Winnie's Hole V0.7.86
[h2]Improvements[/h2]
[/p]
- [p]Encounter Choices now display the Perks and status effects which enemies start with[/p]
- [p]Hyperactive and Memory Perk will no longer keeping Blanks on the board[/p]
- [p]Unstable Mutation actions show the Temporary trait[/p]
- [p]Using Redraw ability with Hyperactive Perk will only redraw actions into the uncaptured board positions[/p]
- [p]Pendulum Perk's attack now triggers after actions, to benefit from buffs like Adrenaline[/p]
- [p]In key binding menu, UI doesn't scroll to the top after remapping a button[/p]
- [p]Fixed Blaze and Leech appearing as Locked in the Research panel[/p]
- [p]Blank Bonus no longer affects Combo tiles[/p]
- [p]Fix for some tooltips not appearing in exploration[/p]
- [p]Fix issue with Evolution block add triggering multiple times[/p]
- [p]Lock 1 amount will now unlock itself instead of being discarded at end of turn, so it stays on the board[/p]
- [p]Fix for Salvage Perk not giving the correct number of blocks[/p]
- [p]Fix for pressing escape during controller remapping[/p]
- [p]Fix Feint actions on enemies[/p][p][/p]
- [p]Mole's big rock attack will now happen on the 2nd turn of combat so you have a turn to prepare.
This is an encounter that only appears after completing the game at least once, however not all virus strains start with tools to deal with it at the start of the game. It's a part of the design for players choose encounters which suit their build, but we've made this encounter more forgiving. [/p] - [p]Rooster Teacher now summons a mouse so it's possible to defeat them with Counter[/p]