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Winnie's Hole News

Winnie's Hole V0.8.02

[h2]Features[/h2]
  • [p] Added a visual indication of which exit you'll take[/p]
[p][/p]
  • [p] Community suggested content is now credited in the Collection!
    If you'd like to be involved, join us on the Twice Different Discord, where we run events to influence future game content.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p] Fixed nested keyword tooltips not showing[/p]
  • [p] Metabolize no longer works on summons and Inanimate enemies[/p]
  • [p] Fixed blocks given to you by Migration perk having different rotation pivots[/p]
  • [p] Fixed cleave attacks not playing the hit effect in the correct location[/p]
  • [p] Fixed an issue where the game would soft lock when dying after using a Brain Ability[/p]
  • [p] Fix issues when dying to the Bucket Cub[/p]
  • [p] Fixed an issue where a red line would stay active on enemies health bars[/p]
  • [p] Fix controller navigation during perk, shop and mutation after performing a reroll[/p]
  • [p] Fixed issue where two of the same perks or mutations could appear in events[/p]
[p][/p][h2]Improvements[/h2]
  • [p] Added additional speeches[/p]
  • [p] We now show your final Winnie on the game win screen[/p]
  • [p] Spread is performed after activating grow / water tiles[/p]
  • [p] Added Hare background transitioning to Backwoods[/p]
  • [p] Updated evolution event closing animation[/p]
  • [p] Change profile images for enemies who have different phases[/p]
  • [p] Added a small animation for the Shield icon when losing shield[/p]
[p][/p][p]Join us on the Twice Different Discord for more discussion and events![/p]

Winnie's Hole gets bigger and easier to play with on the go in a fresh update

Winnie's Hole is one of my current indie favourites from the creators of Ring of Pain, with you infecting the classic Winnie-the-Pooh character.

Read the full article here: https://www.gamingonlinux.com/2026/03/winnies-hole-gets-bigger-and-easier-to-play-with-on-the-go-in-a-fresh-update/

Winnie's Hole V0.8.01

[p]A minor patch for the Collection update. We're excited to have this out and keen to work on more future content![/p][p][/p][h2]Adjustments[/h2]
  • [p]Improving some controller interactions in the Collection[/p]
  • [p]Action name text should have better sizing with larger text[/p][p][/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed Pinch text typo and tooltip not showing[/p]
  • [p]Fix for Combat victory UI layout[/p]
[p][/p][p]Feel free to join us on the Twice Different Discord for more discussion![/p]

The Collection Update

[p]The Twice Different team is very excited to release our first big content update! ːFrogChampː[/p][previewyoutube][/previewyoutube][p][/p]
The Collection
[p][/p][p]Track your discoveries with the first iteration of our Collection menu feature - an archive of enemies, Perks and Mutations you've discovered.[/p][p][/p][p]Entering a combat will reveal those enemies in your Collection. [/p][p]Study your foes with reference to their Perks and Actions. [/p]
Text Size Settings for Steam Deck
[p][/p][p]We've added Small / Medium / Large text size options in the Video Settings Menu.[/p][p]The game will default to Medium size on Steam Deck and Small size on desktop.[/p][p][/p]
20+ new Research Recipes
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40+ new Perks and Mutations
[p][/p][p][/p]
Tutorialisation
[p][/p][p]In an attempt to better highlight the more implicit game mechanics, we've added some animated tips to the Opener and Leech Perks, to help show the importance of action order in combat.[/p][p][/p][p][/p]
Build Notes
[h3]Other Improvements[/h3]
  • [p]Adjusted shop UI layout to suit larger text sizes[/p]
  • [p]Reworked the virus strain unlock UI to better space the icons on the progress bar. Completed unlocks will now stack together on the left side when there's more than 3 remaining unlocks. This will allow us to add more virus strains without overcrowding[/p]
  • [p]Various fixes for missing text or icons[/p]
[p][/p][p]NOTE: The final translations are still coming for content in this update. For now we have placeholders.[/p][p][/p]
What's Next?
[p]We're currently working on mid-game saves, more Virus Strains and the next region in the story![/p][p]The next major update should be extra spicy with more playable content... We'll also keep iterating on the Collection and current game content with feedback and requests.[/p][p][/p][p]Thank you all for the support and feedback so far![/p][p]We'd really appreciate a Steam review if you're enjoying the game, and we're excited for the continued evolution of Winnie's Hole. [/p][p]ːRoPFrogː Twice Different[/p]

Early Access Roadmap

Early Access Roadmap
[p]Here's the current plan! [/p][p]This is subject to changes - as we continue making and releasing features we'll be looking at the response and taking guidance from community.[/p][p][/p]
Coming in March: The Collector's Update
[h3]We're currently working on our first big update for next month![/h3][p]Here's a little peak at some of the content we'll be including. [/p][p]Full details will be posted when the update goes live![/p][p][/p][h2]Collection Menu[/h2][p]For this update we're planning to include the first iteration of our Collection Menu.[/p][p]This will help you track all the Creatures, Mutations and Perks you've discovered... and more in the future.[/p][p][/p][p][/p][h2]Perks, Mutations, Recipes[/h2][p]More to unlock!...[/p][p]Alongside our big features, this first content update will have new Perks, Mutations and Recipes. Many of which have been suggested by the community![/p][p][/p][p][/p][h2]Text Size Options[/h2][p]For full Steam Deck compatibility and accessibility we're also working on font resizing, and will soon have these text options available.[/p][p](Image below is just an example, not accurate to in-game sizing)[/p][p][/p][p][/p][p][/p][h2]Get involved in future content![/h2][p]If you want to be involved in content suggestions we run also events on Discord![/p][p][/p][p]We're also starting a mailing list - if you'd like to be emailed when we release content updates or other game announcements sign up here.[/p][p][/p][p][/p][p][/p]