the objective, then you must redo the objective to progress.[/p]
      • [p]The game now retroactively recognises the completion of this objective.[/p]
    • [p]Block variants text is sometimes illegible against the background.[/p]
    • [p]Wheels will not function on boats with wings.[/p]
    • [p]Flipped propellers still spin the same way.[/p]
      • [p]They now spin in the correct direction.[/p]
    • [p]It is possible to enable build beam in mid-flight.[/p]
      • [p]This is now only possible when the Tech is on the ground.[/p]
    • [p]Scanner UI remains on screen when the pause menu is active.[/p]
    • [p]Auto-aim weapons aim at the oil spills.[/p]
    • [p]You can run out of repair charges in Creative Mode.[/p]
      • [p]Players have infinite repair charges in this mode now.[/p]
    • [p]Client gets told they have an insufficient tiered weapon when attacking iron seams with a level 1 Resource Laser.[/p]
      • [p]Insufficient weapon audio no longer plays and hint showing you aren't damaging the seam doesn't display any more.[/p]
    • [p]Camera height changes too slowly when coming out of base interaction screens.[/p]
      • [p]The camera returns to the Tech now, then stays the same after exiting an interactable structure.[/p]
    • [p]The seams tutorial objective doesn't progress correctly in multiplayer when multiple players play through the tutorial together.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.10-unstable.5

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with a revision to the lightning trees density based off more of the feedback we've received from the previous 0.6.10-unstable releases.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop wadown list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Lightning trees are so thinned out that you can get through them without the Mobile Lightning Rod.[/p]
      • [p]The density of lightning trees has been increased slightly.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.10-unstable.4

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with game balancing changes based off more of the feedback we've received from the previous 0.6.10-unstable releases.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop wadown list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Flight and boat improvements[/h3]
  • [p]Flight boosters are more effective in water, making it easier to take off from water now.[/p]
  • [p]The ability to glide a plane was considered excessive and has been refined to make it less so.[/p]
  • [p]Gum Stabiliser Wheel no longer jitters around when taking the weight of the plane or when the plane is flying.[/p]
[p][/p][h3]Localisation[/h3]
  • [p]Portuguese language support has been added.[/p]
    • [p]The current in-game translations are work-in-progress.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Client gets told they have an insufficient tiered weapon when attacking iron seams with a level 1 Resource Laser.[/p]
      • [p]Insufficient weapon audio no longer plays and hint showing you aren't damaging the seam doesn't display any more.[/p]
    • [p]Too many lightning trees in the lightning forest.[/p]
      • [p]Lightning trees are more sparsely distributed now.[/p]
    • [p]Camera height changes too slowly when coming out of base interaction screens.[/p]
      • [p]The camera returns to the Tech now, then stays the same after exiting an interactable structure.[/p]
    • [p]The seams tutorial objective doesn't progress correctly in multiplayer when multiple players play through the tutorial together.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]