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Beta Branch Update: New scoring system + Town Well + Bugs/Balancing

Howdy!

Today's patch is for the new Pardner objectives beta branch. Thanks again for everyone who's posted their feedback on the new content as your feedback is vital in shaping Wormtown!

To access the beta branch:
Right Click Wormtown in your steam library -> Properties -> Betas, and choose "publicbeta" from the drop down list. You should see Steam begin downloading the new patch.

note: The beta is available for both the full game and the friend's pass.

[h2]New Additions this update[/h2]

[h3]New Scoring System/End Game Stats:[/h3]
With the addition of the new objectives, the old scoring system and the end game stat screen needed to be reworked as many of the tracked stats no longer exist in the same way they used to. The individual objective scores have now been condensed into a simple "score" value.

Pardners gain score points by: Progressing and completing objectives, damaging the Worm, and reviving fellow Pardners.

Worms gain score points by: Eating Pardners, eating props, and damaging Pardners with their abilities.

- and finally!! Worms have stats shown at the end of the game! (sorry this took so long!)

[h3]Objective Match Settings[/h3]
Added the ability to select/deselect each objective in the Match Settings panel, for those who want to further customize which Objectives can appear in game.

Note: Train Fuel is still designed to be the "main" objective in every game, and as such will always be chosen unless it's specifically checked off in match settings. All other checked objectives will be randomly chosen.

[h3]The Town Well[/h3]
One of the issues we ran into testing 16 player lobbies is the scaling on the train fuel objective meant in some situations there wasn't enough fuel on the map to complete it (lol woops).
The Town Well is a way to always ensure there's enough fuel to complete the objectives. Walk up to the Well and "use" it to fish for an item at the bottom of the Well.

The Well can only contain lower fuel items (2-3 fuel), and if used too often will only retrieve tin cans (1 fuel) until it's cooldown resets. This mechanic is designed to be used at any part of the game when you need an extra bit of fuel, but the slow retrieval time of the Well makes it so it shouldn't be your primary source of fuel.

The Well can always be found at the center of Town.

[h2]Misc. & Minor Additions:[/h2]
- Polished the "usable" UI and key prompts when standing near something you can "use".

[h2]Balancing Changes[/h2]
- Cactus Seed Pouches now have 7 seeds (was 5)
- Snake Oil random health gain changed to 2-8 health. (was 1-10)
- Magma damage increased to 6 per second (was 3). *note: this might be an over buff, it was just far too weak before!
- Lowered the number of inputs needed to escape a Sandtrap to 8 (was 12).

[h2]Bug Fixes[/h2]
- Fixed the pick up display info occasionally staying on screen when no item is in front of the Pardner
- Fixed gravestone spawning issues with more than 8 players
- Worm can no longer push Gilbert's Safe (lmao)
- Fixed a handful of small errors causing performance issues.


As always, feel free to leave your feedback over at Discord.gg/Wormtown

Stay Safe out there, Pardner!