Winnie's Hole V0.7.87
[h2]Improvements[/h2]
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- [p]Elites will now display which region they branch into
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- [p]Added a Brain preview to the Pause menu
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- [p]Owl tutorial will be replayed on reaching Owl if you fail to defeat him. We've noticed some players are struggling with Owl at first, and are continuing to work on communicating the game mechanics.
We also started a Strategy Guide for more tips.[/p] - [p]Improved the way Actions track which Traits they have for synergies[/p]
- [p]Upgrades are now skippable and the button is disabled when nothing it selected to prevent accidentally clicking[/p]
- [p]Bug report button is on the title screen now[/p]
- [p]Hunger has another redesign iteration to try out: Hunger is more of an Exhaust play style now and starts with Clench Perk, plus multiple Hunger and Shield actions with Exhaust. [/p][p]We'll probably continue iterating on this, but we feel it's a more interesting direction to give it Shield and Exhaust synergies. Also feels thematic to sacrificing yourself as the hunger grows.[/p]
- [p]Adjusted Hammer Shrew's attack from a single '5 Physical to everyone' to '5x1 Physical to everyone', so it's possible for him to defeat himself if running a defensive deck[/p]
- [p]Fix for tooltips going off-screen[/p]
- [p]Fix for UI and cutscenes with different screen resolutions[/p]
- [p]Fix Bone Plating name[/p][p][/p]