Hello everyone!It's time for a new dev blog. A lot of interesting things have been added lately — both in terms of new mechanics and visual improvements. In this post, you’ll find a small roadmap, and a reminder: all changes have already been added to the test branch, and you can try them out right now. To join the test branch, hop into our Discord channel or check the pinned discussions on Steam.
Also, don’t forget — after this update, the price of the game will increase.
What’s new:– The Mayor, his Secretary, the Warehouse Chief, the Head of City Defense, and the Farmer will no longer stand still — they now walk around their designated areas, making the world feel more alive.
– Soldiers now occasionally fire from their posts to defend the city from zombies, adding more immersion.
– At night, you may see people warming themselves near fire barrels, bringing more life to the streets.
– A new durability system for tools has been added. Tools will now break from frequent use — but don’t worry, you’ll be able to buy new ones at a fair price.
– A new video intro has been added to the main menu.
– The Free Mode has been renamed to “Story Mode” — this is part of the preparation for the upcoming update finale.
– Achievement icons have been updated (and new ones are coming soon).

Quests:– Added a new questline for Mr. Pawn, the Head of City Defense.
– Added a new questline from Chester, the local gossip.
– The Mayor’s house has been improved — he will now kick you out if you visit him at night.
Fixes:– Fixed a bug where part information wasn’t displayed in the order window.
– Fixed an issue where auto-crafting could be started without collecting previous ammo.
– Fixed a bug where sticker textures were glowing at night.
– Fixed a bug in the Mayor’s quest logic.
– Fixed a bug with Carmelita’s quest hint system.
– Minor code optimization.
Roadmap:There’s not much left to do — I hope this will be the last dev blog before the full update. My goal is to finish everything by the middle of next month.
– 3 questlines: Carmelita, the daytime vendor, and the night vendor.
– New achievements.
– New tutorial.
– Localization.
– Additional bug fixes and polishing.
We’re almost at the finish line! I’m truly happy to have you with me on this journey. Thank you to everyone who has supported the game, left feedback, and helped it grow — it means a lot!