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Bullet Bunny News

Bullet Bunny "Overhaul" Update is out now!

[h3]New Hero Called K.Rot7 (Kind of like carrot?)[/h3]
K.Rot7 is a cute little robot bunny that is very unique compared to the other heroes. K.Rot7 starts with 15 HP and 40 Shield Points as well as a little drone friend. Stay close to your drone as your shield regenerates even quicker! Depending on it's current shield level, K.Rot7's super will either instantly regenerate shield points or switch the drone to attack mode.

[h3]New Hero passives (Unlockable through special hero challenges)[/h3]
Pulse - Gain a DMG buff equivalent to your armor after healing more than 5 hp
Bones - When doggos explode heal 1 hp
Porter - +10% Dodge, successful dodges against projectiles trigger an additional 15% bonus for 10(s)
Mag - 10% to gain an XP when criting
Mo - Gain a speed buff when below half ammo
Payne - Blood DMG drains slower
Haze - Poisons drain quicker
Nikki - Gain 2 DMG per turret in radius (this was remove from Nozia)
Rooty - Gain ammo while stationary
Blink - 25% to gain a super when using your super
K.rot7 - +10% Speed, +10% Dodge, +10 Shield Points

[h3]3 New gun perks for each gun (Unlockable through special gun challenges)[/h3]
These range from DMG buffs to unique things like Nozia leaving a trail of poison patches, chance to summon extra doggos, mega poison explosions, & more!

[h3]3 New Powerups![/h3]
Although powerups were not the focused on this update I couldn't resist adding these game changers!
Poison Bullets (Bullets fired from gun now poison targets) - The goal is to make poison builds less restrictive
Rooted Bones (Summon 4 doggos when stationary for 5(s) - This really gives Rooted (stationary) Builds a big buff!
Critical Blood (Gain 5% blood every critical hit) - Pain + Crit = Mad damage!

[h3]New UI Interface in the HUB[/h3]
Complete overhaul to make it easier to navigate (see below). A lot of the negative feedback was regarding the clunky HUB and UI, this should address all that and more!

[h3]And More![/h3]
New Currencies/loot used to purchase/unlock things. Brain Chunk, Collector trinket, and Phantoms Remnant, dropped by bosses. This completely changes the progression system and makes this much more interesting.
New Trader in the HUB. Trader your loot to obtain other loot.
Modes now need to be unlocked, again this makes things much more interesting and exciting!
Poisons do not instantly trigger now. With the new powerup this was necessary and lines up with how most games work.
Manual Reload has been added (R, Triangle, Y on controller)

Thank you so much for reading Pen

Info on a huge Update coming soon

Hey Everyone!

I've been working on some major changes to Bullet Bunny regarding all the feedback since it's release and wanted to give an update on what's to come.

[h3]HUB User Interface Overhaul[/h3]
New & easier to use HUB interface! Based on a lot feedback about how clunky and hard to use the old HUB interfaces were, I've completely revamp it for a quicker & better experience.



[h3]Permanent Gun Perks[/h3]
Upgrade your guns permanently in the HUB by completely unique challenges!



[h3]New Hero Passives[/h3]
Unlock special hero passives!



[h3]Progression Overhaul[/h3]
Progression is more rewarding than ever with new boss drops used to purchase guns/heroes & unique ways to unlock perks & passives!



[h3]A New Hero[/h3]
Beep Boop, a new hero!



[h3]And More[/h3]
New powerups, balance changes, a trader in the HUB, and more! Some things that are in the works but might not/won't make in this update are a custom loadout system, manual reload, new guns, make poisons more accessible for every gun, and new Hero spells?

Thanks so much for reading, I'm super excited to share this with you all

Small Update - QOL things

Hey!

Small update:

-the game now saves your last loadout after leaving the game and won't reset to the default
-added the hero used in the game summary
-added the gun used in the game summary
-added the back-gear used in the game summary
-various small bugs

Thanks,
Pen

Balances + Patches

Hey! Some Common feedback has been the difficulty in normal mode, this small update tackles some of the main issues.

Normal Mode Absorbers (Shield Dude) HP have been nerfed significantly (1000 to 750 & 4000 to 3000)
Wombies (Tanky troll) HP have been nerfed (200 to 180)
Rage Gombies (Red one) HP has been nerfed (150 to 135)
Starting Fire DMG has been buffed (5 to 8)
Pen Pal’s Burst DMG has been buffed (50 to 100)
Pen Pal’s Speed has been buffed (25 to 35)
Pen Pal now gives +1 to the Summon Mastery
Added the game mode on the summary page
Added Score multiplier to the stats & changed the wording
Burning Roots now gives +1 to the Rooted & Pyro Mastery

Bugs:
Fixed where there was 4 cursors in the powerup menu (Steam Deck)
Fixed bug where you’d died when taking “blood bullets” at 1 HP
Fixed a bug when purchasing at the lockers (back gear) and it wouldn’t trigger properly

OFFICIAL RELEASE DATE

Hey Everyone!

I'm so excited and nervous to announce that Bullet Bunny will be released March 4th 2024!

[previewyoutube][/previewyoutube]