Constance Update 1.1 Out Now
Hello everybody,
[p][/p][p]It's been a minute![/p][p]Today we can finally share with you that our first big update for Constance just went LIVE!ːsteamhappyː[/p][p] [/p][h3]Let's start with the Patch Notes:[/h3]- [p]Full Arabic language support included[/p]
- [p]Various Map improvements including exact tracking of Constance's position within a room, visual indicator of areas discovered with the camera, player trail that shows you your travelled path, some improved room shapes, a new zoom function for the local map and exact Snapshot positions within the map rooms[/p]
- [p]Intro, Credits, Cutscenes & Narrative Minigames can now be skipped with a new pause menu[/p]
- [p]New Cursed Game Mode (unlocks after beating the game and serves as our game's "hard mode")[/p]
- [p]New Overthinker Modifier (our game's "permadeath" modifier - you only get 1 life!)[/p]
- [p]Chase Sequence: Camera has been unlocked, players can now outrun the boss[/p]
- [p]Chase Sequence: Level design adjustments for fairer timings and less frustrating moments[/p]
- [p]Jester & Jester Encore: players can now attack ALL cards in ALL patterns to damage the bosses[/p]
- [p]Jester Encore: Cards are no longer invisible, patterns were improved[/p]
- [p]Lord Koba: Timings and some attacks were improved[/p]
- [p]A variety of other bosses were improved in terms of timings, awkward pauses and anticipations (i.e. High Patia now communicates properly that she heals while hanging from the ceiling)[/p]
- [p]Added a UI element that communicates better what is actually happening at Jackie's tent[/p]
- [p]Added a completion screen at the end of the game[/p]
- [p]Various new accessibility options[/p]
- [p]Various difficulty and economy balancing adjustments[/p]
- [p]Various bug fixes[/p]
- [p]Various smaller performance improvements[/p]
- The Constance Team[/p][p][/p][previewyoutube][/previewyoutube]