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Rise of Gun News

Devblog #14

Hey everyone! 🎮

A small dev blog for Rise of Gun

🔥 What's new this week?


I've been working hard on the storyline and added 32 new quests! 📜 Now there are quite a lot of them, revealing more of the city's history. You'll also get deeper interactions with the residents. 🏙️

Completed questlines for:
- Ellie 👩
- Tom 🛠️
- Walter 🎰
- Farmer Hank 🚜







All these changes are already available for testing! 🧪 Don't forget to join our Discord to find out how to access the test branch.

https://discord.gg/CnB5vpxU

🎧 New ambient sound system

A new ambient system has been added. 🎶 The world now feels more alive thanks to various environmental sounds. Audio details have been carefully refined to enhance immersion.

🛠️ Bug fixes

- Quests and orders now properly disappear after completion 📜
- Improved and fixed character animations 🎭
- Collisions on new objects are now working correctly 🔩
- Fixed a workbench weapon issue 🔫
- Hired workers no longer disappear 🏗️
- Bicycle now correctly deducts scrap instead of money 🚲
- Mission completion sound can now be adjusted in volume settings 🔊
- Items can no longer be sent for recycling from the inventory menu

🚀 What's next?

Development is ongoing! Thank you for your support, feedback, and comments. 💬 They are a huge help in improving the game.

📢 Don't forget to join our Discord to stay updated on the latest changes! 💙

https://store.steampowered.com/app/2319640/Rise_of_Gun

https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio/

30% Discount

🎉 Spring Sale & Upcoming Update! 🌿

Hey everyone! 🌟 The Spring Sale is here don’t miss out! 💰 A new update is coming soon, and you can follow its progress in my **dev blogs**. I'm working hard to add even more content, and it’s all thanks to your support! ❤️

🔹 Join the Testing Phase! 🔹

You can try out the upcoming update right now! 🚀 Just join our Discord channel and access the testing branch to see all the latest changes.

https://discord.gg/CnB5vpxU


⚠️ Important:The test version is not final. ❗ It may contain bugs and story spoilers, and some features may change before the final release.

💬 Thank You for Your Support! 💬

The game has been in development for 2 years, and your support has been amazing! 🎮 Your engagement helps the game **grow and improve**. 💡 Every piece of feedback is valuable, so feel free to share your thoughts! ✍️

🔥 Last Chance to Get the Game at Its Current Price! 🔥

After the next update 💾 the game price will increase, so don’t miss the chance to grab it at a discount right now! 🏷️✨

https://store.steampowered.com/app/2319640/Rise_of_Gun


https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio/

Devblog #13

Hello everyone! A small dev blog.

Finally, I have completed the most difficult part! We are getting closer to the new update, and now I will share what I have managed to accomplish in these two weeks. I recommend starting a new game for those who will be testing. If you want to participate in testing, join our Discord channel—there you will find all the detailed information.

New Workers


[h2]Parts Creator[/h2]
A new worker who creates parts. To hire them, you need to build a crafting machine. After that, a new "Automation" tab will appear in the crafting menu, where you can select multiple parts for production. All crafted parts are immediately sent to storage. Otherwise, this worker functions like the others.



[h2]Ammo Creator[/h2]
A new worker who creates ammunition. To hire them, you need to build an ammo-making machine. After that, you can hire the worker. By approaching and interacting with them, the automation menu will open, where you can select various types of ammo to craft. The automation menu offers two production methods:
1. Creating ammo and placing it on the ammo shelf.
2. Creating ammo and placing it on the shelf of the ammo-making machine.



The worker independently places the ammo on the shelf. If the shelf is full, they will place it on the ammo-making machine. If that is also full, the ammo will be dropped on the floor.

Added


- New sounds for the interactive map.
- New spare parts.
- Voice acting and facial animation for city residents (adds atmosphere).
- Raft physics in the pool.
- Default quest highlighting.
- All missions that can be rewarded now appear at the top of the list.
- Quests, orders, and missions are now in one place and can replace each other.
- Shop banner highlighting at night.
- Inventory closure on Tab.
- Increased light from barrels.
- More realistic flashlight.
- Name added to the trade vendor.










Mission System


- Quest pinning after accepting.
- Ability to view the original quest text.

Fixed Bugs


- Fixed an issue where a part would disappear when held.
- Fixed an issue where a blueprint could not be picked up.
- Fixed quest display for weapons.
- Fixed dialogue display for Mr. Pawn.
- Fixed the hitbox size of small sights.
- Fixed tools no longer being highlighted by the flashlight.
- Fixed an issue where picking up a weapon on the workbench would change tools.

Thank you all! Looking forward to your feedback. I hope you enjoy the upcoming update. Everything is now available for testing. I would really appreciate it if you leave a review of the game—it greatly motivates me and helps new players discover the game. Your opinion is very valuable!

Devblog #12

Hello everyone!

It's time for a fresh devlog. Over the past two weeks, I have been working hard on the quest system for the historical mode. This required a lot of preparation time, but I also tried to add some extra content to make testing more interesting. Currently, the update is 60% complete. Most of the additional mechanics and fixes are done, with only about 5-10% remaining—mainly creating dialogues and the storyline.

Thank you to everyone who helps with testing and finding bugs—you are speeding up the development of the new update!

Today is also my birthday—I turned 25. To celebrate, I have set a 65% discount on my game bundle "All Game PimpGameStudio."

https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio

Join our Discord channel for more development updates, where devlogs are released earlier. You can also try all the changes in the test branch. However, be prepared for spoilers! If you want to experience the historical mode from the beginning, it's better not to enter the test branch.

Update Changes


[h2]Added:[/h2]
- A marker on the compass for the bicycle.
- Improved post-processing in the sewers—now it's brighter.
- Reduced icon sizes on the compass depending on distance (distant objects will have smaller icons, making orientation easier).
- Changed scope names when aiming ("Aim" replaced with "Scope").
- A new night-time weapon dealer on the black market (you can sell weapons to him at a 10% discount and receive money and scrap metal in return).
- Joyful animation for parts vendors after selling them an item.
- Reputation system for vendors when selling parts or buying blueprints.
- Customizable banner for your store.





[h2]Reworked:[/h2]
- Mission system: now you can see all missions, complete them in any order, and claim rewards. A new mission management window has also been added.




[h2]Worker System:[/h2]
- Agreement window added when unlocking a worker's profession.




[h2]Quest System:[/h2]
- Quest display window added.
- Ability to pin quests.
- Rewards for completing quests.
- Quest hints.
- Quest rewards display.
- Initial quests from secretary Eli.
- Initial quests from the mayor (governor).

[h2]Fixed Bugs:[/h2]
- Fixed a bug where you could sit on the bike while already seated elsewhere.
- Fixed getting stuck in the pool when energy was low.
- Fixed an issue where you could fall into the sewers on a bicycle.

Thank you for reading the devlogs! I’m glad you are with me and looking forward to the new update.

https://store.steampowered.com/app/2319640/Rise_of_Gun

Devblog #11

Hello everyone!

It's time for a new dev vlog! Sorry for the long delay, but don't worry — development is ongoing, and the game is evolving. Just a reminder: everything you see in this dev vlog is already available for testing. Join our Discord channel for all the latest information.

For those who will be testing the update, I recommend starting a new save, as some changes may not work correctly due to version conflicts. Thank you to everyone waiting for this update! I’m really putting a lot of effort into making it great — it brings many new features, and I think you’ll understand everything through the dev vlogs.

Let's not waste any more time — here are the changes!

Interactive Map


  • The interactive map is part of the storyline. It will only be available in the historical mode and will not be present in free mode. Using it, you can learn about locations outside the city by sending a local adventurer there for a small fee. He will also bring back rewards from his expeditions.
  • Added a new widget with an interactive map.
  • New character — adventurer Carl.
  • Dialogues with Carl.
  • Carl can be upgraded by purchasing a motorcycle for him.
  • Unlocking new territories on the map.
  • Rewards for exploring territories (location information, money, scrap metal, experience, parts). Rewards are unique for each player. Sometimes, Carl may not find anything.




Added


  • Added display of the chance of rare bonus cards appearing.
  • Added a climbing ladder sound.
  • Removed fast-forwarding of dialogues during animations.
  • Added more details in the city.
  • Added more blueprints in the city.
  • Added more residents in the city.
  • Added sick people lying in the bunker.
  • Added darker shadows.
  • Added workers in the Defense Headquarters.
  • Added workers in the warehouse.
  • Added soldiers at the Pumping Station.
  • Added display on the compass to indicate whether an object is above or below — for better navigation.
  • Added experience saving on the computer (now, after loading, your experience will not reset).
  • Added lighting for the adventurer.




Reworked


  • Cassette locations have been changed.
  • Collectible item locations have been changed.
  • The buyer behavior system has been changed — now, after purchasing weapons or ammunition, they may also buy food or water if they want.
  • The worker unlocking system has been changed — now, you just need to build a required locker to unlock a worker.
  • The ladder near the bunker has been repositioned for easier climbing.




Level System
  • Added experience gain for talking to city residents.


New Locations
  • Slightly changed the backyard.
  • Added a garage for the adventurer's motorcycle in the backyard.




Workers
  • Added a new worker — a scavenger. He helps recycle parts at the recycler. Now, you can send items for recycling directly from the warehouse without manually carrying them.
  • Added a preparation for future workers (there will be a total of 9).
  • Added new icons for all workers — now they are more readable and understandable.
  • Added a new mechanic for selecting workdays for workers. Now, you can set workdays in advance without having to fire them constantly and lose reputation.




Bug Fixes


  • Fixed a bug where you could talk to residents inside the store.
  • Fixed a bug where only one person could enter the store at a time.
  • Fixed a bug where you could get stuck in the warehouse.
  • Fixed a bug where multiple blueprints could be picked up.
  • Fixed a bug where sitting on a bicycle while tired would restore normal movement speed.
  • Fixed a bug where the tutorial video played a second time after building a toilet.
  • Fixed a bug where you could interact with dirty weapons when they were not on the workbench.
  • Fixed a bug where vendor items did not update after sleeping.
  • Thank you all for your support! Join our Discord channel, and I hope you enjoy the update!


https://store.steampowered.com/app/2319640/Rise_of_Gun