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  3. Public Beta Branch Update: August 24th, 2023

Public Beta Branch Update: August 24th, 2023

More tweaks, fixes, and changes for the Beta branch:

Changes:
- The escape mini game now has “checkpoints” when you reach certain points filling the escape meter. A failed input will revert the escape meter progress back to the last checkpoint you crossed. On normal difficulty, you get a “checkpoint” after 3 correct inputs. This means you still lose progress for failed inputs but multiple quick failed inputs in a row won’t set you back all the way.

- Lowered the grip loss when jumping while climbing from 22% to 8%.

- The Armored Carapace ability is inadvertently blocking all damage sources, not just external ones. (i.e. it’s blocking damage when you eat a dynamite, too!) I’m going to keep this in for now and see how it affects balance, as Armored Carapace felt like one of the weaker abilities as it was. To counter some of it’s new strength, I’ve lowered the duration of the armor to 16 seconds (was 20).

- Lookout Tower chests no longer contain normal loot drops (coal, fruits etc.) - They will only drop one guaranteed equipment.

- Dynamite explosions will now destroy sandtraps in their blast zone

- Added a dithering effect for hats when in over-the-shoulder cam view, as they were blocking vision while aiming equipment. Big hat gang rejoice!


Bug Fixes:
- Added “spam protection” to dropping objects.

- Fixed issue where Pardners were sliding around longer than intended from push-back effects (Rifle recoil, body slam etc.)

- Fixed being able to enter the over-the-shoulder camera view while in a Worm mouth, and thus allowing you to shoot rifles/crossbows.



If you haven't already, hop in the Discord! Discord.gg/Wormtown
Thanks for all the great feedback on the beta updates!
- Vyv