Proxy Chat! + Daily Deal! + What I've been up to!
Howdy!
[h2]Happy Birthday Wormtown! Let's celebrate with Proxy Chat and a Daily Deal![/h2]
It's crazy to think that Wormtown released into Early Access 2 years ago - so Happy Birthday Wormtown! To celebrate, I've added (after many many many requests) proximity voice chat to the game!
On top of that, Wormtown will be a Steam Daily Deal for 40% off from April 18th - 25th! It's the perfect time to wrangle up the crew for some rowdy games of Wormtown.
[h2]Patch Notes:[/h2]
[h3]+ Added Proximity Voice Chat and Lobby Voice Chat[/h3]
- There are 2 "channels" for proxy chat in game, living and dead. Living Pardners and Worms can hear each other, and Ghosts can hear living players but can only be heard by other ghosts - unless a Pardner has the Luigi Board equipped, that is!
- You can checkout the new voice settings from the options menu, and choose between open mic, push to talk, or disable it all together.
- You can find individual volume controls for each player in the pause menu
Note: If you're hiding from a Worm and they say "Marco", you're obligated to respond with "Polo". Sorry, thems the rules :p
[h3]Bug Fixes/Misc Changes:[/h3]
- Lowered the Worm rumbling and building impact noises slightly, as they were especially loud in first person
- Fixed the puzzle map being stuck open if you died while it was open
- Rebalanced fuel objective scaling values with higher Pardner counts, as 10+ Pardner games required a bit too much fuel
[h2]What have I been up to?[/h2]
Since the 1.0 Release in January, I've put Wormtown on the backburner for a bit while I focused on some other projects. I've got a couple games I've been tinkering with, one being my next full-fledged multiplayer game and a few smaller game projects as well. My plan is to release a smaller multiplayer game in the next few months to help fund the larger, more time consuming project. So keep your eyes out for announcements about those games soon!
If you want to keep up with the all my future development, join the discord at Discord.gg/Wormtown
Thanks! And I hope everyone enjoys the Proxy Chat update, it was a TON of fun to playtest and adds a whole new layer to the game :D
Stay safe out there, Pardners
[h2]Happy Birthday Wormtown! Let's celebrate with Proxy Chat and a Daily Deal![/h2]
It's crazy to think that Wormtown released into Early Access 2 years ago - so Happy Birthday Wormtown! To celebrate, I've added (after many many many requests) proximity voice chat to the game!
On top of that, Wormtown will be a Steam Daily Deal for 40% off from April 18th - 25th! It's the perfect time to wrangle up the crew for some rowdy games of Wormtown.
[h2]Patch Notes:[/h2]
[h3]+ Added Proximity Voice Chat and Lobby Voice Chat[/h3]
- There are 2 "channels" for proxy chat in game, living and dead. Living Pardners and Worms can hear each other, and Ghosts can hear living players but can only be heard by other ghosts - unless a Pardner has the Luigi Board equipped, that is!
- You can checkout the new voice settings from the options menu, and choose between open mic, push to talk, or disable it all together.
- You can find individual volume controls for each player in the pause menu
Note: If you're hiding from a Worm and they say "Marco", you're obligated to respond with "Polo". Sorry, thems the rules :p
[h3]Bug Fixes/Misc Changes:[/h3]
- Lowered the Worm rumbling and building impact noises slightly, as they were especially loud in first person
- Fixed the puzzle map being stuck open if you died while it was open
- Rebalanced fuel objective scaling values with higher Pardner counts, as 10+ Pardner games required a bit too much fuel
[h2]What have I been up to?[/h2]
Since the 1.0 Release in January, I've put Wormtown on the backburner for a bit while I focused on some other projects. I've got a couple games I've been tinkering with, one being my next full-fledged multiplayer game and a few smaller game projects as well. My plan is to release a smaller multiplayer game in the next few months to help fund the larger, more time consuming project. So keep your eyes out for announcements about those games soon!
If you want to keep up with the all my future development, join the discord at Discord.gg/Wormtown
Thanks! And I hope everyone enjoys the Proxy Chat update, it was a TON of fun to playtest and adds a whole new layer to the game :D
Stay safe out there, Pardners