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Bullet Bunny News

Bullet Bunny "A Box Full of Sharp Objects" Update is out now!

[h3]New Hero Called Razor [/h3]
Razor is obsessed with sharp objects... get ready to slice your way through your enemies! Razor's super lays spikes everywhere while also shooting 12 sharp blades! Razor's kit brings a whole new type of build to Bullet Bunny evolving around sharp things!

[h3]New Gun & Back Gear [/h3]
To Compliment Razor, let me introduce the Baneshul! This gun shoots out a sharp blade. When this blade hits an enemy it summons another blade from below the earth, piercing from below dealing damage! Razors back-gear lets him walk over spikes and get a small buff!

[h3]Loadouts are here! [/h3]
With loadouts you can now save 3 of your favorite loadouts and quickly switch between them using the number keys! (D-pad on controllers)

[h3]Auto-Aim & Outlines! [/h3]
Auto-aim is here for those who don't like aiming!
Outlines are here for those who have trouble tracking enemies!
Both can be toggled in the options menu. Outlines can be toggled pressing "O" as well

[h3]New Powerup & power changes![/h3]
New powerup: Stun Spikes! spikes have a chance to stun enemies!
Bloody Spikes now triggers when the hero walks over it!
The Bloodsword now also deals SHARP damage (previously spike damage) + your blood percent.
Spikes got a new look!

I've also been heavily optimizing Bullet Bunny Mobile! Stay tuned for news on that :)


Thank you so much for reading Pen

Info on the next Update

Hey Everyone!

I've been working an update over the summer. I had plans to have it out earlier but got caught up in Bullet Bunny Mobile (Teaser). More news on that on a later date. Here's what's plan for the next update!

[h3]Custom Loadouts![/h3]
Quickly switch to your favorite loadout.

[h3]New Character![/h3]
He's razor sharp.

[h3]New Gun![/h3]
Also Razor sharp.

[h3]Auto-Aim![/h3]
An auto-aim toggle has been added.

[h3]And More![/h3]
New spells, back-gear, and changes to a lot of sharp things...

Thanks so much for reading, I'm super excited to share this with you all

Bullet Bunny "Overhaul" Update is out now!

[h3]New Hero Called K.Rot7 (Kind of like carrot?)[/h3]
K.Rot7 is a cute little robot bunny that is very unique compared to the other heroes. K.Rot7 starts with 15 HP and 40 Shield Points as well as a little drone friend. Stay close to your drone as your shield regenerates even quicker! Depending on it's current shield level, K.Rot7's super will either instantly regenerate shield points or switch the drone to attack mode.

[h3]New Hero passives (Unlockable through special hero challenges)[/h3]
Pulse - Gain a DMG buff equivalent to your armor after healing more than 5 hp
Bones - When doggos explode heal 1 hp
Porter - +10% Dodge, successful dodges against projectiles trigger an additional 15% bonus for 10(s)
Mag - 10% to gain an XP when criting
Mo - Gain a speed buff when below half ammo
Payne - Blood DMG drains slower
Haze - Poisons drain quicker
Nikki - Gain 2 DMG per turret in radius (this was remove from Nozia)
Rooty - Gain ammo while stationary
Blink - 25% to gain a super when using your super
K.rot7 - +10% Speed, +10% Dodge, +10 Shield Points

[h3]3 New gun perks for each gun (Unlockable through special gun challenges)[/h3]
These range from DMG buffs to unique things like Nozia leaving a trail of poison patches, chance to summon extra doggos, mega poison explosions, & more!

[h3]3 New Powerups![/h3]
Although powerups were not the focused on this update I couldn't resist adding these game changers!
Poison Bullets (Bullets fired from gun now poison targets) - The goal is to make poison builds less restrictive
Rooted Bones (Summon 4 doggos when stationary for 5(s) - This really gives Rooted (stationary) Builds a big buff!
Critical Blood (Gain 5% blood every critical hit) - Pain + Crit = Mad damage!

[h3]New UI Interface in the HUB[/h3]
Complete overhaul to make it easier to navigate (see below). A lot of the negative feedback was regarding the clunky HUB and UI, this should address all that and more!

[h3]And More![/h3]
New Currencies/loot used to purchase/unlock things. Brain Chunk, Collector trinket, and Phantoms Remnant, dropped by bosses. This completely changes the progression system and makes this much more interesting.
New Trader in the HUB. Trader your loot to obtain other loot.
Modes now need to be unlocked, again this makes things much more interesting and exciting!
Poisons do not instantly trigger now. With the new powerup this was necessary and lines up with how most games work.
Manual Reload has been added (R, Triangle, Y on controller)

Thank you so much for reading Pen

Info on a huge Update coming soon

Hey Everyone!

I've been working on some major changes to Bullet Bunny regarding all the feedback since it's release and wanted to give an update on what's to come.

[h3]HUB User Interface Overhaul[/h3]
New & easier to use HUB interface! Based on a lot feedback about how clunky and hard to use the old HUB interfaces were, I've completely revamp it for a quicker & better experience.



[h3]Permanent Gun Perks[/h3]
Upgrade your guns permanently in the HUB by completely unique challenges!



[h3]New Hero Passives[/h3]
Unlock special hero passives!



[h3]Progression Overhaul[/h3]
Progression is more rewarding than ever with new boss drops used to purchase guns/heroes & unique ways to unlock perks & passives!



[h3]A New Hero[/h3]
Beep Boop, a new hero!



[h3]And More[/h3]
New powerups, balance changes, a trader in the HUB, and more! Some things that are in the works but might not/won't make in this update are a custom loadout system, manual reload, new guns, make poisons more accessible for every gun, and new Hero spells?

Thanks so much for reading, I'm super excited to share this with you all

Small Update - QOL things

Hey!

Small update:

-the game now saves your last loadout after leaving the game and won't reset to the default
-added the hero used in the game summary
-added the gun used in the game summary
-added the back-gear used in the game summary
-various small bugs

Thanks,
Pen