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Winnie's Hole V0.7.84

[p]What a week it's been.[/p][p]We've been updating daily since launch and now we're heading into the weekend! [/p][p]We've smashed through dozens of bugs this week and are finally starting to move onto quality of life improvements, adjustments and new features. The fun stuff![/p][p][/p][h2]Game speed options[/h2][p]After watching players and reading feedback we've done an overhaul on the game speed options in the Settings menu to make it easier to see what's happening on a turn. We've also renamed the speeds.[/p][p]By default, the game now starts on Normal speed - we've added a lot more spacing between actions activating, repeats and enemy turns so when a combat turn plays out it's much easier to see what's happening.[/p][p]We also have Fast and Faster speeds - Fast is closer to how the game was paced previously by default. Faster is for my fellow speedy hyped gamers who want everything to resolve at lightspeed.[/p][p][/p][h2]Improvements[/h2]
  • [p]Neuron Activation virus strain now has spacing between the actions you captured and the actions activated by the Perk. Stlil more work to do here.[/p]
  • [p]Newly completed Research Recipes now appear on both "in progress" and "completed" tabs.[/p]
  • [p]Actions being dealt from the deck and discarded now have particle trails for extra visibility[/p]
  • [p]Unstable mutation art hookup. You can all thank Olexa for noticing a questionable piece of art wasn't fully implemented... Enjoy! You should know it when you see it.[/p]
  • [p]Swap brain ability now has a Cancel button[/p]
[p] [/p][h2]Bug fix[/h2]
  • [p]Fixed a softlock when activating a Brain Ability without moving the cursor at the start of combat[/p]
  • [p]Fixed a softlock from placing a block when an enemy is fleeing.[/p]
  • [p]Fixed a softlock from spam clicking an encounter after the Rabbit event[/p]
  • [p]Fixed a visual issue with Bleed Everyone level 3.[/p]
  • [p]Fixes for speech[/p]
  • [p]Specimen event can only appear once per run[/p]
  • [p]Fix Bone Plating's name[/p]
  • [p]Fix for virus strains not correctly unlocking on Virus Select UI[/p]
  • [p]Locked Physical action on Stunlock now has a trail[/p][p][/p]
[p][/p][h2]Balance[/h2]
  • [p]Barrier level 3 now only gives 2 Barrier[/p]
  • [p]Hunger virus strain is going through design adjustments because it is too difficult! This still needs more of a rework, but we've added Feint, adjusted the Shields and made the Brain size bigger... It's still probably the most difficult strain to play and needs more attention.[/p]
[p][/p][p]To be continued!...[/p][p][/p][p]Thanks again all for your feedback and reports.[/p][p]Feel free to join us on the Twice Different Discord for more discussion. We'll soon be sharing our roadmap and running more Discord events for players to suggest future content.[/p]