Lobby Browser Update
Howdy!
TL:DR - The lobby browser feature is being fast tracked.
The last few days have been crazy! We've seen a huge influx of new players to Wormtown and I wanted to say THANK YOU for checking out the game!
With that huge spike in player count, the planned lobby browser feature (which was planned for sometime this Autumn) feels like a top priority now. I'll be fast tracking the lobby browser and releasing it ASAP. (I'm hoping by the weekend, but I can't make any promises!)
When designing Wormtown, I knew it would be very difficult as a small indie game to maintain player counts needed to keep a matchmaking queue active. So I focused more on making the game a "party" game, and making it as easy as possible to play with your friends (like the friends pass!). I knew there would still be people who would want to hop into public games though, and added the quickplay feature to the game, but in it's current state... Quickplay is just bad.
The quickplay service splits players by region (which is a good thing for ping & lag!), but also doesn't give necessary information to the players waiting in a quickplay lobby - like how many other players are looking for quickplay games etc. It's just not accomplishing it's purpose in the game, which is connecting people together *quickly* for games. So, I've heard your concerns about Quickplay and agree! It will be replaced entirely by the new lobby browser, which will display any open lobbies, player counts and latency to the server.
Thanks again for all the positive feedback on this silly little game of mine
Stay safe out there, Pardner!
TL:DR - The lobby browser feature is being fast tracked.
The last few days have been crazy! We've seen a huge influx of new players to Wormtown and I wanted to say THANK YOU for checking out the game!
With that huge spike in player count, the planned lobby browser feature (which was planned for sometime this Autumn) feels like a top priority now. I'll be fast tracking the lobby browser and releasing it ASAP. (I'm hoping by the weekend, but I can't make any promises!)
When designing Wormtown, I knew it would be very difficult as a small indie game to maintain player counts needed to keep a matchmaking queue active. So I focused more on making the game a "party" game, and making it as easy as possible to play with your friends (like the friends pass!). I knew there would still be people who would want to hop into public games though, and added the quickplay feature to the game, but in it's current state... Quickplay is just bad.
The quickplay service splits players by region (which is a good thing for ping & lag!), but also doesn't give necessary information to the players waiting in a quickplay lobby - like how many other players are looking for quickplay games etc. It's just not accomplishing it's purpose in the game, which is connecting people together *quickly* for games. So, I've heard your concerns about Quickplay and agree! It will be replaced entirely by the new lobby browser, which will display any open lobbies, player counts and latency to the server.
Thanks again for all the positive feedback on this silly little game of mine
Stay safe out there, Pardner!