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The "Objectively Better" Update is Live!

Howdy!

The Objectively Better Update is now live! Thanks again to everyone who playtested the beta branch these last few weeks.

This update has a bunch of new additions, changes, and bug fixes - here’s the TLDR:

[h3]New Pardner Objectives:[/h3]
Pardners now have 7 unique objectives available (with a few reworked objectives too!). These get chosen at random at the start of the game, with Fueling The Train being the only consistent one. The number of objectives and which ones can be chosen can be set in the match settings in lobby.

[h3]16 Player Lobbies:[/h3]
The lobby cap has been doubled from 8 players to 16. Great for streamers or larger gaming communities! (Our playtests in the official Wormtown discord (Discord.gg/Wormtown) were pure chaos!)

[h3]Wormtown Goes International:[/h3]
Wormtown has now been translated in 9 languages! Simplified Chinese, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, and Latin American Spanish. You can swap your language at any time from the main menu.

[h3]New Scoring System:[/h3]
With all of the new gameplay additions, the scoring has now been simplified. Gain points for completing objectives, reviving Pardners, damaging the Worm etc. - on the Worm side of things, you’ll gain points for damaging and eating Pardners and props.
And we finally have Worm stats that appear at the end of the round, too!

[h3]The Town Well:[/h3]
Is the map running low on fuel items? Head to the Town Well and fish out a fuel item from it. This new mechanic is a way to always ensure there’s enough fuel on the map to complete the objective - especially in those new 16 player lobbies!

[h3]Revamped Pardner Tutorial:[/h3]
The old Pardner tutorial was very outdated and difficult to add additional content to - so it's been remade with cutesy video tutorials!

[h3]Terrain Updates:[/h3]
Additional smoothing passes have been added to the terrain during map generation. This not only makes it look and play much better, it also means those annoying sand berms around the train are finally fixed!

[h3]Host Moderation Changes:[/h3]
Everyone can now see all connected players from the pause menu. This also allows Hosts to kick players during a match if they ain’t behavin’.


[h3]Additional Balance Changes:[/h3]
- Cactus Seed Pouch uses increased to 7 (was 5)
- Snake Oil random health gain rescaled to 2-8 (was 1-10)
- Magma Trail damage increased to 6 per second (was 3)
- Lowered minigame inputs required to escape Sandtraps to 8 (was 12)
- Increased zipline acceleration
- Escape minigame changes for better readability

And lots of bug fixes! If you’re curious about any of them in detail, you can check out the Patch Notes channel in the Discord (Discord.gg/Wormtown).

Enjoy!
& Stay safe out there, Pardners!