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Rise of Gun News

Devblog #12

Hello everyone!

It's time for a fresh devlog. Over the past two weeks, I have been working hard on the quest system for the historical mode. This required a lot of preparation time, but I also tried to add some extra content to make testing more interesting. Currently, the update is 60% complete. Most of the additional mechanics and fixes are done, with only about 5-10% remaining—mainly creating dialogues and the storyline.

Thank you to everyone who helps with testing and finding bugs—you are speeding up the development of the new update!

Today is also my birthday—I turned 25. To celebrate, I have set a 65% discount on my game bundle "All Game PimpGameStudio."

https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio

Join our Discord channel for more development updates, where devlogs are released earlier. You can also try all the changes in the test branch. However, be prepared for spoilers! If you want to experience the historical mode from the beginning, it's better not to enter the test branch.

Update Changes


[h2]Added:[/h2]
- A marker on the compass for the bicycle.
- Improved post-processing in the sewers—now it's brighter.
- Reduced icon sizes on the compass depending on distance (distant objects will have smaller icons, making orientation easier).
- Changed scope names when aiming ("Aim" replaced with "Scope").
- A new night-time weapon dealer on the black market (you can sell weapons to him at a 10% discount and receive money and scrap metal in return).
- Joyful animation for parts vendors after selling them an item.
- Reputation system for vendors when selling parts or buying blueprints.
- Customizable banner for your store.





[h2]Reworked:[/h2]
- Mission system: now you can see all missions, complete them in any order, and claim rewards. A new mission management window has also been added.




[h2]Worker System:[/h2]
- Agreement window added when unlocking a worker's profession.




[h2]Quest System:[/h2]
- Quest display window added.
- Ability to pin quests.
- Rewards for completing quests.
- Quest hints.
- Quest rewards display.
- Initial quests from secretary Eli.
- Initial quests from the mayor (governor).

[h2]Fixed Bugs:[/h2]
- Fixed a bug where you could sit on the bike while already seated elsewhere.
- Fixed getting stuck in the pool when energy was low.
- Fixed an issue where you could fall into the sewers on a bicycle.

Thank you for reading the devlogs! I’m glad you are with me and looking forward to the new update.

https://store.steampowered.com/app/2319640/Rise_of_Gun

Devblog #11

Hello everyone!

It's time for a new dev vlog! Sorry for the long delay, but don't worry — development is ongoing, and the game is evolving. Just a reminder: everything you see in this dev vlog is already available for testing. Join our Discord channel for all the latest information.

For those who will be testing the update, I recommend starting a new save, as some changes may not work correctly due to version conflicts. Thank you to everyone waiting for this update! I’m really putting a lot of effort into making it great — it brings many new features, and I think you’ll understand everything through the dev vlogs.

Let's not waste any more time — here are the changes!

Interactive Map


  • The interactive map is part of the storyline. It will only be available in the historical mode and will not be present in free mode. Using it, you can learn about locations outside the city by sending a local adventurer there for a small fee. He will also bring back rewards from his expeditions.
  • Added a new widget with an interactive map.
  • New character — adventurer Carl.
  • Dialogues with Carl.
  • Carl can be upgraded by purchasing a motorcycle for him.
  • Unlocking new territories on the map.
  • Rewards for exploring territories (location information, money, scrap metal, experience, parts). Rewards are unique for each player. Sometimes, Carl may not find anything.




Added


  • Added display of the chance of rare bonus cards appearing.
  • Added a climbing ladder sound.
  • Removed fast-forwarding of dialogues during animations.
  • Added more details in the city.
  • Added more blueprints in the city.
  • Added more residents in the city.
  • Added sick people lying in the bunker.
  • Added darker shadows.
  • Added workers in the Defense Headquarters.
  • Added workers in the warehouse.
  • Added soldiers at the Pumping Station.
  • Added display on the compass to indicate whether an object is above or below — for better navigation.
  • Added experience saving on the computer (now, after loading, your experience will not reset).
  • Added lighting for the adventurer.




Reworked


  • Cassette locations have been changed.
  • Collectible item locations have been changed.
  • The buyer behavior system has been changed — now, after purchasing weapons or ammunition, they may also buy food or water if they want.
  • The worker unlocking system has been changed — now, you just need to build a required locker to unlock a worker.
  • The ladder near the bunker has been repositioned for easier climbing.




Level System
  • Added experience gain for talking to city residents.


New Locations
  • Slightly changed the backyard.
  • Added a garage for the adventurer's motorcycle in the backyard.




Workers
  • Added a new worker — a scavenger. He helps recycle parts at the recycler. Now, you can send items for recycling directly from the warehouse without manually carrying them.
  • Added a preparation for future workers (there will be a total of 9).
  • Added new icons for all workers — now they are more readable and understandable.
  • Added a new mechanic for selecting workdays for workers. Now, you can set workdays in advance without having to fire them constantly and lose reputation.




Bug Fixes


  • Fixed a bug where you could talk to residents inside the store.
  • Fixed a bug where only one person could enter the store at a time.
  • Fixed a bug where you could get stuck in the warehouse.
  • Fixed a bug where multiple blueprints could be picked up.
  • Fixed a bug where sitting on a bicycle while tired would restore normal movement speed.
  • Fixed a bug where the tutorial video played a second time after building a toilet.
  • Fixed a bug where you could interact with dirty weapons when they were not on the workbench.
  • Fixed a bug where vendor items did not update after sleeping.
  • Thank you all for your support! Join our Discord channel, and I hope you enjoy the update!


https://store.steampowered.com/app/2319640/Rise_of_Gun

Special offer

Hello Players


A 35% discount on Rise of Gun is currently active, but only until February 3.

I am actively working on the next major update, which is already available for testing in the beta branch. You can try out new features in advance and help me with the final improvements.

Thank you for your feedback. It helps other players decide if they will enjoy the game and gives me motivation to continue development.

After this update is released, the game's price will increase slightly, but there will also be some minor fixes and additions.

If the historical mode receives positive feedback and player activity remains high, I will try to start working on new DLC for Rise of Gun.

Thank you for your support.



https://store.steampowered.com/app/2319640/Rise_of_Gun

Devblog #10

Hello, friends. Today I’m sharing the latest updates on the game. A lot of work has been done, and I’m excited to tell you more.



Bicycle

- The mechanics for the bicycle are now complete. It is fully functional.
- Added the ability to save the bicycle along with the items placed on it.
- A sound system for the bicycle has been implemented, adding realism to the gameplay.
- The bicycle construction system is fully completed. Players can now assemble it using scrap metal.
- The bicycle can now be used to transport weapons, food crates, water bottles, and ammunition, making it easier to manage resources and save time.
- The speed of the bicycle has been slightly reduced for greater realism, and it decreases further when turning.





Gameplay Updates

- Easy mode is now set as the default.
- All items found in the city are automatically teleported to the warehouse.
- Finding items in the city now grants 100 experience points.
- Optimized game code, fixed errors, and improved performance.


Dialogue System

- Work on the dialogue system is almost complete.
- Added a voice-over system.
- Added a facial animation system.
- The dialogue system has been integrated into the game for interactions with NPCs in cities.



Additional Mechanics

- A new vendor has been added who sells a book from Mr. Zam that grants level 1. He appears randomly during rain.
- Players can now build windows in houses and shops.
- Added notifications about the current day of the week and total days in the game (displayed after sleeping or at the start of a new day).
- Added lighting to the warehouse.
- Added lighting near the weapon vendor.
- A free bonus reroll is available at the start of the game.
- Playing the piano now allows players to earn experience, money, or scrap metal.
- More crafting options have been added to the detail crafting table.



Reworked Mechanics

- Blueprints can now be collected without needing to build a machine for creating details.
- Trash can now be built without removing individual trash piles first.



Bug Fixes

- Fixed an issue where the weapon-cleaning tutorial would reappear repeatedly.
- Corrected the display of experience points on the computer when changing difficulty levels.
- Fixed a problem with transparency and texture inversion in the shooting range during construction and upgrades.
- Server save issues have been fixed. Open server status is now displayed correctly.
- Fixed the placement of gifts during the winter event.
- Corrected calculations for bonus maximum energy.
- Resolved a rare bug where cities could appear empty without residents.
- Fixed an issue with item scrolling when the warehouse or crafting table was open.
- Fixed a bug in creative mode where selecting a structure changed the display of other items.


Plans

- A new build has already been uploaded to the test branch.
- Work on the quest system for the story mode will begin this week.

Thank you all for your support. Stay tuned for more updates — there’s a lot of exciting content coming.
Don’t forget that you can test these changes right now in the test branch. Join our Discord channel for more information.

Winter sale!!!



🎄 Winter Sale in "Rise of Gun"! 🎄

The season of magic is here, and it's the perfect time to add "Rise of Gun" to your library at the LOWEST price ever! ❄️

🚨 Important News: With the next major update, the price of the game will increase! Right now is the best opportunity to grab the game at a discount and save!

What’s new in the game right now:

🎶 Festive Music – creating a cozy and holiday atmosphere;
❄️ Winter-Themed Locations – snow, decorations, and warm lights add magic to your survival experience;
🛠️ New Gameplay Mechanics – fresh gameplay elements will provide plenty of exciting moments.

Immerse yourself in the winter vibe of "Rise of Gun", progress, craft unique weapons, and develop your own survival strategy!

🔥 Don’t miss this chance! The winter holidays come and go, but the discount won’t last forever. Grab the game now and enjoy the best price!

👉 Add it to your cart now!





https://store.steampowered.com/app/2319640/Rise_of_Gun