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Constance News

Constance Post Launch Roadmap

[p]Hey everybody![/p][p]Before the team will head into a well deserved winter break we wanted to let you know what we have planned for Constance in the next couple of months.[/p][p] [/p][p][/p][p]We heard and analyzed your feedback and are attempting everything we can to adress the biggest issues. [/p][p]Besides obvious accessibility options like a better readable map and skippable cutscenes we are also looking into our boss fight designs and will smoothen out some of the rougher edges in terms of timing, pacing and balancing that we unfortunetely didn't have the time to perfect before the 1.0 launch. [/p][p]We hope you're excited about what we are preparing for you.[/p][p][/p][p]Thanks again for playing and all the feedback, see you again very soon! [/p][p]- The Constance Team[/p]

Patch Notes – 1.0.3.98778

[p]Hey everyone,

Today our second Patch for Constance is going live!
We fixed the most pressing bugs you reported to us and already started with some map improvements. (More to come!)

When buying the Architect's Blueprint item from the shop you now get a visual indicator on the levels on your map that communicate if all secrets/collectibles have been found in a room. [/p][p][/p][p]Here are the full patch notes:[/p]
  • [p]Level-based completion tracking added to the map (unlocks via "Architect's Blueprint")[/p]
  • [p]Fixed the "Inner Canvas" achievement (if you qualify, load into any save to receive it)[/p]
  • [p]PC local time shenanigans no longer break savegame loading[/p]
  • [p]Snapshot button is now rebindable on controller[/p]
  • [p]Fixed a bug where Jackie's quest stayed incomplete even though you had all rewards (talk to her again if that's the case for you)[/p]
  • [p]Fixed a bug where Palettus sometimes glitched through the door, causing a softlock[/p]
  • [p]Broken savegames are now properly ignored during load[/p]
  • [p]A handful of additional fixes[/p]
[p][/p][p]In just a few days we will also release our "Post Launch Roadmap" for Constance so you are aware about the things you can look forward to in the upcoming months.

Thanks a lot for all your feedback, we will continue to iterate and improve!
Cheers,
The Constance Team[/p][p][/p][p][/p]

Constance x Steam Award

[p]Hey everyone!

Constance has been out for just a couple of days and we are very happy with the reception and feedback for the game! :)

You can now vote for us to get a Steam Award!
We'd love for you to nominate us in the category Outstanding Visual Style. 💜

Thank you so much and we hope you keep enjoying the world of Constance!
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Patch Notes – 1.0.2.77733

[p]Our first post-launch patch just went live! We tried to address all of the most pressing issues you all reported so far. [/p]
  • [p]Fixed black screen when starting a new save file on some devices[/p]
  • [p]Fixed videos not playing on some Steam Decks[/p]
  • [p]Fixed Minimap not being rebindable on controller[/p]
  • [p]Unstable Bubble no longer travels with elevators[/p]
  • [p]Prevent paint clone pogo cheese[/p]
  • [p]Lord Koba softlock fix[/p]
  • [p]Fixed softlock in Journal when exiting during certain popups[/p]
  • [p]Violin Flashback improvements (feedback for ending notes early, button prompt fixes)[/p]
  • [p]Fixed spelling errors[/p]
  • [p]Disabled code stripping (relevant for modding support)[/p]
  • [p]A bunch of additional fixes and tweaks here and there[/p]
[p]Thank you for helping make Constance the best game it can be! :)[/p]

Constance, a lovely looking hand-drawn metroidvania about creatively fighting your inner demons, is out now


Right, has everyone got Hollow Knight: Silksong out of their system? I'm sure there's plenty of you that have scoured enough of its map to feel satisfied and ready for another hand-drawn metroidvania. Enter Constance! A game that fits that bill precisely, albeit with its own, quite literally painterly flair, one which is out today.

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