Woopsies, here's a bug fix patch!
I updated Wormtown's engine version back in October for the Unity vulnerability. Despite that being a small little update, I've received some weird bugs over the last few months caused by that engine upgrade.
I apologize for not patching them sooner! I wasn't aware of many of them and was having troubles reproducing the others. This is why it's so scary to upgrade engine versions for games already made/in production... you never know what fun surprises will crop up :c
Anyways, this update:
- Previously, if a player left the game during the lobby phase, map generation would completely break for the other players. Fixed!
- If a player left the game while grabbed by the Worm, it would softlock the Worm. Fixed!
- Players wouldn't drop their inventory items on the ground when leaving. Fixed!
- and fixed a few other bugs related to disconnecting players
Please let me know if you run into any other game breaking bugs!
I apologize for not patching them sooner! I wasn't aware of many of them and was having troubles reproducing the others. This is why it's so scary to upgrade engine versions for games already made/in production... you never know what fun surprises will crop up :c
Anyways, this update:
- Previously, if a player left the game during the lobby phase, map generation would completely break for the other players. Fixed!
- If a player left the game while grabbed by the Worm, it would softlock the Worm. Fixed!
- Players wouldn't drop their inventory items on the ground when leaving. Fixed!
- and fixed a few other bugs related to disconnecting players
Please let me know if you run into any other game breaking bugs!