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  3. Lobby restarting + bug fixes + gameplay tweaks

Lobby restarting + bug fixes + gameplay tweaks

Howdy!

Lobby Restarting:
You can now restart the lobbies when in the post game screens. The host can simply click the "Play Again" button, which will prompt the clients to do the same if they want to join back into the same lobby.

Gameplay changes:
- Pardners now hold barrels sideways, so when thrown they will roll on the ground for an effective worm distraction.
- Worm now "chomps" slower, meaning they will take longer to fully consume props and items they manage to grab. I'm hoping this will buy Pardners valuable seconds to get to safety when they manage to land a prop in the Worm's mouth.

UI Changes:
- Now displays living Pardners remaining health in the end game victory screens. I'm hoping this helps give all players a more realistic idea of how the game went. Sometimes the game was much closer and more dramatic than the initial end game result implied. Note: I'm planning on adding Worm stats to the end screen soon so everyone can see exactly how much carnage they caused.

Bug fixes:
FINALLY fixed the lobby bug causing some players to not load their pardner correctly. (This has been driving me crazy for months now!) This also fixes their pardner not showing up in the end game victory screens.

With lobby restarting and the lobby bug fixed, I can now focus on more significant gameplay changes and content. Expect some exciting updates in the near future!

Keep Wormin' and Squirmin',
- Get(Color)